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  • Self Assessment
The Stop Light Method for Writing Revision
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A teacher uses self-assessment as a formative practice within the classroom. Students self-assess their writing with a stop light system: green (confident with first draft), yellow (unsure and wants clarification), or red (needs support) based on a writing exemplar. Next, they partner with a student with an opposite color to provide feedback or obtain feedback. Finally students use the feedback to revise their writing.

Subject:
English Language Arts
Material Type:
Formative Assessment
Self Assessment
Provider:
Teaching Channel
Date Added:
09/28/2016
Study Guide and Team Self-Reflection: EMLSS Defining Elements
Unrestricted Use
CC BY
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 Purpose:This resource guides leadership teams into self-assessing their instructional leadership.Description:Based on evidence, teams rate instructional leadership practices in 10 aspects:  Vision, Practices, Evaluation, Professional Development, Feedback, Data, Cultural Responsiveness, Coaching, and Technology.  A summary provides opportunities to analyze findings and determine future actions for improvement planning.

Subject:
Education
Material Type:
Self Assessment
Author:
Lauren Zellmer
Date Added:
10/21/2022
Supreme Court: Timeline Interactive
Restricted Use
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Throughout US history, the Supreme Court´s rulings have had a real and lasting effect on the everyday lives of Americans.  In this activity, you will be sorting these landmark cases into the correct decades in which they were decided.  When you have them all correct, you can click on the cards to get more information on each case.

Subject:
Civics and Government
Social Studies
Material Type:
Interactive
Learning Task
Lesson Plan
Self Assessment
Provider:
Educational Broadcasting Corporation
Date Added:
03/08/2017
Telling time - Time Travel Game
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This is a telling time game that has multiple levels.  It has a practice session that shows the students how to play the game.  Then it begins the game with level 1 which is telling time to the hour.  It goes up 4 levels. Students are asked to choose an analog or digit clock.  They are given a time, and then they are asked to move the clock to show that time.  I would use this game to reinforce what students have already learned about telling time.  It would be good for students who are struggling, or for students that are ready to move to the next level.

Subject:
Mathematics
Material Type:
Game
Self Assessment
Provider:
ABCya.com
Date Added:
04/10/2017
Topic Sentence Formative Assessments
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CC BY-NC-ND
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This resource contains a link to a visually pleasant Prezi and several notesheets that reflect scaffolded learning from asking the students to choose the most important information themselves to guiding the students to specific types of topic sentences only.

Subject:
English Language Arts
Material Type:
Assessment Item
Formative Assessment
Self Assessment
Provider:
Maureen D. Mead
Date Added:
12/21/2016
Understanding Multiplication Using Dynamic Sketches of an Area Model
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Copyright Restricted
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Students are encouraged to build conceptual reasoning for multiplying decimals by manipulating an area model.

Subject:
Mathematics
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Learning Task
Self Assessment
Simulation
Provider:
NCTM Illuminations
Date Added:
02/14/2017
Urban, Suburban, Rural Communities
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Learn about urban, suburban and rural communities in this social studies lesson for kids. We share everything your first and second grade student needs to know about urban, suburban and rural communities and areas.

Subject:
Civics and Government
Education
Geography
Social Studies
Material Type:
Diagram/Illustration
Game
Interactive
Self Assessment
Provider:
Homeschool Pop
Date Added:
02/02/2017
Use addition and subtraction to solve a riddle
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This lesson provides an opportunity for students to apply their knowledge and understanding of adding and subtracting two digit numbers to a mathematical situation. Students are asked to use clue cards to determine how many exercises should be completed

Subject:
Mathematics
Material Type:
Activity/Lab
Assessment Item
Diagram/Illustration
Formative Assessment
Game
Interactive
Learning Task
Lesson Plan
Self Assessment
Simulation
Teaching/Learning Strategy
Unit of Study
Provider:
Learnzillion
Date Added:
04/05/2016
Using a Learning Progression to Help Students Work Towards Clear Goals (K-2)
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In this lesson, the teacher demonstrates how to use a learning progression to assess a piece of writing and then asks the students to apply the progression to their own writing to make revisions.  The students have been writing informational texts to teach others about a topic.

Subject:
English Language Arts
Material Type:
Formative Assessment
Lesson Plan
Self Assessment
Simulation
Provider:
Teachers College Reading and Writing Project
Date Added:
03/22/2017
Utilizing Self and Peer Assessment as Formative Practices Using Poetry Podcasts
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CC BY-NC-ND
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A mini-poetry project allows students to practice public speaking, listening, and critical analysis skills. Students practice formative assessment throughout the unit by participating in peer assessments. Students use accountable talk to provide classmates with constructive feedback based on anecdotal notes taken during the podcast.  Students also participate in self-assessment and think about what skills they need to practice to meet proficiency.

