Students will use the Scratch Jr. app to create, compare and contrast …
Students will use the Scratch Jr. app to create, compare and contrast characters. This introductory lesson will include the foundational skills students will need to begin using Scratch Jr., so it makes a great "first project" with students.Pre-requisites-Have a device available for each student (Note: instructions are written for iPad, but the app is available on Android and ChromeOS devices as well).-Ensure that the app "Scratch Jr." is installed on all of the devices. This is a free app in the iOS App Store, Google Play Store, or Chrome Web Store.-Read through this lesson plan. The teacher will be directing students through each step along the way, so familiarize yourself with the end product.
The first video in the digital media series. Digital Media is defined …
The first video in the digital media series. Digital Media is defined as: any media that are encoded in a machine-readable format. It can be created, viewed, distributed, modified and preserved on computers.
In this lesson we will look at the following: -Digital Publications -Digital Audio -Digital Graphics -Digital Photography -Digital Video
We continue our look at digital media with digital publications. We examine …
We continue our look at digital media with digital publications. We examine eBooks, self publishing, two great authors, the death of traditional newspapers, blog and microblogs.
The last video in our digital media series from Introduction to Computers. …
The last video in our digital media series from Introduction to Computers.
This video looks at the basic of digital video including: frame rate per second, SD/HD, pixels, aspect ratio, things to look for when buying, streaming video, and video editing software. We also give out digital media picks.
Links from Video: -http://www.videomaker.com/ -File Format http://bit.ly/1m5gMVM -http://www.hulu.com/ -http://vimeo.com/ -https://www.netflix.com -http://www.ustream.tv/ -http://audacity.sourceforge.net/ -http://www.mediacollege.com/ -http://www.bhphotovideo.com/
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and …
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and salvaged materials to design an innovative school of the future. The Design Lab features Makers Mauro ffortisimo Di Nucci's deconstructed piano and INKA Biospheric Systems' Vertical Garden; as well as Student and Teacher project examples that integrate art, science, sustainability, and green design inspire the creation of shareable open-source learning resources. This wiki page showcases photos and video from the Design Lab, open educational resources for teachers, and a step by step guide through the design process.
Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the …
Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively-- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of places.
This course is intended for students pursuing research projects at the Media …
This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.
This course provides a critical analysis of mass media in our culture. …
This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.
This course centers on historical eras in which the form and function …
This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method.
Through Jim Sill's three TV and video classes, high school students learn …
Through Jim Sill's three TV and video classes, high school students learn a variety of video production skills. In the Introduction to Video Production class, students work on cross-curricular projects. They learn how to use equipment, write and edit scripts, and collaborate to produce videos. In the TV broadcasting class, students produce a news show that is watched across the school. In the Advanced Video Production class, students work with companies and non-profits in the community to produce videos. Through all of Jim's classes, students learn real-world skills as they collaborate to create innovative videos.
Scratch is a new programming language that makes it easy to create …
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
" This class teaches the fundamentals of signals and information theory with …
" This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but Assignments and Labs differ."
" This class focuses on representation tools used by architects during the …
" This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete version, through the use of a medium of representation. The course is a continuation of the equivalent course taught in the fall semester and specifically focuses on digital media. The course is intended to establish a reciprocal relationship with the design studio, feeding from and contributing to its content."
Seminar explores approaches to representation for very distributed cinematic storytelling. The relationship …
Seminar explores approaches to representation for very distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary, cinematic criticism, as well as from artist's descriptions of interactive, distributed works. Students analyze a range of storytelling techniques, develop a previsualization, story construction, or audience participation model. Individual or group final projects.
The transition from high school and home to college and a new …
The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.
Studies the relations between literature (primarily of the Renaissance and Early Modern …
Studies the relations between literature (primarily of the Renaissance and Early Modern periods) and the technologies associated with its production and dissemination. Instruction and practice in oral and written communication. Topic for Spring: Hypertexts and Hyperrealities. This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define "non-sequentiality/multi-linearity", "interactivity", "narrative". To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?
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