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Mars Rover App Creation
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Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Career and Technical Education
Computer Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
IMPART RET Program, College of Information Science & Technology,
Rich Powers, Brian Sandall
Date Added:
09/18/2014
Master Driver
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Educational Use
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As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Nishant Sinha, Pranit Samarth, Satish S. Nair
Date Added:
09/18/2014
Materials Properties Make a Difference
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Educational Use
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Students investigate the materials properties such as acoustical absorptivity, light reflectivity, thermal conductivity, hardness, and water resistance of various materials. They use sound, light and temperature sensors to collect data on various materials. They practice making design decisions about what materials would be best to use for specific purposes and projects, such as designing houses in certain environments to meet client requirements. After testing, they use the provided/tested materials to design and build model houses to meet client specifications.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program,
Rezwana Uddin
Date Added:
09/18/2014
Maze Challenge
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Educational Use
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As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. First they observe a blindfolded student volunteer being guided through a classroom maze by the simple verbal instructions of another student. In this demonstration, the blindfolded student represents a robot and the guiding student represents programming commands. Then student groups apply that logic to program LEGO MINDSTORMS(TM) NXT robots to navigate through a maze, first with no sensors, and then with sensors. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Sachin Nair, Pranit Samarth, Satish S. Nair
Date Added:
09/18/2014
Means, Modes and Medians
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Educational Use
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Students experience data collection, analysis and inquiry in this LEGO® MINDSTORMS® NXT -based activity. They measure the position of an oscillating platform using a ultrasonic sensor and perform statistical analysis to determine the mean, mode, median, percent difference and percent error for the collected data.

Subject:
Career and Technical Education
Mathematics
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS GK-12 Program,
Irina Igel
Noam Pillischer
Ronald Poveda
TeachEngineering.org
Date Added:
09/18/2014
Measuring Distance with Sound Waves
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Educational Use
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Students learn about sound waves and use them to measure distances between objects. They explore how engineers incorporate ultrasound waves into medical sonogram devices and ocean sonar equipment. Students learn about properties, sources and applications of three types of sound waves, known as the infra-, audible- and ultra-sound frequency ranges. They use ultrasound waves to measure distances and understand how ultrasonic sensors are engineered.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program,
Irina Igel
Date Added:
09/18/2014
Measuring Noise Pollution
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Educational Use
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Through investigating the nature, sources and level of noise produced in their environment, students are introduced to the concept of noise pollution. They learn about the undesirable and disturbing effects of noise and the resulting consequences on people's health, as well as on the health of the environment. They use a sound level meter that consists of a sound sensor attached to the LEGO® NXT Intelligent Brick to record the noise level emitted by various sources. They are introduced to engineering concepts such as sensors, decibel (dB) measurements, and sound pressure used to measure the noise level. Students are introduced to impairments resulting from noise exposure such as speech interference, hearing loss, sleep disruption and reduced productivity. They identify potential noise pollution sources, and based on recorded data, they classify these sources into levels of annoyance. Students also explore the technologies designed by engineers to protect against the harmful effects of noise pollution.

Subject:
Career and Technical Education
Ecology
Forestry and Agriculture
Life Science
Mathematics
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS GK-12 Program,
Jerib Carson and Qianqian Lin at the Madiba Prep Middle School
TeachEngineering.org
Violet Mwaffo
Date Added:
09/18/2014
Measuring Pressure
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Educational Use
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Students learn first-hand the relationship between force, area and pressure. They use a force sensor built from a LEGO® MINDSTORMS® NXT kit to measure the force required to break through a paper napkin. An interchangeable top at the end of the force sensor enables testing of different-sized areas upon which to apply pressure. Measuring the force, and knowing the area, students compute the pressure. This leads to a concluding discussion on how these concepts are found and used in engineering and nature.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS GK-12 Program,
Jeffrey Laut
TeachEngineering.org
Date Added:
09/18/2014
Measuring g
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Educational Use
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Using the LEGO MINDSTORMS(TM) NXT kit, students construct experiments to measure the time it takes a free falling body to travel a specified distance. Students use the touch sensor, rotational sensor, and the NXT brick to measure the time of flight for the falling object at different release heights. After the object is released from its holder and travels a specified distance, a touch sensor is triggered and time of object's descent from release to impact at touch sensor is recorded and displayed on the screen of the NXT. Students calculate the average velocity of the falling object from each point of release, and construct a graph of average velocity versus time. They also create a best fit line for the graph using spreadsheet software. Students use the slope of the best fit line to determine their experimental g value and compare this to the standard value of g.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program,
Jennifer Haghpanah
Keeshan Williams
Nicole Abaid
Date Added:
09/18/2014
Molecules: The Movement of Atoms
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Educational Use
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Students work as engineers to learn about the properties of molecules and how they move in 3D space through the use of LEGO MINDSTORMS(TM) NXT robotics. They design and build molecular models and use different robotic sensors to control the movement of the molecular simulations. Students learn about the size of atoms, Newman projections, and the relationship of energy and strain on atoms. This unique modular modeling activity is especially helpful in providing students with a spatial and tactile understanding of how molecules behave.

