STEAM

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Attention and Perception Lesson Plan
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Novel representations and diverse perspectives can reveal new insights into complex systems, and can support rich understandings of the world. In this activity, students will identify and analyze the choices artists and scientists make when creating representations of living or non-living natural objects. This process will help students recognize the potential and place for their own articulation of how the world works. After drawing from nature, students will reflect on the process of representing information, then compare their drawings with that of a 16th-century artist. Students will consider what is included and what is excluded, and hypothesize about larger contexts and systems.

Subject:
Fine Arts
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Rhode Island School of Design
Provider Set:
RISD Steam
Date Added:
10/13/2017
Butterfly Metamorphosis
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is an integrated lesson which is introduced using the book "The Very Hungry Caterpillar" by Eric Carle. Butterfly metamorphosis is explored through art, math, and writing.

Subject:
Fine Arts
Biology
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Provider Set:
LEARN NC Lesson Plans
Author:
Laura Byers
Date Added:
06/25/1999
Cardboard Robotic Hand
Conditional Remix & Share Permitted
CC BY-NC
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This is a great STEAM project from Instructables where the student will create a basic robotic hand from basic materials. I use this project to get the students to think of proper use of some tools, develop problem solving skills and prepare for their next build of a hydraulic arm.

Subject:
Technology and Engineering
Anatomy/Physiology
Material Type:
Activity/Lab
Learning Task
Author:
Daniel Rye
Date Added:
01/16/2020
Continuous Line Robots and Art
Read the Fine Print
Educational Use
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Students use the robot paths they documented during the associated Robots on Ice Engineering Challenge activity to learn about and then make artwork. During the previous activity, students recorded the path of their robots through a maze in order to collect data during a remote research simulation. Now, they take a new look at the robot paths, seeing them from an art perspective as continuous line drawings. Students learn about Picasso’s famous works of art that used the same technique. Then they learn the artistic definition of a line and see examples of how it is used in different art pieces; they practice making continuous line drawings and then create sculptures of their drawings using colorful wire. A PowerPoint® presentation is provided to guide the activity.

Subject:
Career and Technical Education
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Anthony Spears, Georgia Tech
Ayanna Howard, Georgia Tech
Carrie Beth Rykowski
PRIME RET and CEISMC GIFT Programs, Georgia Tech Research Institute, Georgia Tech
Date Added:
10/13/2017
Creating a Quiz with Scratch
Conditional Remix & Share Permitted
CC BY-SA
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From the Scratch Wiki:
"Scratch contains the resources available for creating a question/answer system. This system can be used for one to be 'quizzed', or to repetitively answer automated questions. This tutorial shows various methods on how to create a question system. For each method, the ask () and wait block is used to ask questions and input answers."

Use these blocks to teach students to create a quiz for many different concepts and disciplines.

Subject:
Career and Technical Education
Computer Science
Art and Design
Information and Technology Literacy
Material Type:
Activity/Lab
Author:
Scratch Wiki
Date Added:
04/12/2018
Discovery Through Juxtaposition
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Problem solving is often guided by disciplinary frames of reference, which can restrict our ability to see other possibilities. This exercise uses object-based learning to underscore the idea that there is more than one way of analyzing and knowing the world, and that through multiple ways of knowing, we develop more complex understandings and new solutions. Through the process of critique, an essential part of visual-arts pedagogy, students practice analyzing and reflecting both individually and in groups.

Subject:
Performing and Visual Arts
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Rhode Island School of Design
Provider Set:
RISD Steam
Date Added:
10/13/2017
EducationCloset
Restricted Use
Copyright Restricted
Rating

This is the world's largest site for arts integration and STEAM in K-12 education. Contains standards-aligned lesson plans, free printables, online courses, certification and conferences for professional development credit. They cover arts integration, advocacy, research, assessment, classroom management, curriculum, organization, PBL and the arts and classroom strategies.

Subject:
Education
Educational Technology
Elementary Education
English Language Arts
Fine Arts
Dance
Media Arts
Music
Performing and Visual Arts
Theatre
Life Science
Mathematics
Physical Science
Social Studies
Material Type:
Alternate Assessment
Assessment
Curriculum Map
Formative Assessment
Full Course
Interim/Summative Assessment
Learning Task
Lesson Plan
Reference Material
Rubric/Scoring Guide
Teaching/Learning Strategy
Unit of Study
Author:
Susan Riley
Date Added:
08/05/2018
Feeling and Imagination in Art, Science, and Technology, Spring 2004
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Seminar on the creativity in art, science, and technology. Discussion of how these pursuits are jointly dependent on affective as well as cognitive elements in human nature. Feeling and imagination studied in relation to principles of idealization, consummation, and the aesthetic values that give meaning to science and technology as well as literature and the other arts. Readings in philosophy, psychology, and literature.

Subject:
Literature
Fine Arts
Philosophy
Psychology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Singer Irving
Date Added:
01/01/2004
Guitar Building
Unrestricted Use
CC BY
Rating

In this class, students learn about physics principles by examining the physics responsible for producing music with electronic stringed instruments, while building, testing, and playing their own electric guitar. Students will design their own guitar bodies, construct their own pick-ups, assemble their own guitars, tune them using a chromatic tuner, and use them to play a simple song. While the instructions here give enough detail that an independent learner could construct their own guitar, please note that this activity should only be attempted with proper adult supervision, whether at home or at school.

