This resource includes a document with various relevant links to help libraries …
This resource includes a document with various relevant links to help libraries and other educators begin to develop board game collections and programs for their users. This document was created by the Brown County Library in Wisconsin, and was shared with permission by Katie Boettcher, Library Staff. The resource also includes presentation slides from a presentation offered by Brown County Library Staff at the Wisconsin Library Association 2022 annual conference.Library staff that are interested in learning more about how to integrate board games into library collections and programming will find plenty of useful links and resources here! Big thanks to the Katie Boettcher and the Brown County Library Staff for sharing these.
This is a Dungeons and Dragons module meant to introduce new dungeon …
This is a Dungeons and Dragons module meant to introduce new dungeon masters and players to the game. The module runs about 2-2.5 hours and accommodates a group of 3-8 players. This module does require the Dungeons and Dragons Player's Handbook to play.The game is formatted like an escape room to introduce players and the DM to the basic mechanics in a condensed amount of time. In the attached folder there are the module pdf, printout maps, props and premade character sheets to make it easy as possible to sit down and start playing. The setting is also open ended regarding the world and lore, so it makes a good introductory game to larger campaign or to insert to an existing one.
Tabletop role-playing games (TTRPGs) – Dungeons & Dragons being the most popular …
Tabletop role-playing games (TTRPGs) – Dungeons & Dragons being the most popular example - can positively impact the multiple facets of students’ lives: academics, durable skills, social-emotional learning. In Part One of our two part series, let's quest together as we encounter how research supports using TTRPGs in education, explore stories of teachers using TTRPGs in their classrooms, and discover ideas and ways that librarians and the library can play a critical role in making such transformative game-based learning a success.
Before the webinar begins, please complete Slides 3-5 of the “Character Sheet Reflection Tool” (i.e. “Before the Quest”). We will complete the second half (“At the End of the Quest”) of the Reflection Tool at the end of the webinar.
Webinar Date & Time: Wednesday May 8, 2024 at 3:30 PM EDT
Presenter: Adam Watson email: awatson@ovec.org Kentucky Educators for Role Playing Games website: kyedrpg.com social media: @watsonedtech and @kyedrpg (#kyedrpg)
Adam Watson has been a Kentucky educator since 2005, starting out as a high school English teacher and became National Board Certified in 2013. In 2014, he was hired at Shelby County Public Schools to be its district Digital Learning Coordinator, where he was a leader in several initiatives, including a 1:1 Chromebook implementation and the launch of Shelby's Profile of a Graduate. In his role at Shelby, Adam also was the lead liaison for the district’s librarians. In 2022, he joined the Ohio Valley Educational Cooperative (OVEC) as a Deeper Learning Design Specialist. Adam is a frequent presenter, PD facilitator, and published writer on innovative education, particularly on the topics of edtech and game-based learning. In 2019, KySTE (the state chapter of the International Society for Technology in Education) named him the Outstanding Leader of the Year. For more on Adam’s educational journey, please visit adamwatson.org.
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