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Artificial Intelligence in Education (CESA)
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CC BY
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This Google Presentation Slide Deck is an editable "make and take" of resources on the topic of artificial intelligence in the classroom. Viewers and editors are welcome to use this resource to learn about AI as well as teach others about it.

Subject:
Computer Science
Information and Technology Literacy
Material Type:
Teaching/Learning Strategy
Author:
Beth Clark
Chad Collier
Deanna Nelson
Frank Devereaux
Jennifer Olson
Jesse Schwingle
Kaye Henrickson
Kristin Galle
Linda Schuerman
Mary Maderich
Mia Chmiel
Sara Lindberg
Tammy Moynihan
Thomas King
Jake Boll
Date Added:
02/22/2023
Ask an Engineer
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Educational Use
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Career and Technical Education
Computer Science
Technology and Engineering
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Automata, Computability, and Complexity, Spring 2011
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course provides a challenging introduction to some of the central ideas of theoretical computer science. Beginning in antiquity, the course will progress through finite automata, circuits and decision trees, Turing machines and computability, efficient algorithms and reducibility, the P versus NP problem, NP-completeness, the power of randomness, cryptography and one-way functions, computational learning theory, and quantum computing. It examines the classes of problems that can and cannot be solved by various kinds of machines. It tries to explain the key differences between computational models that affect their power.

Subject:
Business and Information Technology
Career and Technical Education
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Aaronson, Scott
Date Added:
01/01/2011
Automatic Speech Recognition, Spring 2003
Conditional Remix & Share Permitted
CC BY-NC-SA
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Graduate-level introduction to automatic speech recognition. Provides relevant background in acoustic theory of speech production, properties of speech sounds, signal representation, acoustic modeling, pattern classification, search algorithms, stochastic modeling techniques (including hidden Markov modeling), and language modeling. Examines approaches of state-of-the-art speech recognition systems. Introduces students to the rapidly developing field of automatic speech recognition. Its content is divided into three parts. Part I deals with background material in the acoustic theory of speech production, acoustic-phonetics, and signal representation. Part II describes algorithmic aspects of speech recognition systems including pattern classification, search algorithms, stochastic modelling, and language modelling techniques. Part III compares and contrasts the various approaches to speech recognition, and describes advanced techniques used for acoustic-phonetic modelling, robust speech recognition, speaker adaptation, processing paralinguistic information, speech understanding, and multimodal processing.

Subject:
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Glass, James Robert
Date Added:
01/01/2003
Automation ESL Lesson Plan
Unrestricted Use
CC BY
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This free ESL lesson plan on automation has been designed for adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Subject:
Computer Science
Education
Language Education (ESL)
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Learning Task
Lesson
Lesson Plan
Reading
Student Guide
Teaching/Learning Strategy
Author:
Your English Pal
Date Added:
03/17/2023
Autonomous Robot Design Competition, January (IAP) 2005
Conditional Remix & Share Permitted
CC BY-NC-SA
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6.270 is a hands-on, learn-by-doing class, in which participants design and build a robot that will play in a competition at the end of January. The goal for the students is to design a machine that will be able to navigate its way around the playing surface, recognize other opponents, and manipulate game objects. Unlike the machines in Introduction to Design (2.70), 6.270 robots are totally autonomous, so once a round begins, there is no human intervention. The goal of 6.270 is to teach students about robotic design by giving them the hardware, software, and information they need to design, build, and debug their own robot.

Subject:
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Date Added:
01/01/2005
Beginning Excel
Unrestricted Use
CC BY
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This textbook was written for a community college introductory course in spreadsheets utilizing Microsoft Excel. While the figures shown utilize Excel 2016, the textbook was written to be applicable to other versions of Excel as well. The book introduces new users to the basics of spreadsheets and is appropriate for students in any major who have not used Excel before.

Subject:
Computer Science
Material Type:
Textbook
Provider:
OpenOregon
Author:
Barbara Lave
Diane Shingledecker
Julie Romey
Mary Schatz
Noreen Brown
Date Added:
01/01/2017
Behavior of Algorithms, Spring 2002
Conditional Remix & Share Permitted
CC BY-NC-SA
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Study of an area of current interest in theoretical computer science. Topic varies from term to term. This course is a study of Behavior of Algorithms and covers an area of current interest in theoretical computer science. The topics vary from term to term. During this term, we discuss rigorous approaches to explaining the typical performance of algorithms with a focus on the following approaches: smoothed analysis, condition numbers/parametric analysis, and subclassing inputs.

Subject:
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Spielman, Daniel
Date Added:
01/01/2002
Bioinformatics and Proteomics, January (IAP) 2005
Conditional Remix & Share Permitted
CC BY-NC-SA
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This interdisciplinary course provides a hands-on approach to students in the topics of bioinformatics and proteomics. Lectures and labs cover sequence analysis, microarray expression analysis, Bayesian methods, control theory, scale-free networks, and biotechnology applications. Designed for those with a computational and/or engineering background, it will include current real-world examples, actual implementations, and engineering design issues. Where applicable, engineering issues from signal processing, network theory, machine learning, robotics and other domains will be expounded upon.

