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Compare and Contrast with Scratch Jr. (for K-2nd)
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Students will use the Scratch Jr. app to create, compare and contrast characters. This introductory lesson will include the foundational skills students will need to begin using Scratch Jr., so it makes a great "first project" with students.Pre-requisites-Have a device available for each student (Note: instructions are written for iPad, but the app is available on Android and ChromeOS devices as well).-Ensure that the app "Scratch Jr." is installed on all of the devices. This is a free app in the iOS App Store, Google Play Store, or Chrome Web Store.-Read through this lesson plan. The teacher will be directing students through each step along the way, so familiarize yourself with the end product.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Josiah Hodgett
Date Added:
02/09/2018
Digital Media (07:01): Introduction
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The first video in the digital media series. Digital Media is defined as: any media that are encoded in a machine-readable format. It can be created, viewed, distributed, modified and preserved on computers.

In this lesson we will look at the following:
-Digital Publications
-Digital Audio
-Digital Graphics
-Digital Photography
-Digital Video

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
Digital Media (07:02): Digital Publications
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We continue our look at digital media with digital publications. We examine eBooks, self publishing, two great authors, the death of traditional newspapers, blog and microblogs.

Links from Video:
-http://www.createspace.com/
-http://www.lulu.com/
-http://jlbourne.com/
-http://monsterhunternation.com/
-https://wordpress.com/
-https://www.tumblr.com/
-https://www.facebook.com/mrfordsclasslearning
-https://twitter.com/mrfordsclass

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
Digital Media (07:03): Foundations of Digital Audio
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Part 1 of 2 focusing on digital audio. This is part of our Introduction to Computers - Digital Media lessons.

This lesson looks at:
-Sampling Rate
-Bit Depth
-Mono/Stereo/Surround
-Recording formats

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
Digital Media (07:04): Digital Audio Production
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Part 2 of 2 focusing on digital audio. This is part of our Introduction to Computers - Digital Media lessons.

This lesson looks at how we get audio into and out of the computer:
-Sound cards
-Microphones
-Audio editing software
-Speaker configurations

Links from Lesson:
-http://grooveshark.com/
-http://www.jango.com/
-http://www.pandora.com/
-https://www.spotify.com
-http://www.iheart.com/
-http://audacity.sourceforge.net/

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
Digital Media (07:05): Digital Imagining
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Video 5 of our Digital Media, Introduction to Computers series. In this video we look at digital imagining.

Topics covered:
•Color Modes
•Image File Format
•Digital Cameras
•Image Quality
•Image Editing Software
•Online Photo Albums

Links from Video:
•https://www.flickr.com/
•http://picasa.google.com/
•http://www.shutterfly.com/
•http://www.smugmug.com/
•http://www.tomsguide.com/us/dslr-vs-mirrorless-cameras,news-17736.html
•http://www.gimp.org/

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
Digital Media (07:06): Digital Video
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The last video in our digital media series from Introduction to Computers.

This video looks at the basic of digital video including: frame rate per second, SD/HD, pixels, aspect ratio, things to look for when buying, streaming video, and video editing software. We also give out digital media picks.

Links from Video:
-http://www.videomaker.com/
-File Format http://bit.ly/1m5gMVM
-http://www.hulu.com/
-http://vimeo.com/
-https://www.netflix.com
-http://www.ustream.tv/
-http://audacity.sourceforge.net/
-http://www.mediacollege.com/
-http://www.bhphotovideo.com/

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
10/10/2017
ISKME's Design Lab at Maker Faire 2010
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Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and salvaged materials to design an innovative school of the future. The Design Lab features Makers Mauro ffortisimo Di Nucci's deconstructed piano and INKA Biospheric Systems' Vertical Garden; as well as Student and Teacher project examples that integrate art, science, sustainability, and green design inspire the creation of shareable open-source learning resources. This wiki page showcases photos and video from the Design Lab, open educational resources for teachers, and a step by step guide through the design process.

Subject:
Education
Material Type:
Activity/Lab
Provider:
ISKME
Provider Set:
ISKME
Date Added:
10/10/2017
Imaging the City: The Place of Media in City Design and Development, Fall 1998
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Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively-- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of places.

Subject:
Art and Design
Fine Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Vale, Lawrence
Date Added:
01/01/1998
Introduction to Doing Research in Media Arts and Sciences, Spring 2011
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This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.

Subject:
Fine Arts
Media Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bove, V. Michael
Date Added:
01/01/2011
Introduction to Media Studies, Fall 2014
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This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.

Subject:
Fine Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Flourish Klink
Kim Vaeth
Date Added:
01/01/2014
Media in Transition, Fall 2012
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This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method.

Subject:
Fine Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Jeffrey S. Ravel
Date Added:
01/01/2012
Record the World in Video Production Classes
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Through Jim Sill's three TV and video classes, high school students learn a variety of video production skills. In the Introduction to Video Production class, students work on cross-curricular projects. They learn how to use equipment, write and edit scripts, and collaborate to produce videos. In the TV broadcasting class, students produce a news show that is watched across the school. In the Advanced Video Production class, students work with companies and non-profits in the community to produce videos. Through all of Jim's classes, students learn real-world skills as they collaborate to create innovative videos.

Subject:
Business and Information Technology
Career and Technical Education
Fine Arts
Material Type:
Lesson Plan
Teaching/Learning Strategy
Provider:
Teaching Channel
Provider Set:
Teaching Channel
Date Added:
10/10/2017
Scratch
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Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.

Subject:
Algebra
Fine Arts
Mathematics
Material Type:
Activity/Lab
Game
Lecture
Provider:
M.I.T.
Provider Set:
M.I.T. Media Lab
Date Added:
10/13/2017
"Signals, Systems and Information for Media Technology, Fall 2007"
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" This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but Assignments and Labs differ."

Subject:
Business and Information Technology
Career and Technical Education
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Bove, V. Michael
Picard, Rosalind W.
Smithwick, Quinn
Date Added:
01/02/2011
Special Problems in Architectural Design, Spring 2005
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" This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete version, through the use of a medium of representation. The course is a continuation of the equivalent course taught in the fall semester and specifically focuses on digital media. The course is intended to establish a reciprocal relationship with the design studio, feeding from and contributing to its content."

Subject:
Art and Design
Fine Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Tsamis, Alexandros
Date Added:
01/01/2005
Special Topics in Cinematic Storytelling, Spring 2004
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Seminar explores approaches to representation for very distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary, cinematic criticism, as well as from artist's descriptions of interactive, distributed works. Students analyze a range of storytelling techniques, develop a previsualization, story construction, or audience participation model. Individual or group final projects.

Subject:
English Language Arts
Literature
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Davenport, Glorianna
Date Added:
01/01/2004
Stories Without Words: Photographing the First Year, Fall 2006
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The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.

Subject:
Fine Arts
Performing and Visual Arts
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
McCluskey, Keith
Date Added:
01/01/2006
Technologies of Humanism, Spring 2003
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Studies the relations between literature (primarily of the Renaissance and Early Modern periods) and the technologies associated with its production and dissemination. Instruction and practice in oral and written communication. Topic for Spring: Hypertexts and Hyperrealities. This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define "non-sequentiality/multi-linearity", "interactivity", "narrative". To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?

Subject:
Career and Technical Education
English Language Arts
Fine Arts
Literature
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Fendt, Kurt E.
Date Added:
01/01/2003