Lead-up short striking skills for pickle ball and tennis type activity.
- Subject:
- Career and Technical Education
- Education
- Health Science
- Material Type:
- Game
- Date Added:
- 03/20/2018
Lead-up short striking skills for pickle ball and tennis type activity.
Big Idea: 3-digit numbers can contain a “hundred," which is equal to 10 groups of 10.
This lesson builds on previous lessons' work with two-digit numbers. The task asks students to model the three-digit number shown in the question according to guidelines, i.e. with only hundreds and tens. This approach gives students support in building three-digit numbers; the base ten blocks give students a jumping-off point for their thinking. For instance, they can immediately think about how they could show 21 in only ones instead of tens and ones.
Special Materials: Base Ten Blocks
This simple puzzle game introduces kids to crystals! Players join the kids of the Yard and try their hand at arranging molecules with different shapes and properties into an ordered, stable configuration. Learn about crystals, repeating patterns, and molecular charges.
According to Achieve the Core, (achievethecore.org), "The joint purpose of this task is to provide students an opportunity to practice two-digit subtraction with regrouping and to engage students in looking for and expressing regularity in repeated reasoning (MP.8). Throughout grade 2, students need many opportunities to practice subtraction in order to achieve fluency subtracting within 100 by the end of the grade. For students in grade 2, it is sufficient for them to recognize that differences of 9 will stem from numbers whose digits differ by 1, subtractions resulting in 18 will stem from numbers whose digits differ by 2, etc. "
Review the environmental factors that make the Earth habitable and compare them to other worlds within our Solar System. Use creative thinking to design an alien life form suited for specific environmental conditions on an extra-terrestrial world within our Solar System.
This interactive web tool and lesson helps students count large numbers of things by using the mathematical structures of area and proportionality. Students use a ratio table to keep track of their work as they count the number of tiles required to cover a floor, and the time required to put those tiles in place.
Biological membranes are selectively permeable; some molecules can cross while others cannot. One way to affect this is through pore size. Change the pore size with the slider to change the permeability of the membrane to the different types of molecules. Trace an individual molecule to see the path it takes.
The IceCube VR experience puts you in the role of an astrophysicist who journeys deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica. At the research station at the South Pole, you will see the large instrument, buried in the ice, detect a mesage from across the universe. Using your “impossibility drive,” you will follow the neutrinos path back to the black hole it was emitted from. Along the way, you will be able to take in awe inspiring views from the edge of the solar system, looking back from the milky way and dangerously close to a black hole. You will be able to see using not only your normal visible spectrum, but also using X-ray vision and neutrino vision, revealing entirely different views of space.
DNA Interactive is a great website with interactive lessons about genetics, biotechnology and DNA. Created by the DNA Learning Center, the website allows students to learn the basics of DNA and genetic manipulation through interactive modules, articles and mini-games. Additionally, there are teacher lessons, activities and answer keys available on the website that can be modified to fit your curriculum.
Website Description:
In Do I Have a Right? students run their own firm of lawyers specializing in constitutional law. They decide if potential clients have a right, match them with the best lawyer, and win their case. The more clients you serve and the more cases you win, and the faster your law firm grows!
Do I Have Right? includes:
*Full edition or a Bill of Rights edition
*Option to play in English language or Spanish language
*Option to hear or mute English voiceover, music, and/or sound effects
Website Description:
Make your students’ gameplay more meaningful by using our constitutional rights activity and assessment set designed specifically for Do I Have a Right?. This easy-to-use Extension Pack helps you give context and purpose to the game, as well as reinforce and assess the game concepts. That means deeper learning for students and best practices around game-centered learning for you! Extension Packs require PowerPoint and are designed for use with projectors or interactive whiteboards.
This Extension Pack now includes English language learner (ELL) supports. We've included tips and practice that help make differentiated instruction a breeze. Best of all, new instructional scaffolds now mean this lesson is adaptable for a wide range of learners!
Student Learning Objectives:
Students will be able to...
*Describe the arguments for and against listing people’s rights in the Constitution (Bill of Rights).
*Identify key rights granted by the Bill of Rights and the 13th, 14th, 15th, 19th, and 26th Amendments
*Recall the specific amendment that guarantees a particular right
*Recognize complaints not involving constitutional rights
Game where students run a law firm and help clients solve constitutional rights issues. Includes an extension pack.
Great lesson to utilize during Dr. Seuss week at your school. This lesson allows students to work on a variety of skills while making connections with Dr. Seuss stories.
