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2nd Grade Unit on Seed Dispersal, Plant Life Cycles and Pollination
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CC BY-NC-SA
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This unit focuses on the diversity of life at Hartje School Forest and centers around NGSS Standards on Ecosystem Interactions, Energy and Dynamics. Field experiences in observing and recording the diversity of life, seed dispersal methods, plant pollination, and plant life cycles will support science disciplinary core ideas, cross-cutting concepts, and hands-on engineering practices.

Subject:
Agriculture, Food and Natural Resources
Career and Technical Education
Education
Educational Technology
Elementary Education
Environmental Science
Life Science
Technology and Engineering
Material Type:
Activity/Lab
Diagram/Illustration
Formative Assessment
Interactive
Interim/Summative Assessment
Learning Task
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
01/28/2019
4 Lesson Plans on Cyberbullying
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CC BY-NC
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Lessons on this topic teach students about the effects of digital drama, cyberbullying, and hate speech on both themselves and their larger communities. Students explore how individual actions -- negative and positive, intentional and unintentional -- can affect their peers and others. They're encouraged to take the active role of upstander and build positive, supportive online communities, and they will learn how to cultivate empathy, compassion, and courage to combat negative interactions online.

Even though young kids aren't online yet, early lessons on cyberbullying can easily connect to the social and emotional skill-building that happens during early elementary school. By focusing on empathy and compassion, conversations about cyberbullying can give young kids a foundation for future positive online experiences. For older kids, teachers can help students reflect on their own behavior and build strategies for how to respond when they witness cyberbullying.

Introduce cyberbullying in your classroom with one of these four essential lessons, each of which can be modified for use in slightly older or younger grades:

Subject:
Character Education
Education
Educational Technology
Elementary Education
Higher Education
School Counseling
Material Type:
Activity/Lab
Author:
Common Sense Media
Date Added:
07/30/2022
AI 101:  Group Led Professional Learning
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CC BY-NC
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The "AI 101 Training" workshop, adapted from Code.org's self-paced course into an engaging in-person format, offers educators and administrators a comprehensive introduction to artificial intelligence and its applications in education. This training is designed to empower participants with the knowledge and skills to effectively integrate AI into their classrooms, enhancing both teaching and learning experiences. Throughout the workshop, attendees will explore fundamental AI concepts, learn practical applications for the classroom, and address the ethical considerations of AI usage. By participating, educators will be better equipped to navigate the evolving educational landscape, ensuring that their students are prepared for the future. This workshop is not just an opportunity to learn about AI but a chance to transform teaching practices and stay at the forefront of educational innovation.

Subject:
Computer Science
Educational Technology
Information and Technology Literacy
Material Type:
Teaching/Learning Strategy
Author:
Amanda Albrecht
Date Added:
08/14/2024
ALA Games & Gaming Round Table - YouTube Channel
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CC BY-NC-ND
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The Games & Gaming Round Table (GameRT) of the American Library Association (ALA) provides a venue for networking and collaboration for library workers interested in the use of games and gaming in libraries.

Subject:
Career and Technical Education
Computer Science
Education
Educational Technology
Library and Information Science
Marketing, Management and Entrepreneurship
Material Type:
Interactive
Other
Teaching/Learning Strategy
Author:
ALA GameRT
Date Added:
04/24/2024
ALA Games and Gaming Round Table – Brought to you by the American Library Association
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CC BY-NC-ND
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The Games & Gaming Round Table (GameRT) of the American Library Association (ALA) provides a venue for networking and collaboration for library workers interested in the use of games and gaming in libraries. GameRT was formed in 2011 and with members from all types of libraries, GameRT encompasses a wide variety of viewpoints, situations, and user types.

The mission of the GameRT is to:

- Provide a forum for the exchange of ideas and concerns surrounding games in libraries;
- Share resources to the library community that support building and maintaining library game collections;
- Advocate for initiating and supporting game programming in libraries;
- Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities;
- Create an awareness of the value of games and gaming in library outreach and community engagement plans.

Subject:
Computer Science
Education
Educational Technology
Information and Technology Literacy
Library and Information Science
Material Type:
Interactive
Other
Teaching/Learning Strategy
Author:
American Library Association
ALA GameRT
Date Added:
04/24/2024
Active Learning Multiplayer Scenario Game-Based Learning
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This is a fairly comprehensive list of resources related to educational uses of gaming and role-playing scenarios. It includes sections on the basics of multiplayer scenarios, the pedagogical concepts they embody, introductions to different types of multiplayer scenarios (escape rooms, edu-LARPs, megagames like Model UN, and alternate reality games), examples of activities for each, and an extensive bibliography covering books, podcasts, articles, and organizations related to each page of the resource.

