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BM&IT Quality Module: Work-based Learning
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Welcome to one of 12 Business, Marketing and Information Technology Quality Modules! The purpose of these modules is to illustrate quality examples of each of the 2018 ACTE Quality CTE Framework elements. Regardless if you are in a pre-service education program or an experienced educator, these modules will benefit your future and business & marketing program11. Work-based Learning addresses the delivery of a continuum of work-based learning involving sustained, meaningful interactions with industry or community professionals that foster in-depth, firsthand engagement with the tasks required in a given career field. Experiences may be delivered in workplaces, in the community, at educational institutions and/or virtually, as appropriate, and include a range of activities such as workplace tours, job shadowing, school-based enterprises, internships and apprenticeships.

Subject:
Business and Information Technology
Marketing, Management and Entrepreneurship
Material Type:
Module
Author:
Haley Hesselberg
Date Added:
05/18/2020
Kaser, Sports & Entertainment Marketing Teacher Resources and Trial Online Access with MME Standards Correlation (Cengage)
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CC BY-ND
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Sports & Entertainment Marketing course FREE teacher resources and trial access to online course solution as well as a correlation to WI state standards.

Subject:
Marketing, Management and Entrepreneurship
Material Type:
Activity/Lab
Assessment
Curriculum Map
Homework/Assignment
Learning Task
Lesson Plan
Teaching/Learning Strategy
Textbook
Author:
Abigail Hess
Date Added:
07/31/2020
Sports & Entertainment Marketing Final Project: Sports Team/Entertainment Group
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Video ExplainationGoogle Doc- ProjectGoogle Doc- Rubric This final project will go through the major aspects of sports and entertainment marketing.  I use this as a semester project and introduce it in week 2 or week 3 and revisit it after each unit to do some work on it.  Students then present their project at the end of the class of their final project.  Studetns use Google Sites to create their projects to enhance digital literacy.

Subject:
Marketing, Management and Entrepreneurship
Material Type:
Assessment
Author:
Sean Van Aacken
Date Added:
06/12/2020
Sports and Entertainment Marketing-Franchise Project
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CC BY-NC-ND
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This activity is for a Sports and Entertainment Marketing course. There are five phases to the project. Students will develop their own sports franchise or concert tour. Students will identify a new market, design a stadium, come up with a distribution plan, price tickets, develop sales promotions for their new team, and develop merchandise for the team.

Subject:
Career and Technical Education
Marketing, Management and Entrepreneurship
Material Type:
Activity/Lab
Assessment
Case Study
Formative Assessment
Rubric/Scoring Guide
Date Added:
05/07/2019