Subject:
English Language Arts
Material Type:
Formative Assessment
Learning Task
Self Assessment
Unit of Study
Provider:
Teaching Channel
Date Added:
10/04/2016
Video Games – ALA Games and Gaming Round Table
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CC BY-NC-ND
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An excellent series of continuously developing resources (links, documents, readings, webinars, presentations, and more) about 'video games in libraries' -- hosted, curated, and maintained by the American Library Association Games & Gaming Round Table. These resources are the perfect way to jump start a librarians journey into integrating video games in library programs and collections.

Subject:
Library and Information Science
Material Type:
Activity/Lab
Assessment
Assessment Item
Curriculum Map
Diagram/Illustration
Game
Interactive
Learning Task
Lecture
Lesson
Lesson Plan
Module
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
ALA GameRT
Alec Gramm
American Library Association Games & Gaming Round Table
Jessica Spears
Joshua Newport
Date Added:
06/17/2024
WEBINAR: Video Game Collections in Libraries, Pt. #1: The "Why", "What", and "How" of Selection & Acquisition
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CC BY-NC-ND
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Presenters:
Chris Baker (Public Library Consultant / Games & Learning Consultant, Library Services Team of the Wisconsin Dept. of Public Instruction), Jenna Gilles (Youth Services Associate, Chippewa Falls Public Library), & Jamie Hein (Library Director, Clintonville Public Library)

Description:
For years now, media usage data has shown that video games have led the entertainment industry by a massive margin, handily securing the crown as the most popular recreational medium on the planet. In the United States, 61% of Americans report playing video games for at least one hour every week; 29% of game players are 50 or older, and the average age of video gamers in the U.S. is 36, with a near-even split of 53% identifying as male, and 46% identifying as female.

The point? These impressive statistics represent an enormous opportunity for libraries in the U.S. to capitalize on – and illustrate that librarians ought to prioritize intentionally developing robust video game collections for their users to access; game collections can meaningfully help libraries reach a broader base of patrons, create exceptional new pathways for materials circulation, resonate with additional user identities, and help foster a 'community of practice' surrounding games in the library space. On top of this, video game collections help libraries showcase an earnest desire to remain relevant, accessible, and cutting-edge to their public.

In this first presentation in our series about video game collection development, you’ll hear from multiple librarians about the “why”, “what”, and “how” of video game selection and acquisition; we will highlight both philosophical and pragmatic best practices for developing video game collections – from advocacy data, to funding tips, to selection resources, to acquisition schedules, and more. A follow-up webinar in the series will focus on things like processing, borrowing rules, policy, and collection maintenance. You won’t want to miss these presentations!

Webinar date and time: October 30, 2024 11:00 AM EDT

This event was co-sponsored ALA's Games & Gaming Round Table: http://www.ala.org/rt/gamert

Subject:
Art and Design
Career and Technical Education
Computer Science
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Library and Information Science
Media Arts
Technology and Engineering
Material Type:
Lesson
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
Indiana State Library
Jamie Hein
Jenna Gilles
Chris Baker
Date Added:
11/11/2024
WI K-12 Student Digital Skills Scope and Sequence
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CC BY
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This is a breakdown of the ITL standards that can be used by district teams to evaluate student digital skills scope and sequence. It is in Google Doc format so that districts may copy/customize it to focus on specific pieces of the ITL standards such as computational thinking to emphasis compuer science.

Subject:
Computer Science
Material Type:
Self Assessment
Author:
CITSC Group
Date Added:
04/23/2024
Water Line--Graphing a Function Given a Situation
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This lesson helps student develop a concrete understanding of the connection between a graph and the situation it models.  Students start by graphing a simple case with a chance to check their work, then move on to more complicated cases.  Students must also answer extenstion questions.  Finally, students create their own situation and can try those created by their peers.  The teacher can view student products throughout and after the activity.

Subject:
Mathematics
Material Type:
Alternate Assessment
Formative Assessment
Interactive
Self Assessment
Provider:
Desmos
Date Added:
11/03/2015
Water Pollution Lesson Plans
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This resource contains lesson plans for grades K-12 about water quality, water pollution, water pollution effects, and how everyone can help. This resource has full lesson plans, demonstrations, activities, and even an individual survey to learn about a person's individual water foodprint!

Subject:
Agriculture, Food and Natural Resources
Career and Technical Education
Material Type:
Activity/Lab
Assessment
Lesson
Self Assessment
Author:
Utah State University
Date Added:
03/27/2024
What's My Score
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Copyright Restricted
Rating
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Site provides lessons, tutorials, interactive games, and resources to teach and learn personal financial concepts such as credit, budgeting, purchasing, and personal goal setting

Subject:
Career and Technical Education
Marketing, Management and Entrepreneurship
Material Type:
Full Course
Game
Interactive
Learning Task
Lecture Notes
Lesson
Lesson Plan
Module
Other
Primary Source
Reference Material
Self Assessment
Simulation
Unit of Study
Author:
What'sMyScore.org
Date Added:
05/30/2018