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  • WI.CS.CS2.a.1.e - Identify, using accurate terminology, simple hardware and software pro...
  • WI.CS.CS2.a.1.e - Identify, using accurate terminology, simple hardware and software pro...
Canada Learning Code
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CC BY
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These lesson plans are available for a variety of grade levels and subject areas. Plans are modular and contain both UnPlugged Activities and hands-on code-alongs that promote and reinforce computational thinking.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Canada Learning Code
Date Added:
03/17/2023
Code For Fun
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CC BY
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Code For Fun assembles, creates, reuses curricula, to provide educators with content they can use, and adjust based on their audience. Their lessons cover all the standards in the CS K-12 Framework and California K-12 Computer Science Standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Code for Fun
Date Added:
03/17/2023
Girls in Computer Science Lessons
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CC BY
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These 20 Broad General Education lesson plans focus on the creative and collaborative aspects of computational thinking, programming and coding, building girls confidence and resilience by embedding these concepts through interdisciplinary learning into Literacy & English, health and wellbeing, mathematics, sciences, art & design, music, social subjects and physical education.

The resource packs comprise of lesson plans, PowerPoint presentations, video tutorials and website recommendations and provide a wealth of engaging and inspiring learning experiences for teachers to use with their class over a period of a week, a term or over the academic year.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Education Scotland
Date Added:
03/17/2023
Teach Computing Curriculum
Unrestricted Use
CC BY
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The Teach Computing Curriculum is broken down into 4 key stages: Ages 5-7, Ages 7-11, Ages 11-14, and Ages 14-16.

Curriculum Information:
- Resources include lesson plans, slides, activity sheets, homework, and assessments
- Each key stage has a teacher guide and curriculum map to help you get started
- Built around an innovative progression framework where computing content has been organized into interconnected networks we call learning graphs
- Created by subject experts, using the latest pedagogical research and teacher feedback
All of the content is free for you to use, and in formats that make it easy for you to adapt it to meet the needs of your learners

Subject:
Computer Science
Material Type:
Activity/Lab
Assessment
Curriculum Map
Full Course
Homework/Assignment
Learning Task
Lesson Plan
Teaching/Learning Strategy
Author:
Teach Computing
Date Added:
03/17/2023
Using Debugging with Wonder Workshop's Dash Robot
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson will be used in conjunction with Code.org's Course 1 Curriculum - https://studio.code.org/s/course1. For the class period after completing Lesson 5 - Maze: Debugging, students will use Wonder Workshop's Dash robots in groups to create and debug their Dash robot from one place to another in a preassigned part of the classroom using the Blockly app on their iPads.

Subject:
Education
Material Type:
Lesson
Date Added:
11/14/2019