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ASCD Common Core State Standards for English Language Arts and Literacy: Shifts and Instructional Implications
Read the Fine Print
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During this session, participants will learn about the overarching priorities of the Common Core State Standards for English language arts and literacy. Alberti will discuss the major instructional shifts required by the standards, including the evidence behind the shifts. These same shifts will be represented in both consortia assessments. Additionally, Alberti will present a few recommendations regarding how to introduce changes in a thoughtful, concrete way to prepare both teachers and students for full implementation of the standards.

Subject:
Fine Arts
Material Type:
Lecture
Teaching/Learning Strategy
Provider:
ASCD
Provider Set:
Common Core Reference Collection
Author:
Sandra Alberti
Date Added:
05/02/2012
Information Literacy in the Wild
Only Sharing Permitted
CC BY-NC-ND
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In this text, you will see information literacy examined from the perspective of students in the School of Education and the School of Information at the University of Michigan. The diversity of these perspectives contribute to new understandings and realizations as their divergent backgrounds, experiences, aspirations, and influences, both in libraries and 'in the wild', are examined in common. Their findings lend a fresh perspective to the existing body of literature on information literacy.

Subject:
Education
Material Type:
Reading
Teaching/Learning Strategy
Provider:
University of Michigan
Author:
Individual Authors
Date Added:
12/19/2011
Instructional Design and Open Educational Resources
Unrestricted Use
CC BY
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Suppose you’re designing an online course. How might you use Open Educational Resources (OER)? Let’s take a quick look at a common model for instructional design – the ADDIE model. (There are many others but this one is very common and useful for our discussion.)

Subject:
Education
Material Type:
Reading
Provider:
U.C. Irvine
Provider Set:
U.C. Irvine OpenCourseWare
Author:
Stefano M. Stefan
Date Added:
10/12/2015
Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age (By Chris Baker, 2014)
Only Sharing Permitted
CC BY-NC-ND
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This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Subject:
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Theatre
Material Type:
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
08/14/2023