Subject:
Fine Arts
Physics
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. Highlights for High School
Author:
Adam Seering
Date Added:
10/13/2017
Meet the Lab | Optical Microscopy in Medicine Lab
Only Sharing Permitted
CC BY-NC-ND
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Meet The Lab is a collection of educational resources for middle school science classrooms, and is a collaboration between PBS Wisconsin Education, Wisconsin Institute for Discovery, Wisconsin Alumni Research Association and the Morgridge Institute for Research.

This collection introduces students to relevant real-world issues, cutting edge research and the human element—the people working together to research, innovate and solve problems using science.

This collection supports national and state science standards, and creates opportunities for learners to develop their STEAM identity (“Who do I think I am, who can I be, where do I belong?” in context of Science, Technology, Engineering, Arts and Math).

The Optical Microscopy in Medicine Lab develops new methods to understand and combat cancer. They use high-tech lasers and high-powered magnification to identify patterns in cancerous cell growth and recommend treatment options. On this lab’s page you will find:

• A video with a personal story that explains why the research of that lab matters in real-life
• A video that centers youth voice with students asking questions directly to the lab researchers
• Discussion prompts to go with both of the videos
• An activity in the form of a slide deck and data sheet that focuses on teaching real-life scientific practices used in the lab
• A card activity designed to introduce students to scientists in a more personal way
• An educator guide featuring many more ideas for activating the media in the classroom

Subject:
Life Science
Biology
Physical Science
Material Type:
Other
Author:
PBS Wisconsin Education
Date Added:
10/13/2020
Meet the Lab | Tiny Earth Lab
Only Sharing Permitted
CC BY-NC-ND
Rating

Meet The Lab is a collection of educational resources for middle school science classrooms, and is a collaboration between PBS Wisconsin Education, Wisconsin Institute for Discovery, Wisconsin Alumni Research Association and the Morgridge Institute for Research.

This collection introduces students to relevant real-world issues, cutting edge research and the human element—the people working together to research, innovate and solve problems using science.

This collection supports national and state science standards, and creates opportunities for learners to develop their STEAM identity (“Who do I think I am, who can I be, where do I belong?” in context of Science, Technology, Engineering, Arts and Math).

Tiny Earth is a global network of students and instructors dedicated to discovering new antibiotics through student-sourcing field research. Students collect and process samples from their local communities, send them to the lab for analysis, and receive data from the analysis in order to complete their study. On this lab’s page you will find:

• A video with a personal story that explains why the research of that lab matters in real-life
• A video that centers youth voice with students asking questions directly to the lab researchers
• Discussion prompts to go with both of the videos
• An activity in the form of a slide deck and data sheet that focuses on teaching real-life scientific practices used in the lab
• A card activity designed to introduce students to scientists in a more personal way
• An educator guide featuring many more ideas for activating the media in the classroom

Subject:
Life Science
Biology
Physical Science
Material Type:
Other
Author:
PBS Wisconsin Education
Date Added:
10/13/2020
PBS DESIGN SQUAD
Rating

From Site:
NASA and DESIGN SQUAD developed this online workshop for educators and afterschool leaders who want to build their skills and confidence in guiding kids through engineering activities.

Whether you're experienced or new at this, you'll come away with insights and strategies for strengthening your kids' critical-thinking abilities and getting them excited about using the design process, the series of steps engineers use to arrive at solutions.

In this self-guided workshop, you'll:

Experience the design process in action. Learn and reflect on ways you can use the design process to tap into your kids' problem-solving skills and creativity.

Watch an engineering activity. See how easy it is to integrate the design process into the hands-on activities you do with your kids.

Get resources. Discover a variety of engineering activities from NASA and DESIGN SQUAD for kids in grades K–12.

Subject:
Business and Information Technology
Computer Science
Information and Technology Literacy
Material Type:
Activity/Lab
Learning Task
Author:
Judy Lefeber
Date Added:
04/12/2018
The STEAM Journal
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Welcome to The STEAM Journal, a transdisciplinary, international, theory-practice, peer-reviewed, academic, open access, online journal with a focus on the intersection of the sciences and the arts. The STEAM Journal integrates perspectives from a variety of contexts and fields. This publication features the bridges between Science, Technology, Engineering Mathematics (STEM) and the Arts. In this context, the journal acts as a forum for open dialogue of STEAM as well as expanding the body of transdisciplinary knowledge. The STEAM Journal is a hub for scholars and practitioners of many disciplines who wish to provide commentary, exchange ideas and inform policy and practice of STEAM.

Subject:
Education
Material Type:
Reading
Provider:
The Claremont Colleges
Provider Set:
Scholarship@Claremont
Date Added:
10/13/2017
STEAM: Learning That is Representative of the Whole World
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CC BY-NC-SA
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STEAM stands for "Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements," and aims to bring FUNctional literacy to students. Founder/teacher Georgette Yakman describes how her immigrant grandparents, brother with Asperger syndrome, and artistic stepfather led her to bring Arts into STEM.

Subject:
Fine Arts
Material Type:
Lecture
Provider:
Big Ideas Fest / ISKME
Provider Set:
Big Ideas Fest
Author:
Georgette Yakman
Date Added:
12/05/2011
School Mascot Name Animation
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Based on the Scratch "Animate Your Name" tip tutorial, this mini-lesson has students showing their school spirit by animating their school mascot.  The step-by-step instructions assume that the teacher has a little exposure to the Scratch platform.

Subject:
Career and Technical Education
Computer Science
Media Arts
Information and Technology Literacy
Material Type:
Lesson Plan
Author:
Jane Strong
Date Added:
03/15/2018