Since information is always influenced by its author, analyzing who's behind the …
Since information is always influenced by its author, analyzing who's behind the information should be a priority when evaluating online content. But too often, students attempt to evaluate information based on elements other than the source, such as the contents of a website, its appearance, or the evidence it supplies. In this lesson, students learn why the source of information is so important and practice analyzing information based on who's behind it.
Note: Civic Online Reasoning is motivated by three driving questions: Who's behind the information, What's the evidence and What do other sources say? This lesson is an introduction to the first concept. Registration is required and free.
In 2013, Kurt Squire and Constance Steinkuehler led the "Video Games and …
In 2013, Kurt Squire and Constance Steinkuehler led the "Video Games and Learning MOOC" at University of Wisconsin-Madison. This video series, presented by Learning & Literacy Specialist, James Paul Gee, was a part of that course.
This quick-to-view, accessible video series explores the 13 "Good Learning Principles" found within well-designed video games; these learning principles align precisely with similar beneficial learning principles that are widely embraced within successful classrooms and other educational environments. The series' components were originally identified and discussed in James Paul Gee's book "What Video Games Have to Teach Us About Learning and Literacy" (https://us.macmillan.com/books/9781403984531/whatvideogameshavetoteachusaboutlearningandliteracysecondedition).
The videos offer educators of all types that are interested in the learning principles of well-designed games a swift yet comprehensive overview of usable language and pedagogical concepts related to effective games-based learning; this information can be used to spark further research and discussion, or could be utilized to develop new learning pathways and methodologies in libraries and classrooms.
YouTube Video Description: "Video games aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that go into video games and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide."
Here is the board approved library plan for the Kewaskum School District. …
Here is the board approved library plan for the Kewaskum School District. There are approximately 1850 students in the district and it consists of one grade 9-12 high school, one grade 6-8 middle school, and three 4K-5 elementary schools. The village of Kewaskum is located in northern Washington County about 30 miles north/northwest of Milwaukee.
Knowing finger types each key on a keyboard is important knowledge to …
Knowing finger types each key on a keyboard is important knowledge to know when learning how to type. This is a blank keyboard fingering chart that can be used in a variety of ways to help students review and assess their knowledge of which fingers type each key.
Knowing where the keys are located on a keyboard is important knowledge …
Knowing where the keys are located on a keyboard is important knowledge to know when learning how to type. This is a blank keyboard that can be used in a variety of ways to help students review and assess their knowledge of where the keys are located on a keyboard.
Open Educational Resource textbook that covers many topics about gamified learning and/or …
Open Educational Resource textbook that covers many topics about gamified learning and/or online learning. With chapters on educational board gaming, educational escape rooms, techniques for blended-learning classrooms, developing digital literacy, the digital divide, and a chapter on academic integrity in virtual learning.
Take a deep dive into maritime mysteries with this point-and-click adventure game! …
Take a deep dive into maritime mysteries with this point-and-click adventure game! Learners will use critical thinking and historical inquiry skills to recover the real treasure—the stories of shipwrecks inspired by real Great Lakes history.
Dive into the game, and explore the educator guide at pbswisconsineducation.org/emerald.
This lesson and its accompanying seven-minute video introduce students to a professional …
This lesson and its accompanying seven-minute video introduce students to a professional fact-checker, who describes the methods and processes he employs to verify information that appears in news stories. The video explains which claims can be fact-checked, and why some sources are more reliable than others. How do fact-checkers engage in analysis of contemporary and historical claims? How do we distinguish between “bad facts” and “bad narratives” when critiquing media sources? Examine the tools that fact-checkers use to identify and interrogate claims, and put those skills into practice.
Unlock the potential for your learners to think critically about their roles …
Unlock the potential for your learners to think critically about their roles as media consumers and creators by becoming a PBS Media Literacy-certified educator!
Offered in partnership with KQED and Digital Promise, the PBS Media Literacy Certification allows educators to earn 8 microcredentials connected to teaching media literacy in the classroom. PBS Wisconsin Education offers an annual guided cohort to offer additional support and peer networking for Wisconsin educators pursuing certification.
Visit the Media Literacy pages on PBS Wisconsin Education's website to find more details about applying to be part of the next cohort, explore examples from previous cohort educators' portfolios, and see how credentials and Wisconsin Standards for Information and Technology Literacy are aligned.
The Merrill Area Public School Future Ready Library Plan has been approved …
The Merrill Area Public School Future Ready Library Plan has been approved by the School Board. This living document will continue to drive our decision making as our school libraries adapt and grow.
Mission Statement: To collaborate and provide quality support that fosters literate citizens through innovation.
Vision: To provide access to information and technology that inspires others to be future ready.
Hands-on, project based learning for Grades 4 to 8. Students use design …
Hands-on, project based learning for Grades 4 to 8. Students use design thinking processes to solve engineering challenges. These space engineering themed lessons will engage students as they apply creative problem-solving skills. Resource includes a full downloadable guidebook. The guidebook includes a description of the design process, 5 design challenges, student handouts, and rubrics. It also includes links to other valuable resources and connection to standards (i.e. Next Generation Science, National Standards).
John Schumacher (aka Mr. Schu) is a blogger, a part-time lecturer at …
John Schumacher (aka Mr. Schu) is a blogger, a part-time lecturer at Rutgers University, and the Ambassador of School Libraries for Scholastic Book Fairs®. You could say every day is a giant book party for this teacher-librarian! In fact, Library Journal named him "The Xtreme Librarian" for the high level of exertion – along with some gears and stunts – he uses to get kids reading, and Instructor Magazinenamed him a Cool Teacher for redefining what it means to be a teacher-librarian. This resource is a link to his Blog. The Blog hosts children's book trailers he has created. He explains "how" he created them.
Checkology is a free e-learning platform with engaging, authoritative lessons on subjects …
Checkology is a free e-learning platform with engaging, authoritative lessons on subjects like news media bias, misinformation, conspiratorial thinking and more.
Learners develop the ability to identify credible information, seek out reliable sources and apply critical thinking skills to separate fact-based content from falsehoods.
Top journalists and experts guide you through Checkology’s interactive lessons.
Featuring real-world examples from social media and news sites, these authoritative e-learning experiences resonate with learners of all ages.
Teachers create a classroom, provide a login code to students. Teacher assign modules to students. Modules can either be teacher led or student self paced. Teach can grade and assess student work in the Checkology platform.
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