These lesson plans are available for a variety of grade levels and …
These lesson plans are available for a variety of grade levels and subject areas. Plans are modular and contain both UnPlugged Activities and hands-on code-alongs that promote and reinforce computational thinking.
Code For Fun assembles, creates, reuses curricula, to provide educators with content …
Code For Fun assembles, creates, reuses curricula, to provide educators with content they can use, and adjust based on their audience. Their lessons cover all the standards in the CS K-12 Framework and California K-12 Computer Science Standards.
Designed with inclusivity, cultural relevance, social justice and regional curriculum in mind, …
Designed with inclusivity, cultural relevance, social justice and regional curriculum in mind, these coding & robotics programs are offered free to K-12 classrooms across subject areas.
These 20 Broad General Education lesson plans focus on the creative and …
These 20 Broad General Education lesson plans focus on the creative and collaborative aspects of computational thinking, programming and coding, building girls confidence and resilience by embedding these concepts through interdisciplinary learning into Literacy & English, health and wellbeing, mathematics, sciences, art & design, music, social subjects and physical education.
The resource packs comprise of lesson plans, PowerPoint presentations, video tutorials and website recommendations and provide a wealth of engaging and inspiring learning experiences for teachers to use with their class over a period of a week, a term or over the academic year.
In this lesson, students will reinforce the importance of giving clear instructions …
In this lesson, students will reinforce the importance of giving clear instructions to a partner for a desired outcome or result, similar to what is needed in a real world work environment, when instructions or notes need to be communicated in person to or left in written form for a co-worker who may be on a different shift and need to complete a project. In the real world, if instructions are not clear, machines or entire assembly lines may be down for a period of time which causes the company to lose money. This lesson will be used in conjunction with Code.org's Course D (2019) curriculum (https://studio.code.org/s/coursed-2019) after the initial lesson called Graph Paper Programming - https://curriculum.code.org/csf-19/coursed/1/. In this lesson, students will use what they just learned about programming, sequencing, and algorithms (set of instructions) and take it a step further by communicating instructions for navigating through a series of steps to a partner who either has their eyes closed (or is wearing a blindfold) from a starting to finishing point, while picking up small blocks (or something similar) along the way.
These projects are downloadable step-by-step guides, with explanations and color screenshots for …
These projects are downloadable step-by-step guides, with explanations and color screenshots for students to follow. Each project is a stand-alone activity, written to last for a single lesson, and will guide children to create a game or interactive project that demonstrates a real-world use of artificial intelligence and machine learning.
The Teach Computing Curriculum is broken down into 4 key stages: Ages …
The Teach Computing Curriculum is broken down into 4 key stages: Ages 5-7, Ages 7-11, Ages 11-14, and Ages 14-16.
Curriculum Information: - Resources include lesson plans, slides, activity sheets, homework, and assessments - Each key stage has a teacher guide and curriculum map to help you get started - Built around an innovative progression framework where computing content has been organized into interconnected networks we call learning graphs - Created by subject experts, using the latest pedagogical research and teacher feedback All of the content is free for you to use, and in formats that make it easy for you to adapt it to meet the needs of your learners
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