Subject:
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Gil, Alterovitz
Date Added:
01/01/2005
Blank Regional Computer Science Needs Assessment
Unrestricted Use
CC BY
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0.0 stars

PDF version of a customizable computer science needs assessment that can be used to gather data from one or more districts.
The live Google Form version can be found here: https://docs.google.com/forms/d/e/1FAIpQLSfdSe7LQLNt5L4LykzgWb0PNwjWfAo7CLs82kUhPSeDGLPj3Q/viewform
Please contact CESA 11 if you would like an editable Google Form version.

Subject:
Computer Science
Education
Material Type:
Assessment
Author:
CESA 11
Date Added:
06/17/2022
Blender 3D: Noob to Pro
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CC BY-SA
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Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.

Subject:
Career and Technical Education
Computer Science
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
10/10/2017
Blender Unit
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Do you or your students want to make 3D movies like Pixar's Toy Story? This two period to a two-week unit is perfect for students or classrooms that want to learn about the basics of 3D animation using Blender, without the need to invest any money. I use this unit as a two-block period (about 180 minutes total). Some students continue making activities even after the formal lessons are complete.

This used as a unit in Intro to Programming (renamed-- Exploring Computer Science) but would fit well into a game design course as well.

Subject:
Computer Science
Material Type:
Lesson
Lesson Plan
Date Added:
04/21/2019
Brain is a Computer
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Educational Use
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Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and how it parallels that of a computer. Students are also introduced to the "stimulus-sensor-coordinator-effector-response" framework for understanding human and robot actions.

Subject:
Career and Technical Education
Computer Science
Technology and Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program, Computational Neurobiology Center,
Sachin Nair, Charlie Franklin, Satish Nair
Date Added:
09/18/2014
Brilliant-Math and science done right
Conditional Remix & Share Permitted
CC BY-NC
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Learn through interactive problem solving – proven to be more effective than lectures. Enjoy interactive explorations written by award-winning teachers, researchers, and professionals. Brilliant guides you through an interactive exploration of concepts and principles, and helps you build your quantitative intuition. Learn frameworks for thinking and solving challenging problems, instead of memorizing formulas.

Subject:
Computer Science
Mathematics
Physical Science
Material Type:
Activity/Lab
Interactive
Module
Author:
© Brilliant 2018
Date Added:
12/12/2018
Build Your Own Arduino Light Sculpture! Part 1
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Educational Use
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Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.

Subject:
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
SparkFun Education
Date Added:
10/13/2017
Build Your Own Arduino Light Sculpture! Part 2
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Educational Use
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In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
SparkFun Education
Date Added:
10/13/2017
Building Programming Experience: A Lead-In to 6.001, January (IAP) 2005
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course will serve as a two-week aggressively gentle introduction to programming for those students who lack background in the field. Specifically targeted at students with little or no programming experience, the course seeks to reach students who intend to take 6.001 in the Spring Term and feel they would struggle because they lack the necessary background. The main focus of the subject will be acquiring programming experience: instruction in programming fundamentals coupled with lots of practice problems. Lots of programming required, but lots of support provided.

Subject:
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Vandiver, Benjamin
Date Added:
01/01/2005
A Byte of Python
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CC BY-SA
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"A Byte of Python" is a free book on programming using the Python language. It serves as a tutorial or guide to the Python language for a beginner audience. If all you know about computers is how to save text files, then this is the book for you. There are many translations of the book available in different human languages.

Subject:
Computer Science
Material Type:
Textbook
Author:
Swaroop C.H.
Date Added:
10/10/2017
C# Programming
Conditional Remix & Share Permitted
CC BY-SA
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0.0 stars

Although C# is derived from the C programming language, it introduces some unique and powerful features, such as delegates (which can be viewed as type-safe function pointers) and lambda expressions which introduce elements of functional programming languages, as well as a simpler single class inheritance model (than C++) and, for those of you with experience in "C-like" languages, a very familiar syntax that may help beginners become proficient faster than its predecessors. Similar to Java, it is object-oriented, comes with an extensive class library, and supports exception handling, multiple types of polymorphism, and separation of interfaces from implementations. Those features, combined with its powerful development tools, multi-platform support, and generics, make C# a good choice for many types of software development projects: rapid application development projects, projects implemented by individuals or large or small teams, Internet applications, and projects with strict reliability requirements. Testing frameworks such as NUnit make C# amenable to test-driven development and thus a good language for use with Extreme Programming (XP). Its strong typing helps to prevent many programming errors that are common in weakly typed languages.

Subject:
Computer Science
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
10/10/2017
C Programming
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CC BY-SA
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0.0 stars

C is the most commonly used programming language for writing operating systems. The first operating system written in C is Unix. Later operating systems like GNU/Linux were all written in C. Not only is C the language of operating systems, it is the precursor and inspiration for almost all of the most popular high-level languages available today. In fact, Perl, PHP, Python and Ruby are all written in C. By way of analogy, let's say that you were going to be learning Spanish, Italian, French, or Portuguese. Do you think knowing Latin would be helpful? Just as Latin was the basis of all of those languages, knowing C will enable you to understand and appreciate an entire family of programming languages built upon the traditions of C. Knowledge of C enables freedom.

Subject:
Computer Science
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
10/10/2017