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Krispy Kreme Me
Unrestricted Use
CC BY
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How many Krispy Kreme donuts are in this giant box? Through the use of photographs, an email from the Krispy Kreme company, and a news report, students are challenged to use estimation and measurement to determine exactly how many Krispy Kreme donuts fit into the extra large box.

Subject:
Education
Educational Technology
Elementary Education
Mathematics
Measurement and Data
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/06/2019
Learning in the Digital Age – Simple Book Publishing
Unrestricted Use
CC BY
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Open Educational Resource textbook that covers many topics about gamified learning and/or online learning. With chapters on educational board gaming, educational escape rooms, techniques for blended-learning classrooms, developing digital literacy, the digital divide, and a chapter on academic integrity in virtual learning.

Subject:
Education
Educational Technology
Information and Technology Literacy
Material Type:
Teaching/Learning Strategy
Textbook
Author:
Cathy L. Green
Corrine Mccabe
Dr. Tammi Kolski
Josephine Shikongo
Kathy Essmiller
Raymond W. Francis
Rebecca Bayeck
Sarah L. Lewis
Tammy Wise
Wilmon Brown
Tutaleni I. Asino
Date Added:
01/16/2024
Life Experience Degree Program U.S.A., online since 1999.
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Since 1999, Concordia College & University® of Delaware has made it possible for adult learners to finish their college degree online, in one day, while continuing with their daily lives. Life experience degrees are designed for adult learners who exhibit core competencies of knowledge, skill and experience in some field of interest.

As COVID-19 forces education at all levels online, employers are seeing a significant jump in the number of job applicants who have earned or completed a degree online.

Subject:
Business and Information Technology
Career and Technical Education
Education
Educational Technology
Higher Education
Material Type:
Alternate Assessment
Assessment
Homework/Assignment
Learning Task
Author:
Ronald B. Pridgen
Date Added:
09/14/2020
MMSD Strategic Framework website
Unrestricted Use
CC BY
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The Madison Metropolitan School District makes their Strategic Framework materials available on their website.

Subject:
Educational Technology
Material Type:
Other
Author:
Scott Prinster
Date Added:
02/16/2021
Native American Biography Unit
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students read and listen to biographies. Students will conduct a research project on a biography of their choosing, make a timeline, write a report and use it to create a seven slide presentation in Google Slides about the Native American person of their choosing.

Subject:
American Indian Studies
Education
Educational Technology
Elementary Education
English Language Arts
Language, Grammar and Vocabulary
Social Studies
Speaking and Listening
U.S. History
Material Type:
Unit of Study
Date Added:
05/23/2019
PD in the Library- WEMTA Session
Conditional Remix & Share Permitted
CC BY-SA
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This slide show is from my recent presentation at WEMTA. It discusses how we are leveraging the library for professional development opportunities in the middle and high school. The PD in the iC/LC program is part of a joint effort to provide more personalized professional learning that will inspire our staff to adopt and promote the future ready mindset. It is also a key part of our efforts to support staff and students through the library programming and resources since the library is ideally situated to work cross-categorically and across the age ranges. Examples and resources are linked inside the presentation for viewers to use and remix as best fits their learning community.

Subject:
Education
Educational Technology
Information and Technology Literacy
Material Type:
Lecture Notes
Author:
Amy Eppinger
Date Added:
04/04/2019
Play Make Learn - Annual Conference
Only Sharing Permitted
CC BY-NC-ND
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The Play Make Learn Conference is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work.

Subject:
Computer Science
Early Learning
Education
Educational Technology
Elementary Education
Fine Arts
Higher Education
Information and Technology Literacy
Library and Information Science
Material Type:
Assessment
Curriculum Map
Game
Interactive
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Author:
Play Make Learn
Date Added:
04/24/2024
Popping Balloons
Unrestricted Use
CC BY
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How many balloons are left? In this interactive lesson, students use estimation and active listening to determine how many of the original balloons are left after some are popped.

Subject:
Education
Educational Technology
Mathematics
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/06/2019
Producing Educational Videos
Conditional Remix & Share Permitted
CC BY-NC-SA
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Production of Educational Videos is an introduction to technical communication that is situated in the production of educational videos; the assignments are all focused on the production of videos that teach some aspect of MIT's first-year core curriculum. The objective of these assignments is improvement in both communication ability and communication habits; these improvements are effected by providing participants with instruction, practice, feedback, and the opportunity for reflection. In addition to improvements in communication skills, improvement is expected in students' attitude towards writing, oral presentations, and collaboration; as the semester progresses, students should feel confident of their ability to write, present, and collaborate.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
David Custer
Graham Gordon Ramsay
Date Added:
01/01/2015
Rapid Cycle Evaluation Tool for Ed Tech Initiatives
Only Sharing Permitted
CC BY-NC-ND
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The Ed Tech RCE Coach is a free, web-based tool that helps schools and districts analyze their own data to evaluate educational technology use in school and answer questions such as:

· How can I set up meaningful pilots of new educational technologies?

· Does our ed tech program lead to the desired outcomes?

· Should we keep paying for a software tool we're already using?

The Coach can help you answer these questions and more in 5 steps.

Link to the free, web tool:https://edtechrce.org/

Subject:
Education
Educational Technology
Material Type:
Other
Reference Material
Date Added:
10/24/2018
Riot Games - 'URF' Game Design Curriculum
Conditional Remix & Share Permitted
CC BY-NC-SA
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Welcome to the URF Academy, a free resource for educators who seek to encourage and inspire the next generation of game designers.