Subject:
Education
Educational Technology
Material Type:
Reference Material
Teaching/Learning Strategy
Author:
Jared Seay
Date Added:
03/27/2024
Can I Play That? (Accessibility in Gaming)
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CC BY-NC-ND
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From their About Page: "Since our inception in November 2018 (Founded by Susan Banks and Courtney Craven), Can I Play that? (CIPT) has grown from a hobby site to a destination for players and developers alike that provides all forms of accessibility information on video games and the industry. Reviews, news stories, and features at CIPT exclusively report on the ever-growing presence and adoption of accessibility features within the gaming industry. Our work has been read and shared internally at studios around the world, such as Xbox, PlayStation, Ubisoft, Square Enix, and countless others, with support from Xbox and PlayStation executives, Phil Spencer and Hermen Hulst.

Can I Play That? works to share stories that influence game updates, inform disabled players, educate and entertain players and developers, and provide a voice for one of the largest player bases in the industry.

We have also developed professional workshops that tackle topics such as diversity, equity, and inclusion, and accessible community management. These workshops are available for studios to book, and we have already worked with Xbox, Ubisoft, Splash Damage, Square Enix, Creative Assembly, and more are to come as we expand our offerings"

Subject:
Career and Technical Education
Computer Science
Education
Educational Technology
Information and Technology Literacy
Technology and Engineering
Material Type:
Game
Other
Reference Material
Teaching/Learning Strategy
Author:
Marijn (ActiveB1t)
Josh Straub
Date Added:
04/23/2024
Dotty
Unrestricted Use
CC BY
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How many dots will be on the screen after the last bell? Through the use of videos and a couple of helpful clues, students are challenged to use counting, patterns, and algebraic thinking to determine how many dots (and even what colors!) will be on the screen (covered in the first Act) after the last bell.

Subject:
Algebra
Education
Educational Technology
Mathematics
Numbers and Operations
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/06/2019
EducationCloset
Restricted Use
Copyright Restricted
Rating
0.0 stars

This is the world's largest site for arts integration and STEAM in K-12 education. Contains standards-aligned lesson plans, free printables, online courses, certification and conferences for professional development credit. They cover arts integration, advocacy, research, assessment, classroom management, curriculum, organization, PBL and the arts and classroom strategies.

Subject:
Dance
Education
Educational Technology
Elementary Education
English Language Arts
Fine Arts
Life Science
Mathematics
Media Arts
Music
Performing and Visual Arts
Physical Science
Social Studies
Theatre
Material Type:
Alternate Assessment
Assessment
Curriculum Map
Formative Assessment
Full Course
Interim/Summative Assessment
Learning Task
Lesson Plan
Reference Material
Rubric/Scoring Guide
Teaching/Learning Strategy
Unit of Study
Author:
Susan Riley
Date Added:
08/05/2018
Finance Dissertation Help & Writing Service UK By Writers
Unrestricted Use
Public Domain
Rating
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Finance Dissertation Help" provides comprehensive assistance to students tackling complex finance-related research projects. With expert guidance and support, students can navigate through various topics such as financial analysis, investment strategies, and market trends. From formulating research questions to conducting data analysis and writing the dissertation, this service offers invaluable assistance at every stage of the process. Whether you're struggling with literature review or statistical analysis, finance dissertation help ensures that students receive the necessary guidance and resources to produce high-quality research output.

Subject:
Education
Educational Technology
Material Type:
Homework/Assignment
Author:
Adriana Darby
Date Added:
03/29/2024
Fruit & Nut
Unrestricted Use
CC BY
Rating
0.0 stars

How many small squares of chocolate are in a whole Fruit & Nut bar? Through the use of videos, estimation, and discussion, challenge your students to find out!

Subject:
Education
Educational Technology
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/18/2019
Games and Gaming in Libraries (Indiana State Library)
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CC BY-NC-ND
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A series of excellent webinars and presentations about Games & Gaming in Libraries (covering a number of different subtopics -- like D&D integration in library programs, game collection development, LARPing / ARGs, playful learning science, and more) facilitated and hosted by the Indiana State Library.

Subject:
Education
Educational Technology
Library and Information Science
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Game
Interactive
Learning Task
Lecture
Other
Reference Material
Self Assessment
Simulation
Teaching/Learning Strategy
Author:
Various Presenters
Indiana State Library
Date Added:
06/17/2024
Gaming Readapted
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CC BY-NC-ND
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Welcome to Gaming Readapted!

This website was developed as a resource for those interested in learning more about adaptive video gaming. It provides information ranging from general overviews of adaptive controllers to the nitty gritty details on how to set up specific adaptive controllers for users. It is best to start in the General section for an overview of popular adaptive controllers and information on how to pick the right controller for users. For more detailed information on ordering and setting up a specific controller, go to the Adaptive Controllers section. For information on how to connect an adaptive controller to a specific console, use the Controller Connect Tool (https://www.gamingreadapted.com/controller-connect-tool). Updates regarding adaptive gaming equipment can be found on the New Updates page (https://www.gamingreadapted.com/new-updates). Please visit our YouTube page for overviews and instructional videos for the adaptive controllers (https://www.youtube.com/@gamingreadapted).

