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  • algebraic-reasoning
Generating Polynomials from Patterns
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CC BY-NC-ND
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In this lesson students make connections between representations, clear parentheses, simplify, factorize, and use the arithmetic of polynomials in a purposive context.

Subject:
Mathematics
Material Type:
Formative Assessment
Lesson Plan
Self Assessment
Provider:
The Mathematics Assessment Resource Service
Date Added:
12/15/2016
Get the Math in Videogames
Restricted Use
Copyright Restricted
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Students are presented with a real-world application of where mathematics is used in video game design.  In the task, students are asked to solve a challenge using the corrdinate plane, slope, equations, and x- and y- axes.

Subject:
Mathematics
Material Type:
Diagram/Illustration
Formative Assessment
Game
Interactive
Learning Task
Simulation
Provider:
WNET Education
Date Added:
10/06/2015
Grade 3 Solve Me Mobiles Routine Quarter 2
Conditional Remix & Share Permitted
CC BY-NC
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This google slide show will be used by third grade teachers with their students as a numeracy routine. Students should be given time to notice and wonder about each slide. Students then use algebraic reasoning to discuss what each shape in the mobile is "worth".

Subject:
Mathematics
Material Type:
Activity/Lab
Date Added:
12/18/2018
Math in Basketball
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Using video segments and web interactives from Get the Math, students engage in an exploration of mathematics, specifically reasoning and sense making, to solve real world problems. In this lesson, students focus on understanding the Big Ideas of Algebra: patterns, relationships, equivalence, and linearity; learn to use a variety of representations, including modeling with variables; build connections between numeric and algebraic expressions; and use what they have learned previously about number and operations, measurement, proportionality, and discrete mathematics as applications of algebra. Methodology includes guided instruction, student-partner investigations, and communication of problem-solving strategies and solutions. In the Introductory Activity, students view a video segment in which they learn how Elton Brand, an accomplished basketball player, uses math in his work and are presented with a mathematical basketball challenge. In Learning Activity 1, students solve the challenge that Elton posed in the video, which involves using algebraic concepts and reasoning to figure out the maximum height the basketball reaches on its way into the basket by using three key variables and Elton Brand's stats. As students solve the problem, they have an opportunity to use an online simulation to find a solution. Students summarize how they solved the problem, followed by a viewing of the strategies and solutions used by the Get the Math teams. In Learning Activity 2, students try to solve additional interactive basketball (projectile motion) challenges. In the Culminating Activity, students reflect upon and discuss their strategies and talk about the ways in which algebra can be applied in the world of sports and beyond.

Subject:
Career and Technical Education
Health Science
Mathematics
Material Type:
Assessment Item
Game
Interactive
Lesson Plan
Provider:
Next Generation Learning Challenges
Date Added:
10/06/2015