Our Game Design Curriculum is our way to share our love for and knowledge of games to students everywhere. We designed it with accessibility top of mind—any teacher with access to the internet and a printer should be able to teach students how to design a fun game.

In our six-module curriculum, we outline the principles of game design using a simple framework and explore concepts through engaging workshops and activities. Students will learn about the language and theory necessary to engage deeply with games and ultimately collaborate in groups to design a paper prototype of a multiplayer game.

History: In 2016, a group of Rioters launched URF Academy, an interactive game design workshop for high school students at our headquarters in Los Angeles. URF Academy’s goals were to teach local students about fundamental concepts in game design and showcase the breadth of careers in the gaming industry.

After hosting more than 500 students over the course of two years, we expanded URF to several regional offices, including St. Louis, Dublin, Sydney, São Paulo, and Mexico City. Simultaneously, we began co-developing a free, online curriculum with two veteran computer science and game design educators to empower teachers to provide high quality game design instruction to high school students around the world.

Subject:
Art and Design
Career and Technical Education
Computer Science
Education
Educational Technology
Fine Arts
Technology and Engineering
Material Type:
Activity/Lab
Assessment
Curriculum Map
Game
Homework/Assignment
Interactive
Learning Task
Lesson
Lesson Plan
Module
Other
Self Assessment
Student Guide
Unit of Study
Author:
Alicia Morris
Amanda Jeffrey
Blake Edwards
Brian Chui
Chris Reed
Dan Nabel
Erika Haas
Gabby Cherney
Jeffrey C. Burrell
Jessica Martincic
Jimmy Hahn
Joanne Lin
Jocelyn Monahan
Jordan Schmidt
Kathleen Mercury
Matthew Leung-Harrison
Mike Foster
Nancy Se
Stone Librande
Vishnu Kalugotla
Riot Games
Date Added:
09/17/2024
SLIDES: Webinar Part #1 of Video Game Collection Development (The "Why", "What", and "How" of Selection & Acquisition)
Only Sharing Permitted
CC BY-NC-ND
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This is a .pdf of the accompanying slides that Chris Baker, Jenna Gilles, and Jamie Hein used in their "Video Game Collections in Libraries, Pt. #1: The 'Why', 'What', and 'How' of Selection & Acquisition" webinar that was originally offered on October 30, 2024, from 11:00 AM to 12:00 noon EDT (10:00-11:00 am CST).To watch the webinar, you can visit this link on WISELearn; alternatively, you can watch it directly on YouTube.Any questions? Please contact presentation lead Chris Baker at Chris.Baker@dpi.wi.gov. Thanks for watching -- and thank you for implementing video game collections in your library spaces!

Subject:
Computer Science
Education
Educational Technology
Information and Technology Literacy
Library and Information Science
Media Arts
Material Type:
Learning Task
Lecture Notes
Lesson
Other
Primary Source
Reading
Reference Material
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
11/12/2024
SketchUp Basics for K-12 Teachers - 1
Conditional Remix & Share Permitted
CC BY-NC
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Video 1: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Start by launching SketchUp, choosing a template, knowing toolsets, and navigating within your model.

Subject:
Career and Technical Education
Education
Educational Technology
Fine Arts
Material Type:
Interactive
Date Added:
10/02/2018
Sketchbox for Building Energy Modeling
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These are the slides presented at the 2023 Wisconsin Technology Education Association annual conference at Chula Vista in Wisconsin Dells on March 10, 2023.

Subject:
Career and Technical Education
Education
Educational Technology
Mathematics
Physical Science
Material Type:
Teaching/Learning Strategy
Author:
David Vigliotta
Jim Reichling
Date Added:
03/16/2023
Sliced Up
Unrestricted Use
CC BY
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How many orange wedges are in the bowl? Through the use of photographs and videos, students are challenged to determine exactly how many orange slices are in the bowl.

Subject:
Education
Educational Technology
Mathematics
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/18/2019
Swallow School District Library & Technology Plan 2023-2026
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Long Range Library & Technology Plan for Swallow School District for 2023-2026. Created by Annie DiPietro- LMS and Melissa Thompson- Superintendent.
Resources: Wisconsin Department of Education, Monica Treptow, DPI, Future Ready Librarian Framework

Subject:
Education
Educational Technology
Elementary Education
Information and Technology Literacy
Library and Information Science
Material Type:
Curriculum Map
Teaching/Learning Strategy
Author:
Melissa Thompson
Annie DiPietro
Date Added:
03/26/2021
Technological Tools for School Reform, Fall 2005
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Mikhak, Bakhtiar
Date Added:
01/01/2005
Technologies for Creative Learning, Fall 2009
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGOĺ¨ Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Brennan, Karen
Resnick, Mitchel
Date Added:
01/01/2009
Template Co-Curricular Scope and Sequence Work during RTI Time (Master) -Make a Copy and Customize for your district
Unrestricted Use
Public Domain
Rating
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This template offers a scope and sequence to align Digital Citizenship, SEL, and AI literacy into a K-12 curriculum. It also allows for space for test prep, academic career planning, and computer science depending on district needs.

Subject:
Character Education
Computer Science
Education
Educational Technology
Information and Technology Literacy
Material Type:
Curriculum Map
Author:
Jake Boll
Date Added:
05/30/2024