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Portuguese II, Spring 2012
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This course is a continuation of 21F.801. It focuses on expanding communication skills and further development of linguistic competency using a variety of authentic sources, such as the Internet, audio, video, and printed materials, to help develop cultural awareness and linguistic proficiency. This course is conducted entirely in Portuguese.

Subject:
Fine Arts
Media Arts
World Languages
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Nilma Dominique
Date Added:
01/01/2012
SLIDES: Webinar Part #1 of Video Game Collection Development (The "Why", "What", and "How" of Selection & Acquisition)
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This is a .pdf of the accompanying slides that Chris Baker, Jenna Gilles, and Jamie Hein used in their "Video Game Collections in Libraries, Pt. #1: The 'Why', 'What', and 'How' of Selection & Acquisition" webinar that was originally offered on October 30, 2024, from 11:00 AM to 12:00 noon EDT (10:00-11:00 am CST).To watch the webinar, you can visit this link on WISELearn; alternatively, you can watch it directly on YouTube.Any questions? Please contact presentation lead Chris Baker at Chris.Baker@dpi.wi.gov. Thanks for watching -- and thank you for implementing video game collections in your library spaces!

Subject:
Computer Science
Education
Educational Technology
Information and Technology Literacy
Library and Information Science
Media Arts
Material Type:
Learning Task
Lecture Notes
Lesson
Other
Primary Source
Reading
Reference Material
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
11/12/2024
School Mascot Name Animation
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Based on the Scratch "Animate Your Name" tip tutorial, this mini-lesson has students showing their school spirit by animating their school mascot.  The step-by-step instructions assume that the teacher has a little exposure to the Scratch platform.

Subject:
Career and Technical Education
Computer Science
Information and Technology Literacy
Media Arts
Material Type:
Lesson Plan
Author:
Jane Strong
Date Added:
03/15/2018
Shadow: A Day in the Life of a Video Game Designer [Women in Games]
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CC BY-NC-SA
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When Reina’s not playing games and collaborating with her friend, or building a super-computer with her dad, she’s dreaming of creating video games. After this high schooler learned how to start coding, she became curious about what goes into bringing her favorite games to life behind the scenes. In this episode of SHADOW, Reina heads to the Microsoft Turn10 Studios in Seattle, the company behind Forza Motorsport. There she spends the day job shadowing a female video game designer who shows her the ins and outs of video game development and UX design. Could this be Reina’s future? Tune in to find out.

Subject:
Career and Technical Education
Fine Arts
Media Arts
Material Type:
Other
Author:
American Student Assistance
Date Added:
01/23/2023
Shadow: An Aspiring Drone Pilot Explores How to Get His Career Off the Ground [Drone Pilot Jobs]
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Meet Jeremiah. He’s a homeschooler with a serious passion for drone racing. He’s so into it that he even started taking classes in aerial vehicle design and operation, which got him thinking: What sort of drone pilot jobs exist? So, today he’s exploring one avenue – drone filmmaking – with a real-life professional. Follow him as he spends the day job shadowing Corey from Motion State, an award-winning production company that specializes in capturing sky-high shots for film, TV, and car commercials. And watch what happens when Jeremiah is challenged to capture some epic aerial footage of his own. Will this aspiring drone operator get the job done? Find out on this episode of SHADOW.

Subject:
Career and Technical Education
Fine Arts
Media Arts
Material Type:
Other
Author:
American Student Assistance
Date Added:
01/23/2023
Shadow: An Aspiring Film Director Experiences Life on Set [Film Industry Jobs]
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CC BY-NC-SA
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Ever since ninth grade, aspiring film director Samantha has been using her voice and her vision to tell stories from behind the camera. She’s really into film production and wants to attend film school in the future. But today, the high schooler is in for a big surprise when she pays a visit to a professional set for the first time. There she meets with fellow female director Erica, who challenges the young filmmaker to choreograph and direct her own music video. Does Samantha have it takes? Find out on this episode of SHADOW. And…action! 🎬

Subject:
Career and Technical Education
Fine Arts
Media Arts
Performing and Visual Arts
Material Type:
Other
Author:
American Student Assistance
Date Added:
01/23/2023
Thirteen Ways of Looking at a Black Boy by Tony Medina
Unrestricted Use
CC BY
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The Middle Grades Literature Study practiced “reading like a teacher” in order to use high-quality, current and diverse middle grade texts within instructional materials to ensure students are meeting grade-level reading standards, can read and comprehend a variety of complex literary and informational texts, while better understanding themselves and others and experiencing the joy of reading.The resources provided include ideas for meeting grade-level standards in grades 3-6, completed text complexity analyses, and additional resources and texts to consider. We hope these might serve as a model for literacy leaders and teachers to replicate at the local level.

