In this activity, students examine how to grow plants the most efficiently. …
In this activity, students examine how to grow plants the most efficiently. They imagine that they are designing a biofuels production facility and need to know how to efficiently grow plants to use in this facility. As a means of solving this design problem, they plan a scientific experiment in which they investigate how a given variable (of their choice) affects plant growth. They then make predictions about the outcomes and record their observations after two weeks regarding the condition of the plants' stem, leaves and roots. They use these observations to guide their solution to the engineering design problem. The biological processes of photosynthesis and transpiration are briefly explained to help students make informed decisions about planning and interpreting their investigation and its results.
Students learn about the many types of expenses associated with building a …
Students learn about the many types of expenses associated with building a bridge. Working like engineers, they estimate the cost for materials for a bridge member of varying sizes. After making calculations, they graph their results to compare how costs change depending on the use of different materials (steel vs. concrete). They conclude by creating a proposal for a city bridge design based on their findings.
The students discover the basics of heat transfer in this activity by …
The students discover the basics of heat transfer in this activity by constructing a constant pressure calorimeter to determine the heat of solution of potassium chloride in water. They first predict the amount of heat consumed by the reaction using analytical techniques. Then they calculate the specific heat of water using tabulated data, and use this information to predict the temperature change. Next, the students will design and build a calorimeter and then determine its specific heat. After determining the predicted heat lost to the device, students will test the heat of solution. The heat given off by the reaction can be calculated from the change in temperature of the water using an equation of heat transfer. They will compare this with the value they predicted with their calculations, and then finish by discussing the error and its sources, and identifying how to improve their design to minimize these errors.
Students learn about the physical force of linear momentum movement in a …
Students learn about the physical force of linear momentum movement in a straight line by investigating collisions. They learn an equation that engineers use to describe momentum. Students also investigate the psychological phenomenon of momentum; they see how the "big mo" of the bandwagon effect contributes to the development of fads and manias, and how modern technology and mass media accelerate and intensify the effect.
Student teams investigate the properties of electromagnets. They create their own small …
Student teams investigate the properties of electromagnets. They create their own small electromagnet and experiment with ways to change its strength to pick up more paper clips. Students learn about ways that engineers use electromagnets in everyday applications.
Students are introduced to the world of creative engineering product design. Through …
Students are introduced to the world of creative engineering product design. Through six activities, teams work through the steps of the engineering design process (or loop) by completing an actual design challenge presented in six steps. The project challenge is left up to the teacher or class to determine; it might be one decided by the teacher, brainstormed with the class, or the example provided (to design a prosthetic arm that can perform a mechanical function). As students begin by defining the problem, they learn to recognize the need, identify a target population, relate to the project, and identify its requirements and constraints. Then they conduct research, brainstorm alternative solutions, evaluate possible solutions, create and test prototypes, and consider issues for manufacturing. See the Unit Schedule section for a list of example design project topics.
Students learn about viscoelastic material behavior, such as strain rate dependence and …
Students learn about viscoelastic material behavior, such as strain rate dependence and creep, by using silly putty, an easy-to-make polymer material. They learn how to make silly putty, observe its behavior with different strain rates, and then measure the creep time of different formulations of silly putty. By seeing the viscoelastic behavior of silly putty, students start to gain an understanding of how biological materials function. Students gain experience in data collection, graph interpretation, and comparison of material properties to elucidate material behavior. It is recommended that students perform Part 1of the activity first (making and playing with silly putty), then receive the content and concept information in the associated lesson, and then complete Part 2 of the activity (experimenting and making measurements with silly putty).
Using a website simulation tool, students build on their understanding of random …
Using a website simulation tool, students build on their understanding of random processes on networks to interact with the graph of a social network of individuals and simulate the spread of a disease. They decide which two individuals on the network are the best to vaccinate in an attempt to minimize the number of people infected and "curb the epidemic." Since the results are random, they run multiple simulations and compute the average number of infected individuals before analyzing the results and assessing the effectiveness of their vaccination strategies.
Students pretend they are agricultural engineers during the colonial period and design …
Students pretend they are agricultural engineers during the colonial period and design a miniature plow that cuts through a "field" of soil. They are introduced to the engineering design process and learn of several famous historical figures who contributed to plow design.
