How many Krispy Kreme donuts are in this giant box? Through the …
How many Krispy Kreme donuts are in this giant box? Through the use of photographs, an email from the Krispy Kreme company, and a news report, students are challenged to use estimation and measurement to determine exactly how many Krispy Kreme donuts fit into the extra large box.
Open Educational Resource textbook that covers many topics about gamified learning and/or …
Open Educational Resource textbook that covers many topics about gamified learning and/or online learning. With chapters on educational board gaming, educational escape rooms, techniques for blended-learning classrooms, developing digital literacy, the digital divide, and a chapter on academic integrity in virtual learning.
Since 1999, Concordia College & University® of Delaware has made it possible …
Since 1999, Concordia College & University® of Delaware has made it possible for adult learners to finish their college degree online, in one day, while continuing with their daily lives. Life experience degrees are designed for adult learners who exhibit core competencies of knowledge, skill and experience in some field of interest.
As COVID-19 forces education at all levels online, employers are seeing a significant jump in the number of job applicants who have earned or completed a degree online.
Students read and listen to biographies. Students will conduct a research project …
Students read and listen to biographies. Students will conduct a research project on a biography of their choosing, make a timeline, write a report and use it to create a seven slide presentation in Google Slides about the Native American person of their choosing.
This slide show is from my recent presentation at WEMTA. It discusses …
This slide show is from my recent presentation at WEMTA. It discusses how we are leveraging the library for professional development opportunities in the middle and high school. The PD in the iC/LC program is part of a joint effort to provide more personalized professional learning that will inspire our staff to adopt and promote the future ready mindset. It is also a key part of our efforts to support staff and students through the library programming and resources since the library is ideally situated to work cross-categorically and across the age ranges. Examples and resources are linked inside the presentation for viewers to use and remix as best fits their learning community.
The Play Make Learn Conference is a place for collaboration and discovery …
The Play Make Learn Conference is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work.
How many balloons are left? In this interactive lesson, students use estimation …
How many balloons are left? In this interactive lesson, students use estimation and active listening to determine how many of the original balloons are left after some are popped.
Production of Educational Videos is an introduction to technical communication that is …
Production of Educational Videos is an introduction to technical communication that is situated in the production of educational videos; the assignments are all focused on the production of videos that teach some aspect of MIT's first-year core curriculum. The objective of these assignments is improvement in both communication ability and communication habits; these improvements are effected by providing participants with instruction, practice, feedback, and the opportunity for reflection. In addition to improvements in communication skills, improvement is expected in students' attitude towards writing, oral presentations, and collaboration; as the semester progresses, students should feel confident of their ability to write, present, and collaborate.
The Ed Tech RCE Coach is a free, web-based tool that helps …
The Ed Tech RCE Coach is a free, web-based tool that helps schools and districts analyze their own data to evaluate educational technology use in school and answer questions such as:
· How can I set up meaningful pilots of new educational technologies?
· Does our ed tech program lead to the desired outcomes?
· Should we keep paying for a software tool we're already using?
The Coach can help you answer these questions and more in 5 steps.
Welcome to the URF Academy, a free resource for educators who seek …
Welcome to the URF Academy, a free resource for educators who seek to encourage and inspire the next generation of game designers.
Our Game Design Curriculum is our way to share our love for and knowledge of games to students everywhere. We designed it with accessibility top of mind—any teacher with access to the internet and a printer should be able to teach students how to design a fun game.
In our six-module curriculum, we outline the principles of game design using a simple framework and explore concepts through engaging workshops and activities. Students will learn about the language and theory necessary to engage deeply with games and ultimately collaborate in groups to design a paper prototype of a multiplayer game.
History: In 2016, a group of Rioters launched URF Academy, an interactive game design workshop for high school students at our headquarters in Los Angeles. URF Academy’s goals were to teach local students about fundamental concepts in game design and showcase the breadth of careers in the gaming industry.
After hosting more than 500 students over the course of two years, we expanded URF to several regional offices, including St. Louis, Dublin, Sydney, São Paulo, and Mexico City. Simultaneously, we began co-developing a free, online curriculum with two veteran computer science and game design educators to empower teachers to provide high quality game design instruction to high school students around the world.
This is a .pdf of the accompanying slides that Chris Baker, Jenna …
This is a .pdf of the accompanying slides that Chris Baker, Jenna Gilles, and Jamie Hein used in their "Video Game Collections in Libraries, Pt. #1: The 'Why', 'What', and 'How' of Selection & Acquisition" webinar that was originally offered on October 30, 2024, from 11:00 AM to 12:00 noon EDT (10:00-11:00 am CST).To watch the webinar, you can visit this link on WISELearn; alternatively, you can watch it directly on YouTube.Any questions? Please contact presentation lead Chris Baker at Chris.Baker@dpi.wi.gov. Thanks for watching -- and thank you for implementing video game collections in your library spaces!
Video 1: Tutorials created for K-12 educators and students to easily get …
Video 1: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Start by launching SketchUp, choosing a template, knowing toolsets, and navigating within your model.
These are the slides presented at the 2023 Wisconsin Technology Education Association …
These are the slides presented at the 2023 Wisconsin Technology Education Association annual conference at Chula Vista in Wisconsin Dells on March 10, 2023.
How many orange wedges are in the bowl? Through the use of …
How many orange wedges are in the bowl? Through the use of photographs and videos, students are challenged to determine exactly how many orange slices are in the bowl.
Long Range Library & Technology Plan for Swallow School District for 2023-2026. …
Long Range Library & Technology Plan for Swallow School District for 2023-2026. Created by Annie DiPietro- LMS and Melissa Thompson- Superintendent. Resources: Wisconsin Department of Education, Monica Treptow, DPI, Future Ready Librarian Framework
This course explores the potential impact of modern technologies on the school …
This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts.
This course explores the design of innovative educational technologies and creative learning …
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGOĺ¨ Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
This template offers a scope and sequence to align Digital Citizenship, SEL, …
This template offers a scope and sequence to align Digital Citizenship, SEL, and AI literacy into a K-12 curriculum. It also allows for space for test prep, academic career planning, and computer science depending on district needs.
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