K-5 STEAM Scope and Sequence
- Subject:
- Computer Science
- Material Type:
- Curriculum Map
- Author:
- Mia Chmiel
- Date Added:
- 05/09/2024
K-5 STEAM Scope and Sequence
This agenda is to accompany the 2nd workshop in the UDL and WiSSS series. Facilitators may use the agenda to divide the half-day workshop into smaller meetings. Participants will find all resources linked in this one document.
This agenda for "WiSSS Building Background" makes it easy for facilitators and participants to quickly access the presentation, linked resources, and share ideas in one place.
This agenda is to accompany the 3rd workshop in the UDL and WiSSS series. Facilitators may use the agenda to divide the half-day workshop into smaller meetings. Participants will find all resources linked in this one document.
This Google Presentation Slide Deck is an editable "make and take" of resources on the topic of artificial intelligence in the classroom. Viewers and editors are welcome to use this resource to learn about AI as well as teach others about it.
The UDL Look-fors Guide provides descriptions of implementation in the classroom. This guide may serve as a key document in setting goals for instructional coaches and teaches. Leadership teams may also use the descriptors on this document to determine areas of focus for instructional rounds.Note: this document is meant to be used for early adopters of the UDL framework and is by no means an exhaustive list strategies.
This roadtrip-themed presentation can be used to help school leaders guide their staff through the process of developing a continuous improvement work plan, aligned to EL's Three Dimensions of Student Achievement. This presentation covers two dimensions: Mastery of Knowledge and Skills and Character. This could be done over the course of one or two days, depending on the time you have available.
A Learning Walk is a classroom observation protocol used by Learning Teams, including teachers, building leaders, and consultants, to identify areas of growth and areas for improvement through a continuous, non-evaluative process that embraces a growth mindset. Guiding questions for Learning Walks focus on assessing current status, celebrating successes, determining next steps, and planning resource needs. In the context of the EL Curriculum Implementation, initial focus areas include posting learning targets, explaining lesson progression, using quick checks for understanding, and ensuring efficient transitions during lessons.
The purpose of this presentation is to provide a K-5 overview of the EL Education curriculum. Participants will gain a deep understanding of the EL Education curriculum by exploring its vision and grounding beliefs. They will also delve into the key features of the EL Language Arts curriculum and reflect on how it differs from their past ELA practices. This session aims to empower educators to effectively implement and integrate EL Education's innovative approaches into their teaching methodologies, fostering enriched learning experiences for students.
This road trip-themed presentation can be used to guide the Quality Work protocol by EL Education at the end of the school year. Using the protocol will enable students to review student work and reflect on their students' ability to create complex and authentic work and demonstrate craftsmanship as described in EL Education's Three Dimensions of Student Achievement. Teams can also use this process to guide their continuous improvement efforts.
This folder contains grade 3 ALL block student task cards. The format is printer-friendly so teachers may print off "one-pagers" for students to have at their ALL block stations.
This folder contains grade 4 ALL block student task cards. The format is printer-friendly so teachers may print off "one-pagers" for students to have at their ALL block stations.
This folder contains grade 5 ALL block student task cards. The format is printer-friendly so teachers may print off "one-pagers" for students to have at their ALL block stations.
This second workshop in the series builds upon participant understanding of UDL and introduces the value of coaching. Using key points from recent research, participants will understand the impact of coaching on their own practice and on student outcomes. Participants identify an area of the UDL design framework to focus on with a coach and develop a plan. The learning targets for this second workshop are...I can explain the role of coaching when implementing change in instruction.I can explain the varied support.I can determine my next step in building knowledge about and implementing UDL.
This road trip-themed presentation can be used to guide the Quality Work protocol by EL Education. Using the protocol will enable students to review student work and reflect on their students' ability to create complex and authentic work and demonstrate craftsmanship as described in EL Education's Three Dimensions of Student Achievement. Teams can also use this process to guide their continuous improvement efforts.
Establishing the "why" of both Universal Design for Learning and curriculum mapping is the focus of the first workshop in this series. During this first workshop, participant learning targets include... I can explain the concepts of UDL.I can describe expert learning.I can explain why clearly defined learning goals are important to both students and teachers.I can apply UDL lesson planning approaches to remove barriers for students.I can contribute to building a respectful, active, collaborative, and growth-oriented learning environment.This presentation could take place in a half-day workshop or broken down into shorter timeframes based on the learning targets.
This is the Design presentation.
This document includes a student interview protocol that can be used to guide improvement planning in your school/district. Interview questions can vary based on your needs. Many schools choose to focus their questions on their values/character traits. The interview process could also be used with staff or families.
Instructional coaches and teachers can use this documentation approach to set goals, archive feedback and conversations, communicate asynchronously and monitor data.
Access the resources on this document to build background knowledge of UDL, determine goals for implementation, review instructional design tools and examples of UDL and specific strategies.