Subject:
Media Arts
Reading Literature
Material Type:
Teaching/Learning Strategy
Author:
Robin Bindrich
Mary Ann Feutz
Date Added:
10/21/2024
WEBINAR: Video Game Collections in Libraries, Pt. #1: The "Why", "What", and "How" of Selection & Acquisition
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CC BY-NC-ND
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Presenters:
Chris Baker (Public Library Consultant / Games & Learning Consultant, Library Services Team of the Wisconsin Dept. of Public Instruction), Jenna Gilles (Youth Services Associate, Chippewa Falls Public Library), & Jamie Hein (Library Director, Clintonville Public Library)

Description:
For years now, media usage data has shown that video games have led the entertainment industry by a massive margin, handily securing the crown as the most popular recreational medium on the planet. In the United States, 61% of Americans report playing video games for at least one hour every week; 29% of game players are 50 or older, and the average age of video gamers in the U.S. is 36, with a near-even split of 53% identifying as male, and 46% identifying as female.

The point? These impressive statistics represent an enormous opportunity for libraries in the U.S. to capitalize on – and illustrate that librarians ought to prioritize intentionally developing robust video game collections for their users to access; game collections can meaningfully help libraries reach a broader base of patrons, create exceptional new pathways for materials circulation, resonate with additional user identities, and help foster a 'community of practice' surrounding games in the library space. On top of this, video game collections help libraries showcase an earnest desire to remain relevant, accessible, and cutting-edge to their public.

In this first presentation in our series about video game collection development, you’ll hear from multiple librarians about the “why”, “what”, and “how” of video game selection and acquisition; we will highlight both philosophical and pragmatic best practices for developing video game collections – from advocacy data, to funding tips, to selection resources, to acquisition schedules, and more. A follow-up webinar in the series will focus on things like processing, borrowing rules, policy, and collection maintenance. You won’t want to miss these presentations!

Webinar date and time: October 30, 2024 11:00 AM EDT

This event was co-sponsored ALA's Games & Gaming Round Table: http://www.ala.org/rt/gamert

Subject:
Art and Design
Career and Technical Education
Computer Science
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Library and Information Science
Media Arts
Technology and Engineering
Material Type:
Lesson
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
Indiana State Library
Jamie Hein
Jenna Gilles
Chris Baker
Date Added:
11/11/2024
Wisconsin's Champion Trees
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CC BY-NC
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The Champion Tree Program recognizes and celebrates the state’s largest trees. The Wisconsin Department of Natural Resources began documenting these trees in 1941 with the help of the community. People around the state discovered these trees in the Northwoods, in neighbors’ yards and along city streets. The program has endured as a result of people such as yourself. We invite you to join us in honoring and preserving Wisconsin’s natural resources heritage.

Subject:
Agriculture, Food and Natural Resources
Art and Design
Biology
Botany
Career and Technical Education
Early Learning
Ecology
Education
Elementary Education
Environmental Literacy and Sustainability
Environmental Science
Fine Arts
Forestry and Agriculture
Higher Education
Life Science
Media Arts
Material Type:
Data Set
Diagram/Illustration
Other
Reference Material
Author:
Wisconsin Department of Natural Resources
Date Added:
04/21/2024
Wisconsin's Fishes
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CC BY-NC
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Do you know your Wisconsin fish? Wisconsin is home to more than 160 different fish species. The fish species below are most commonly caught by Wisconsin anglers.

Also links to these resources:
Wisconsin's state record fish
Hooked on Wisconsin Anglers' Club
Game fish of Wisconsin poster
Fish Wildcards - A set of 45 fish, plus games, knots, basic fish anatomy, a common fish parasite, and a handy trick to estimate your fish’s weight with a ruler! Two versions:
Match Your Catch, Low-Res Version [PDF] or
Match Your Catch, Hi-Res Version [PDF]
Fish of Wisconsin [exit DNR]
Fish identification database [exit DNR]
Burbot, bowfin and snakehead identification
Wisconsin fish species list [PDF] - a printable document with Wisconsin's fish species.

Subject:
Agriculture, Food and Natural Resources
Art and Design
Biology
Career and Technical Education
Early Learning
Ecology
Education
Elementary Education
Environmental Science
Family and Consumer Sciences
Fine Arts
Health Science
Life Science
Marketing, Management and Entrepreneurship
Media Arts
Zoology
Material Type:
Activity/Lab
Data Set
Interactive
Reference Material
Author:
Wisconsin Department of Natural Resources
Date Added:
04/21/2024