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Board Games in the Library (Slides; Presentation by David McHugh, 2024)
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These slides are associated with a presentation done about integrating board games in library borrowing collections (https://www.youtube.com/watch?v=YpHfTPBG87Q) that was offered as a part of the Wild Wisconsin Winter Web Conference 2024. The presentation was given by David McHugh (Teaching Faculty Member, UW-Madison iSchool (Wisconsin).Presentation description: "Board games have never been so popular, with immense social, educational, and creative opportunities for libraries.  Join us to learn the key practical considerations for choosing games and organizing game events.  Get up to speed on the vast range of hands-on games, from cooperative problem-solvers to Dungeons & Dragons to Pokémon card tournaments.  Let the games begin!".

Subject:
Library and Information Science
Material Type:
Reference Material
Author:
Chris Baker
Date Added:
03/27/2024
Starting a Board Game Collection at Your Library (Example List, by David McHugh)
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CC BY-NC-ND
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This document is a list of possible board game examples that could be purchased to be included in startup library board game collection, to be used or borrowed by library patrons. This list was generated by David McHugh as a part of his 2024 Wild Wisconsin Winter Web Conference presentation, which is recommended as a viewing to accompany using this list (https://www.youtube.com/watch?v=YpHfTPBG87Q).

Subject:
Library and Information Science
Material Type:
Reference Material
Author:
Chris Baker
Date Added:
03/27/2024
Video Games – ALA Games and Gaming Round Table
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CC BY-NC-ND
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An excellent series of continuously developing resources (links, documents, readings, webinars, presentations, and more) about 'video games in libraries' -- hosted, curated, and maintained by the American Library Association Games & Gaming Round Table. These resources are the perfect way to jump start a librarians journey into integrating video games in library programs and collections.

Subject:
Library and Information Science
Material Type:
Activity/Lab
Assessment
Assessment Item
Curriculum Map
Diagram/Illustration
Game
Interactive
Learning Task
Lecture
Lesson
Lesson Plan
Module
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
ALA GameRT
Alec Gramm
American Library Association Games & Gaming Round Table
Jessica Spears
Joshua Newport
Date Added:
06/17/2024
WEBINAR: Video Game Collections in Libraries, Pt. #1: The "Why", "What", and "How" of Selection & Acquisition
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CC BY-NC-ND
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Presenters:
Chris Baker (Public Library Consultant / Games & Learning Consultant, Library Services Team of the Wisconsin Dept. of Public Instruction), Jenna Gilles (Youth Services Associate, Chippewa Falls Public Library), & Jamie Hein (Library Director, Clintonville Public Library)

Description:
For years now, media usage data has shown that video games have led the entertainment industry by a massive margin, handily securing the crown as the most popular recreational medium on the planet. In the United States, 61% of Americans report playing video games for at least one hour every week; 29% of game players are 50 or older, and the average age of video gamers in the U.S. is 36, with a near-even split of 53% identifying as male, and 46% identifying as female.

The point? These impressive statistics represent an enormous opportunity for libraries in the U.S. to capitalize on – and illustrate that librarians ought to prioritize intentionally developing robust video game collections for their users to access; game collections can meaningfully help libraries reach a broader base of patrons, create exceptional new pathways for materials circulation, resonate with additional user identities, and help foster a 'community of practice' surrounding games in the library space. On top of this, video game collections help libraries showcase an earnest desire to remain relevant, accessible, and cutting-edge to their public.

In this first presentation in our series about video game collection development, you’ll hear from multiple librarians about the “why”, “what”, and “how” of video game selection and acquisition; we will highlight both philosophical and pragmatic best practices for developing video game collections – from advocacy data, to funding tips, to selection resources, to acquisition schedules, and more. A follow-up webinar in the series will focus on things like processing, borrowing rules, policy, and collection maintenance. You won’t want to miss these presentations!

Webinar date and time: October 30, 2024 11:00 AM EDT

This event was co-sponsored ALA's Games & Gaming Round Table: http://www.ala.org/rt/gamert

Subject:
Art and Design
Career and Technical Education
Computer Science
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Library and Information Science
Media Arts
Technology and Engineering
Material Type:
Lesson
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
Indiana State Library
Jamie Hein
Jenna Gilles
Chris Baker
Date Added:
11/11/2024