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Introduction to Phonology, Fall 2014
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Introduction to the current research questions in phonological theory. Topics include: metrical and prosodic structure; features and their phonetic basis in speech; acquisition and parsing; phonological domains; morphology; and language change and reconstruction. Activities include problem solving, squibs, and data collection. The year-long Introduction to Phonology reviews at the graduate level fundamental notions of phonological analysis and introduces students to current debates, research and analytical techniques. The Fall term reviews issues pertaining to the nature of markedness and phonological representations - features, prosodies, syllables and stress - while the second term deals with the relation between the phonological component and the lexicon, morphology and syntax. The second term course will also treat in more detail certain phonological phenomena.

Subject:
Social Studies
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Kenstowicz, Michael J.
Date Added:
01/01/2014
Language Processing, Fall 2004
Conditional Remix & Share Permitted
CC BY-NC-SA
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Seminar in real-time language comprehension. Models of sentence and discourse comprehension from the linguistic, psychology, and artificial intelligence literature, including symbolic and connectionist models. Ambiguity resolution. Linguistic complexity. The use of lexical, syntactic, semantic, pragmatic, contextual and prosodic information in language comprehension. The relationship between the computational resources available in working memory and the language processing mechanism. The psychological reality of linguistic representations.

Subject:
Psychology
Social Studies
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Gibson, Edward Albert Fletcher
Date Added:
01/01/2004
SLIDES: Webinar Part #1 of Video Game Collection Development (The "Why", "What", and "How" of Selection & Acquisition)
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CC BY-NC-ND
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This is a .pdf of the accompanying slides that Chris Baker, Jenna Gilles, and Jamie Hein used in their "Video Game Collections in Libraries, Pt. #1: The 'Why', 'What', and 'How' of Selection & Acquisition" webinar that was originally offered on October 30, 2024, from 11:00 AM to 12:00 noon EDT (10:00-11:00 am CST).To watch the webinar, you can visit this link on WISELearn; alternatively, you can watch it directly on YouTube.Any questions? Please contact presentation lead Chris Baker at Chris.Baker@dpi.wi.gov. Thanks for watching -- and thank you for implementing video game collections in your library spaces!

Subject:
Computer Science
Education
Educational Technology
Information and Technology Literacy
Library and Information Science
Media Arts
Material Type:
Learning Task
Lecture Notes
Lesson
Other
Primary Source
Reading
Reference Material
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
11/12/2024
Taxes and Business Strategy, Fall 2002
Conditional Remix & Share Permitted
CC BY-NC-SA
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Subject provides a conceptual framework for thinking about taxes. Applications covered include mergers and acquisitions, tax arbitrage strategies, business entity choice, executive compensation, multi-national tax planning, and others. Aimed at investment bankers and consultants who need to understand how taxes affect the structure of deals; managers and analysts who need to understand how firms strategically respond to taxes; and entrepreneurs who want to structure their finances in a tax-advantaged manner.

Subject:
Business and Information Technology
Career and Technical Education
Marketing, Management and Entrepreneurship
Social Studies
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Plesko, George A.
Date Added:
01/01/2002
WEBINAR: Video Game Collections in Libraries, Pt. #1: The "Why", "What", and "How" of Selection & Acquisition
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

Presenters:
Chris Baker (Public Library Consultant / Games & Learning Consultant, Library Services Team of the Wisconsin Dept. of Public Instruction), Jenna Gilles (Youth Services Associate, Chippewa Falls Public Library), & Jamie Hein (Library Director, Clintonville Public Library)

Description:
For years now, media usage data has shown that video games have led the entertainment industry by a massive margin, handily securing the crown as the most popular recreational medium on the planet. In the United States, 61% of Americans report playing video games for at least one hour every week; 29% of game players are 50 or older, and the average age of video gamers in the U.S. is 36, with a near-even split of 53% identifying as male, and 46% identifying as female.

The point? These impressive statistics represent an enormous opportunity for libraries in the U.S. to capitalize on – and illustrate that librarians ought to prioritize intentionally developing robust video game collections for their users to access; game collections can meaningfully help libraries reach a broader base of patrons, create exceptional new pathways for materials circulation, resonate with additional user identities, and help foster a 'community of practice' surrounding games in the library space. On top of this, video game collections help libraries showcase an earnest desire to remain relevant, accessible, and cutting-edge to their public.

In this first presentation in our series about video game collection development, you’ll hear from multiple librarians about the “why”, “what”, and “how” of video game selection and acquisition; we will highlight both philosophical and pragmatic best practices for developing video game collections – from advocacy data, to funding tips, to selection resources, to acquisition schedules, and more. A follow-up webinar in the series will focus on things like processing, borrowing rules, policy, and collection maintenance. You won’t want to miss these presentations!

Webinar date and time: October 30, 2024 11:00 AM EDT

This event was co-sponsored ALA's Games & Gaming Round Table: http://www.ala.org/rt/gamert

Subject:
Art and Design
Career and Technical Education
Computer Science
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Library and Information Science
Media Arts
Technology and Engineering
Material Type:
Lesson
Other
Primary Source
Reference Material
Self Assessment
Teaching/Learning Strategy
Unit of Study
Author:
Indiana State Library
Jamie Hein
Jenna Gilles
Chris Baker
Date Added:
11/11/2024