In “The Biotech Game of Life,” which is similar to the Game …
In “The Biotech Game of Life,” which is similar to the Game of Life, each player is a scientist attempting to successfully bring his or her biotechnology product to the market. During the game, players will face many obstacles before obtaining a successful product and the first one to accomplish this wins. Below are the instructions, which provides more details on the game, and links to the game board and play money (pdf files). Note, that like the real thing, it is quite challenging to finish the game.To add more content to this activity, you can have students conduct reserach on their assigned ¨idea¨ from the beginning of the game. I have them conduct the research and share out with their classmates about their topic BEFORE we start to play the game. Additionally, at the end of the game, you can have them conduct research on regulations and trials currently impacting the biotechnology industry.
Join Scripps Institution of OceanographyŐs Robert Pinkel as he provides a window …
Join Scripps Institution of OceanographyŐs Robert Pinkel as he provides a window into the cold world of Arctic oceanography and illustrates how the interplay between sea ice and ocean circulation impacts Earth's climate. (51 minutes)
Students carry out independent experimental study under the direction of a member …
Students carry out independent experimental study under the direction of a member of the Biology Department faculty. Subject allows students with a strong interest in independent research to fulfill the project laboratory requirement for the Biology Department Program in the context of a research laboratory at MIT. Written and oral presentation of the research results is required. The permission of the faculty supervisor and the Biology Undergraduate Office must be obtained in advance. Instruction and practice in written and oral communication provided.
Scientific research and design is traditionally made to be published in books …
Scientific research and design is traditionally made to be published in books or magazines by use of text and images. The arrival of digital media and internet changed this dramatically and allowed new possibilities and far better accessibility of this work. Be this as it may, it is still paramount that the accuracy and completeness of published scientific work is maintained. This course will focus on this integrated concept, the learning of how to successfully make and publish your own website. In 6 lectures the several aspects of traditional scientific research will be treated by using the contemporary media. The course has the following study goals, that correspond with the given assignments and lectures: publishing own study and design work; making your work retrievable for others by use of key words; making use of digital media to describe own work; describing and evaluating of own work; making a bibliography and iconography; intrepretenting an image as a scientific document;describing in key words; compare images scientifically; deducting design types from image comparison; deducting design concepts from image comparison; deducting design models from image comparison; deducting design programs from image comparison; integrating different design concepts and becoming acquainted with research methods; defining an object of research, problem field, target field, design tools, own competence and context of research; formulating a site, context factors, motivation, design program, contribution, intended results and planning; justifying, referring and concluding of own work; giving and receiving professional critique.
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