The Games & Gaming Round Table (GameRT) of the American Library Association …
The Games & Gaming Round Table (GameRT) of the American Library Association (ALA) provides a venue for networking and collaboration for library workers interested in the use of games and gaming in libraries. GameRT was formed in 2011 and with members from all types of libraries, GameRT encompasses a wide variety of viewpoints, situations, and user types.
The mission of the GameRT is to:
- Provide a forum for the exchange of ideas and concerns surrounding games in libraries; - Share resources to the library community that support building and maintaining library game collections; - Advocate for initiating and supporting game programming in libraries; - Create an awareness of, and need for, the support of the value of gaming and play in libraries, schools, and related learning communities; - Create an awareness of the value of games and gaming in library outreach and community engagement plans.
Click! In the 1970s that word signaled the moment when a woman …
Click! In the 1970s that word signaled the moment when a woman awakened to the powerful ideas of contemporary feminism. Today “click” usually refers to a computer keystroke that connects women (and men) to powerful ideas on the Internet. Click! aims to bridge the gap between those two clicks by offering an exhibit that highlights the achievements of women from the 1940s to the present. This exhibit explores the power and complexity of gender consciousness in modern American life. Students will be able to explore, research, and analyze various topics such as women in politics, the Civil Rights Movement, the Feminist Movement, Body and Health, and Workplace and Family. Educators will have the ability to retrieve lesson plans on various topics such as free lesson plans to give teachers content materials and activities that will allow them to integrate the history of the modern women’s movement into their curriculum and help students engage with important historical questions about the struggles that have made the United States more equal and democratic. Each lesson plan focuses on a historical topic that engages with the concerns of students: politics and social movements; body and health; and workplace and family. These topics are investigated through the histories of individual women, their organizations, and their struggles for greater rights and social justice. Their stories are situated within larger histories to help students connect the modern women’s movement to other changes in post-World War Two America.
An excellent series of continuously developing resources (links, documents, readings, webinars, presentations, …
An excellent series of continuously developing resources (links, documents, readings, webinars, presentations, and more) about 'video games in libraries' -- hosted, curated, and maintained by the American Library Association Games & Gaming Round Table. These resources are the perfect way to jump start a librarians journey into integrating video games in library programs and collections.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.