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Biotech Game of Life- Research Trials Game
Conditional Remix & Share Permitted
CC BY-NC
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In “The Biotech Game of Life,” which is similar to the Game of Life, each player is a scientist attempting to successfully bring his or her biotechnology product to the market. During the game, players will face many obstacles before obtaining a successful product and the first one to accomplish this wins. Below are the instructions, which provides more details on the game, and links to the game board and play money (pdf files). Note, that like the real thing, it is quite challenging to finish the game.To add more content to this activity, you can have students conduct reserach on their assigned ¨idea¨ from the beginning of the game.  I have them conduct the research and share out with their classmates about their topic BEFORE we start to play the game.  Additionally, at the end of the game, you can have them conduct research on regulations and trials currently impacting the biotechnology industry.  

Subject:
Agriculture, Food and Natural Resources
Material Type:
Lesson Plan
Author:
Amanda Levzow Seichter
Date Added:
06/28/2018
Design Step 2: Research the Problem
Read the Fine Print
Educational Use
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Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)

Subject:
Art and Design
Career and Technical Education
Fine Arts
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Denise W. Carlson
Integrated Teaching and Learning Program,
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Future Flights!
Read the Fine Print
Educational Use
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This lesson is an exciting conclusion to the airplanes unit that encourages students to think creatively. After a review of the concepts learned, students will design their own flying machine based on their knowledge of the forces involved in flight, the properties of available materials, and the ways in which their flying machine could benefit society. Students will also learn how the brainstorming process helps in creative thinking and inventing and that scientists and engineers use this technique to come up with new products or modify and improve exiting products.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Alex Conner
Geoffrey Hill
Integrated Teaching and Learning Program,
Janet Yowell
Malinda Schaefer Zarske
Tom Rutkowski
Date Added:
09/18/2014
The Invention of the Telephone
Unrestricted Use
CC BY
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This collection uses primary sources to explore the invention of the telephone. Digital Public Library of America Primary Source Sets are designed to help students develop their critical thinking skills and draw diverse material from libraries, archives, and museums across the United States. Each set includes an overview, ten to fifteen primary sources, links to related resources, and a teaching guide. These sets were created and reviewed by the teachers on the DPLA's Education Advisory Committee.

Subject:
Social Studies
U.S. History
Material Type:
Primary Source
Provider:
Digital Public Library of America
Provider Set:
Primary Source Sets
Author:
Franky Abbott
Date Added:
04/11/2016
Patents, Copyrights, and the Law of Intellectual Property, Spring 2013
Conditional Remix & Share Permitted
CC BY-NC-SA
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Introductory examination of the US law of intellectual property, with emphasis on patents and copyrights, and a brief look at trademarks and trade secrets. Comparisons made with regard to what can and cannot be protected, what rights the owner does and does not obtain, and how these rights come into being. Issues relating particularly to new information technologies highlighted. Assignments include case and statutory readings, written preparatory exercises, and student case presentations.

Subject:
Business and Information Technology
Career and Technical Education
Social Studies
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Meldman, Jeffrey
Date Added:
01/01/2013