Dungeons & Dragons is a powerful learning tool that provides kids with numerous social, emotional, and creative benefits. We are thrilled to provide resources, news, and tips on how to engage and inspire students with Dungeons & Dragons!
D&D Classroom Curriculum:
Are you looking for a fun and engaging way to empower your students to become more confident, tackle challenges head-on, and learn perseverance? Download the NEW Puzzles, Mazes, and Mysteries D&D-inspired teaching kits for grades 4-6 and 6-8!
D&D Afterschool Club Kit:
Afternoons of Adventure Await! The D&D Afterschool Kit contains everything you need to start a D&D club at your school or library:
- One (1) copy of the recently released D&D Starter Set: Dragons of Stormwreck Isle
- Instructions and guidelines for club organizers
- A quick demo and learn-to-play guide for Dungeon Masters
- Easy-to-read character cards
- A poster to help promote your club
- There is no cost for qualifying organizations. If you are a representative of the following organizations, you may request a kit sent to your organization’s address: libraries, schools, community centers, or other enrichment organizations (scouting, alternative learning centers, etc.).
NOTE: Our Fall ‘22/Winter ‘23 physical kits are sold out. The 2023 Afterschool Club Kit will be available in the summer. To reserve your Fall ‘23/Winter ’24 kit, please follow these instructions:
- Submit a request for the kit at our customer service request portal, located here.
- Click on "sign in" at the top navigation of the page. If you don't have a Wizards account, create one by clicking "register" on the Wizards account sign in page. (You will need a Wizards account to reserve a kit.)
- On the customer service request portal, under "What would you like to contact us about?" select "D&D Educator Kit" if it’s not already populated.
- Fill out the remainder of the form, including your organization's information. That's it!
*Afterschool Club Kits are available to organizations in the United States and Canada only.
Promote Your D&D Club!:
- Looking for additional assets to highlight your organization’s D&D club? We’ve got you covered! Visit the digital marketing hub to find customizable posters and player resources.
Are you looking for a fun and engaging way to empower your students to become more confident, tackle challenges head-on, and learn perseverance? Explore these standards-based programs with activities that take students through critical-thinking exercises inspired by the Dungeons & Dragons roleplaying game and its characters. Students and teachers do not need prior knowledge of D&D to use the programs. They just need imagination and a collaborative spirit!
For grades 4-6, and 6-8 (Subject Area: Language Arts, STEAM). Made possible by: Wizards of the Coast
Website includes lesson plans, a "Field Guide to Dragons", "Storytelling with the Bard", Activity Books, Coloring Pages, "Build an Adventure" kit, a Digital Magazine, Character Wardrobes & Gear, free "Encounters", guides, "How-to's", webinars about the pedagogical benefits of D&D, and more!!
This is a Dungeons and Dragons module meant to introduce new dungeon masters and players to the game. The module runs about 2-2.5 hours and accommodates a group of 3-8 players. This module does require the Dungeons and Dragons Player's Handbook to play.The game is formatted like an escape room to introduce players and the DM to the basic mechanics in a condensed amount of time. In the attached folder there are the module pdf, printout maps, props and premade character sheets to make it easy as possible to sit down and start playing. The setting is also open ended regarding the world and lore, so it makes a good introductory game to larger campaign or to insert to an existing one.
This free resource is a great resource for students to practice music theory and ear training exercises. The exercises include: For Ear Training Intervals, Notes, Chords, Scales, Melodies (Rhythmic Dictation), and Jazz (Key Ear Training). For Music Theory: Intervals, Reading, Key Signatures, Scales, Chords, Harmonic Funtions, Transposing Instruments, and Jazz.
Students will be reinforcing and demonstrating early multiplication skills using a game format. This interactive activity supports the third grade standard of showing and representing mathematical problems involving mulitplication and division. Student responses are recorded into a Microsoft Excel sheet that teachers can download to use as a formal assessment tool.
The earthquake game teaches how scientists learn about real earthquakes. The player must learn about S& P waves and triangulation to determine the epicenter of the earthquake that hit the cities.
EduTyping.com is a website that students can practice their typing skills and fundamentals. It is broken down into letters & common symbols, words & sentences, and numbers & letter reviews. Students can go through each category which is further broken down into specific letter focuses. The website gives the speed, accuracy, and time each student has spent on the website. It caluclate the time based on actual typing time and not how long they have been on the website. There is a teacher login and a student login. The free trial allows teachers free typing for 90 days and enrolls up to 150 students. The teachers access shows all the records for each student and their progress within the website.