These lesson plans are available for a variety of grade levels and …
These lesson plans are available for a variety of grade levels and subject areas. Plans are modular and contain both UnPlugged Activities and hands-on code-alongs that promote and reinforce computational thinking.
Code For Fun assembles, creates, reuses curricula, to provide educators with content …
Code For Fun assembles, creates, reuses curricula, to provide educators with content they can use, and adjust based on their audience. Their lessons cover all the standards in the CS K-12 Framework and California K-12 Computer Science Standards.
Designed with inclusivity, cultural relevance, social justice and regional curriculum in mind, …
Designed with inclusivity, cultural relevance, social justice and regional curriculum in mind, these coding & robotics programs are offered free to K-12 classrooms across subject areas.
These 20 Broad General Education lesson plans focus on the creative and …
These 20 Broad General Education lesson plans focus on the creative and collaborative aspects of computational thinking, programming and coding, building girls confidence and resilience by embedding these concepts through interdisciplinary learning into Literacy & English, health and wellbeing, mathematics, sciences, art & design, music, social subjects and physical education.
The resource packs comprise of lesson plans, PowerPoint presentations, video tutorials and website recommendations and provide a wealth of engaging and inspiring learning experiences for teachers to use with their class over a period of a week, a term or over the academic year.
This is a resource to take your younger students off-line for coding. …
This is a resource to take your younger students off-line for coding. They can work with 10 different puzzles to move techie to the computer. They can use arrows, reading blocks, or more traditional block coding. This is a good start to get students thinking and working though coding before taking them online.
The Teach Computing Curriculum is broken down into 4 key stages: Ages …
The Teach Computing Curriculum is broken down into 4 key stages: Ages 5-7, Ages 7-11, Ages 11-14, and Ages 14-16.
Curriculum Information: - Resources include lesson plans, slides, activity sheets, homework, and assessments - Each key stage has a teacher guide and curriculum map to help you get started - Built around an innovative progression framework where computing content has been organized into interconnected networks we call learning graphs - Created by subject experts, using the latest pedagogical research and teacher feedback All of the content is free for you to use, and in formats that make it easy for you to adapt it to meet the needs of your learners
This lesson will be used in conjunction with Code.org's Course 1 Curriculum …
This lesson will be used in conjunction with Code.org's Course 1 Curriculum - https://studio.code.org/s/course1. For the class period after completing Lesson 5 - Maze: Debugging, students will use Wonder Workshop's Dash robots in groups to create and debug their Dash robot from one place to another in a preassigned part of the classroom using the Blockly app on their iPads.
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