Subject:
Career and Technical Education
Chemistry
Physical Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program,
Jennifer S. Haghpanah
Jill Fonda
Jin Kim Montclare
Noam Pillischer
Date Added:
09/18/2014
Mouse Trap Racing in the Computer Age!
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Educational Use
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Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

Subject:
Art and Design
Career and Technical Education
Fine Arts
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program,
Pavel Khazron
Date Added:
09/18/2014
Movement Task Using Sensors - Humans and Robots
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Educational Use
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This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS(TM) NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing similarities and differences.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Ajay Nair
Ashwin Mohan
Charlie Franklin
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Satish Nair
Date Added:
09/18/2014
Music by Touch
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Educational Use
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Students' understanding of how robotic touch sensors work is reinforced through a hands-on design challenge involving LEGO MINDSTORMS(TM) NXT intelligent bricks, motors and touch sensors. They learn programming skills and logic design in parallel as they program robot computers to play sounds and rotate a wheel when a touch sensor is pressed, and then produce different responses if a different touch sensor is activated. Students see first-hand how robots can take input from sensors and use it to make decisions to move as programmed, including simultaneously moving a motor and playing music. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Trisha Chaudhary, Pranit Samarth, Satish S. Nair
Date Added:
09/18/2014
NXT Ball Shooter
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Educational Use
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This activity helps students understand how a motor in a LEGO MINDSTORMS(TM) NXT robot uses electricity produced by the battery to move a robot to do useful work in the form of throwing a ball. Students relate the concepts of electricity and battery to the movement of the LEGO NXT motor and connected links.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Ajay Nair
GK-12 Program, Computational Neurobiology Center, College of Engineering,
Kalyani Upendram
Satish Nair
Date Added:
09/18/2014
Navigating a Maze
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Educational Use
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Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Riaz Helfer, Pranit Samarth, Satish S. Nair
Date Added:
09/18/2014
Next-Generation Surgical Tools in the Body
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Educational Use
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Through this unit, students act as engineers who are given the challenge to design laparoscopic surgical tools. After learning about human anatomy and physiology of the abdominopelvic cavity, especially as it applies to laparoscopic surgery, students learn about the mechanics of elastic solids, which is the most basic level of material behavior. Then, they explore the world of fluids and learn how fluids react to forces. Next, they combine their understanding of the mechanics of solids and fluids to understand viscoelastic materials, such as those found in the human body. Finally, they learn about tissue mechanics, including how collagen, elastin and proteoglycans give body tissues their unique characteristics. In the culminating hands-on activity, student teams design their own prototypes of laparoscopic surgical robots remotely controlled, camera-toting devices that must fit through small incisions, inspect organs and tissue for disease, obtain biopsies, and monitor via ongoing wireless image-taking. They use a (homemade) synthetic abdominal cavity simulator to test and iterate the prototype devices.

Subject:
Career and Technical Education
Health Science
Technology and Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Benjamin S. Terry, Brandi Briggs, Stephanie Rivale
Integrated Teaching and Learning Program,
Date Added:
09/18/2014
Our Bodies Have Computers and Sensors
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Educational Use
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Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering comparison is accomplished through three lessons and five activities. The important framework of "stimulus-sensor-coordinator-effector-response" is introduced to show how it improves our understanding the cause-effect relationships of both systems. This framework reinforces the theme of the human body as a system from the perspective of an engineer. This unit is the second of a series, intended to follow the Humans Are Like Robots unit.

Subject:
Anatomy/Physiology
Career and Technical Education
Life Science
Technology and Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Sachin Nair, Charlie Franklin, Marianne Catanho, Satish Nair
Date Added:
09/18/2014
Panoptes and the Bionic Eye
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Educational Use
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Vision is the primary sense of many animals and much is known about how vision is processed in the mammalian nervous system. One distinct property of the primary visual cortex is a highly organized pattern of sensitivity to location and orientation of objects in the visual field. But how did we learn this? An important tool is the ability to design experiments to map out the structure and response of a system such as vision. In this activity, students learn about the visual system and then conduct a model experiment to map the visual field response of a Panoptes robot. (In Greek mythology, Argus Panoptes was the "all-seeing" watchman giant with 100 eyes.) A simple activity modification enables a true black box experiment, in which students do not directly observe how the visual system is configured, and must match the input to the output in order to reconstruct the unseen system inside the box.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
AMPS GK-12 Program, Polytechnic Institute of New York University,
Michael Trumpis, Shingi Middelmann, Gisselle Cunningham
Date Added:
10/14/2015
Parallel and Intersecting Lines—A Collision Course?
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Educational Use
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Students act as civil engineers developing safe railways as a way to strengthen their understanding of parallel and intersecting lines. Using pieces of yarn to visually represent line segments, students lay down "train tracks" on a carpeted floor, and make guesses as to whether these segments are arranged in parallel or non-parallel fashion. Students then test their tracks by running two LEGO® MINDSTORMS® NXT robots to observe the consequences of their track designs, and make safety improvements. Robots on intersecting courses face imminent collision, while robots on parallel courses travel safely.

Subject:
Career and Technical Education
Geometry
Mathematics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS GK-12 Program,
TeachEngineering.org
Ursula Koniges
Date Added:
09/18/2014
Peripheral Vision Lab
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Educational Use
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Students explore their peripheral vision by reading large letters on index cards. Then they repeat the experiment while looking through camera lenses, first a lens with a smaller focal length and then a lens with a larger focal length. Then they complete a worksheet and explain how the experiment helps them solve the challenge question introduced in lesson 1 of this unit.

Subject:
Career and Technical Education
Life Science
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Mark Gonyea
Rachelle Klinger
TeachEngineering.org
VU Bioengineering RET Program,
Date Added:
09/18/2014