The mission of Gaming Readapted is not just to allow individuals with disabilities to play video games, but to play video games without limits.

Subject:
Career and Technical Education
Computer Science
Education
Educational Technology
Information and Technology Literacy
Technology and Engineering
Material Type:
Diagram/Illustration
Interactive
Other
Reading
Reference Material
Author:
Gaming Readapted
Date Added:
06/11/2024
HIDOE Controversial Issues Brief
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Controversial issues are complex topics that are grounded in conflicting values or opinions and can result in emotional reactions and public dispute. Schools may avoid difficult issues that could bring forth feelings of fear, confusion, or anger. Addressing these issues, however, can motivate students to learn and make relevant connections to their local and global communities. For students to become active and engaged citizens, they will need civil discourse and reasoning skills, as well as tolerance, empathy, compassion, and an interest in civic knowledge.

Subject:
Art History
Biology
Career and Technical Education
Civics and Government
Computer Science
Earth and Space Science
Education
Educational Technology
Elementary Education
English Language Arts
Environmental Literacy and Sustainability
Ethnic Studies
Fine Arts
Gender Studies
Global Education
Health Education
Information and Technology Literacy
Library and Information Science
Life Science
Literature
Performing and Visual Arts
Physical Science
Religious Studies
Social Studies
Sociology and Anthropology
Theatre
U.S. History
World Cultures
World History
World Languages
Material Type:
Other
Author:
State of Hawai'i Department of Education
Date Added:
10/06/2023
I AM Reading Bookstudy
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CC BY-SA
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Early Literacy Specialists and Educators may use this power point individually or with staff for development of literacy practices K -2. This tool was designed by the Early Literacy Wisconsin State Reading Association Leadership team. This tool has been used with with teams wishing to deepen their early literacy understanding by reading, discussing the book. The use of the power point will enable educators to strengthen individual and team practices. This tool enables educators to dynamically dig into I am Reading by Kathy Collins and Matt Glover generating close reading and conversation of educators.

Subject:
Early Learning
Education
Educational Technology
English Language Arts
Language Education (ESL)
Language, Grammar and Vocabulary
Reading Literature
Material Type:
Activity/Lab
Learning Task
Other
Reading
Reference Material
Self Assessment
Date Added:
03/11/2019
Introduction to Adapted Gaming (WisTech ATCouncil)
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CC BY-NC-ND
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This training provides an introduction to adapted gaming technologies and the considerations to consider when making gaming accessible for people with disabilities. Presenters include Drew Pennington who works as an assistive technologist for HOME and Jenesis Lindbo, an Independent Living Specialist with the Center for Independent Living for Western Wisconsin. Brought to you by the WisTech Assistive Technology Advisory Council for Wisconsin.

Subject:
Career and Technical Education
Education
Educational Technology
Information and Technology Literacy
Technology and Engineering
Material Type:
Other
Primary Source
Reference Material
Teaching/Learning Strategy
Unit of Study
Author:
Drew Pennington
Jenesis Lindbo
WisTech ATCouncil
Date Added:
06/11/2024
Intro to the 13 Good Learning Principles of Well-designed Video Games
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CC BY-NC-ND
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In 2013, Kurt Squire and Constance Steinkuehler led the "Video Games and Learning MOOC" at University of Wisconsin-Madison. This video series, presented by Learning & Literacy Specialist, James Paul Gee, was a part of that course.

This quick-to-view, accessible video series explores the 13 "Good Learning Principles" found within well-designed video games; these learning principles align precisely with similar beneficial learning principles that are widely embraced within successful classrooms and other educational environments. The series' components were originally identified and discussed in James Paul Gee's book "What Video Games Have to Teach Us About Learning and Literacy" (https://us.macmillan.com/books/9781403984531/whatvideogameshavetoteachusaboutlearningandliteracysecondedition).

The videos offer educators of all types that are interested in the learning principles of well-designed games a swift yet comprehensive overview of usable language and pedagogical concepts related to effective games-based learning; this information can be used to spark further research and discussion, or could be utilized to develop new learning pathways and methodologies in libraries and classrooms.

YouTube Video Description: "Video games aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that go into video games and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide."

Subject:
Early Learning
Education
Educational Technology
Elementary Education
Higher Education
Information and Technology Literacy
Material Type:
Lecture
Lesson
Primary Source
Teaching/Learning Strategy
Unit of Study
Author:
Constance Steinkuehler
Field Day
James Paul Gee
Kurt Squire
Date Added:
03/27/2024