Students reinforce their knowledge that DNA is the genetic material for all …
Students reinforce their knowledge that DNA is the genetic material for all living things by modeling it using toothpicks and gumdrops that represent the four biochemicals (adenine, thiamine, guanine, and cytosine) that pair with each other in a specific pattern, making a double helix. They investigate specific DNA sequences that code for certain physical characteristics such as eye and hair color. Student teams trade DNA "strands" and de-code the genetic sequences to determine the physical characteristics (phenotype) displayed by the strands (genotype) from other groups. Students extend their knowledge to learn about DNA fingerprinting and recognizing DNA alterations that may result in genetic disorders.
As a class, students work through an example showing how DNA provides …
As a class, students work through an example showing how DNA provides the "recipe" for making our body proteins. They see how the pattern of nucleotide bases (adenine, thymine, guanine, cytosine) forms the double helix ladder shape of DNA, and serves as the code for the steps required to make genes. They also learn some ways that engineers and scientists are applying their understanding of DNA in our world.
Students learn how the force of water helps determine the size and …
Students learn how the force of water helps determine the size and shape of dams. They use clay to build models of four types of dams, and observe the force of the water against each type. They conclude by deciding which type of dam they, as Splash Engineering engineers, will design for Thirsty County.
While the creation of a dam provides many benefits, it can have …
While the creation of a dam provides many benefits, it can have negative impacts on local ecosystems. Students learn about the major environmental impacts of dams and the engineering solutions used to address them.
Through eight lessons, students are introduced to many facets of dams, including …
Through eight lessons, students are introduced to many facets of dams, including their basic components, the common types (all designed to resist strong forces), their primary benefits (electricity generation, water supply, flood control, irrigation, recreation), and their importance (historically, currently and globally). Through an introduction to kinetic and potential energy, students come to understand how dams generate electricity. They learn about the structure, function and purpose of locks, which involves an introduction to Pascal's law, water pressure and gravity. Other lessons introduce students to common environmental impacts of dams and the engineering approaches to address them. They learn about the life cycle of salmon and the many engineered dam structures that aid in their river passage, as they think of their own methods and devices that could help fish migrate past dams. Students learn how dams and reservoirs become part of the Earth's hydrologic cycle, focusing on the role of evaporation. To conclude, students learn that dams do not last forever; they require ongoing maintenance, occasionally fail or succumb to "old age," or are no longer needed, and are sometimes removed. Through associated hands-on activities, students track their personal water usage; use clay and plastic containers to model and test four types of dam structures; use paper cups and water to learn about water pressure and Pascal's Law; explore kinetic energy by creating their own experimental waterwheel from two-liter plastic bottles; collect and count a stream's insects to gauge its health; play an animated PowerPoint game to quiz their understanding of the salmon life cycle and fish ladders; run a weeklong experiment to measure water evaporation and graph their data; and research eight dams to find out and compare their original purposes, current status, reservoir capacity and lifespan. Woven throughout the unit is a continuing hypothetical scenario in which students act as consulting engineers with a Splash Engineering firm, assisting Thirsty County in designing a dam for Birdseye River.
By tracing the movement of radiation released during an accident at the …
By tracing the movement of radiation released during an accident at the Chernobyl nuclear power plant, students see how air pollution, like particulate matter, can become a global issue.
Students explore the many different ways that engineers provide natural lighting to …
Students explore the many different ways that engineers provide natural lighting to interior spaces. They analyze various methods of daylighting by constructing model houses from foam core board and simulating the sun with a desk lamp. Teams design a daylighting system for their model houses based on their observations and calculations of the optimal use of available sunlight to their structure.
Students learn about nanocomposites, compression and strain as they design and program …
Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS(TM) NXT motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.
Students design and build model landfills using materials similar to those used …
Students design and build model landfills using materials similar to those used by engineers for full-scale landfills. Their completed small-size landfills are "rained" on and subjected to other erosion processes. The goal is to create landfills that hold the most garbage, minimize the cost to build and keep trash and contaminated water inside the landfill to prevent it from causing environmental damage. Teams create designs within given budgets, test the landfills' performance, and graph and compare designs for capacity, cost and performance.
Students discover how engineers can use biomimicry to enhance their designs. They …
Students discover how engineers can use biomimicry to enhance their designs. They learn how careful observation of nature becoming a nature detective, so to speak can lead to new innovations and products. In this activity, students reverse engineer a flower to glean design ideas for new products.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.