This activity needs large linoleum, carpet and tar or asphalt space to …
This activity needs large linoleum, carpet and tar or asphalt space to race student constructed balloon powered cars. Students will learn that speed, velocity, and changes in velocity are the result of the action of forces on objects
This introduction to motion activity has students exploring speed and acceleration using …
This introduction to motion activity has students exploring speed and acceleration using a wheeled office chair and rope to pull a student a given distance and record the time. The results are graphed and different outcomes are predicted when variables are changed.
In this activity students will learn to calculate the speed and acceleration …
In this activity students will learn to calculate the speed and acceleration of an object using tornado tubes and determine if mass affects the speed of the object.
Keyboarding Olympics is a cumulative activity for a keyboarding class that consists …
Keyboarding Olympics is a cumulative activity for a keyboarding class that consists of a variety of "events" comprised of keyboarding games, all created by Laura Schoenike, Menomonee Falls High School. This activity is best used in a 90-minute period (or two 45-minute periods) once students have learned all of the keys. Students are split into teams of "countries" and complete in 4 events: Wheel of Fortune (identifying letters by striking finger), Dinosaur Names (typing accuracy and speed), Human Tic-Tac-Toe (knowledge of keying technique), and Movie Songs (typing accuracy and speed).
Students explore methods employing simple machines likely used in ancient pyramid building, …
Students explore methods employing simple machines likely used in ancient pyramid building, as well as common modern-day material transportation. They learn about the wheel and axle as a means to transport materials from rock quarry to construction site. They also learn about different types and uses of a lever for purposes of transport. In an open-ended design activity, students choose from everyday materials to engineer a small-scale cart and lever system to convey pyramid-building materials.
Students explore the physics utilized by engineers in designing today's roller coasters, …
Students explore the physics utilized by engineers in designing today's roller coasters, including potential and kinetic energy, friction, and gravity. First, students learn that all true roller coasters are completely driven by the force of gravity and that the conversion between potential and kinetic energy is essential to all roller coasters. Second, they also consider the role of friction in slowing down cars in roller coasters. Finally, they examine the acceleration of roller coaster cars as they travel around the track. During the associated activity, the students design, build, and analyze a roller coaster for marbles out of foam tubing.
Studies how randomization can be used to make algorithms simpler and more …
Studies how randomization can be used to make algorithms simpler and more efficient via random sampling, random selection of witnesses, symmetry breaking, and Markov chains. Models of randomized computation. Data structures: hash tables, and skip lists. Graph algorithms: minimum spanning trees, shortest paths, and minimum cuts. Geometric algorithms: convex hulls, linear programming in fixed or arbitrary dimension. Approximate counting; parallel algorithms; online algorithms; derandomization techniques; and tools for probabilistic analysis of algorithms.
Students conduct an experiment to determine the relationship between the speed of …
Students conduct an experiment to determine the relationship between the speed of a wooden toy car at the bottom of an incline and the height at which it is released. They observe how the photogate-based speedometer instrument "clocks" the average speed of an object (the train). They gather data and create graphs plotting the measured speed against start height. After the experiment, as an optional extension activity, students design brakes to moderate the speed of the cart at the bottom of the hill to within a specified speed range.
Students use their understanding of projectile physics and fluid dynamics to find …
Students use their understanding of projectile physics and fluid dynamics to find the water pressure in water guns. By measuring the range of the water jets, they are able to calculate the theoretical pressure. Students create graphs to analyze how the predicted pressure relates to the number of times they pump the water gun before shooting.
Core Lessons From polygons to percentages, CORE lessons explore the principals of …
Core Lessons From polygons to percentages, CORE lessons explore the principals of math and science through programming. SPRK begins with MacroLab - a visual programming app. After completing five MacroLab lessons, students will be ready for advanced lessons in OrbBasic - a powerful app for text-based programming. These lessons align with the national Common Core Curriculum for 3rd, 4th and 5th grade. Each lesson has a step-by-step teacher guide, student guide and worksheet.
Students see how different levels of surface tension affect water's ability to …
Students see how different levels of surface tension affect water's ability to move. Teams "race" water droplets down tracks made of different materials, making measurements, collecting data, making calculations, graphing results and comparing to their predictions and the properties of each surface, determining which surface exhibits the highest (or lowest) level of surface tension with water. They apply their results to make engineering recommendations for real-world applications.
Students learn about wind as a source of renewable energy and explore …
Students learn about wind as a source of renewable energy and explore the advantages and disadvantages wind turbines and wind farms. They also learn about the effectiveness of wind turbines in varying weather conditions and how engineers work to create wind power that is cheaper, more reliable and safer for wildlife.
Students strengthen their communicate skills about measurements by learning the meaning of …
Students strengthen their communicate skills about measurements by learning the meaning of base units and derived units, including speed one of the most common derived units (distance/time). Working in groups, students measure the time for LEGO MINDSTORMS(TM) NXT robots to move a certain distance. The robots are started and stopped via touch sensors and programmed to display the distance traveled. Using their collected data, students complete a worksheet to calculate the robots' (mean/average) speeds at given motor powers.
Students are introduced to the concepts of torque, power, friction and gear …
Students are introduced to the concepts of torque, power, friction and gear ratios. Teams modify two robotic LEGO® MINDSTORMS® vehicles by changing their gear ratios, wheel sizes, weight and engine power, while staying within a limit of points to spend on modifications. The robots face each other on a track with a string attaching one to the other. The winning robot, the one with the best adjustments, pulls the other across the line.
Students study the physical properties of different fluids and investigate the relationship …
Students study the physical properties of different fluids and investigate the relationship between the viscosities of liquid and how fast they flow through a confined area. Student groups conduct a brief experiment in which they quantify the flow rate to understand how it relates to a fluid's viscosity and ultimately chemical composition. They explore these properties in milk and cream, which are common fluids whose properties (and even taste!) differ based on fat content. They examine control samples and unknown samples, which they must identify based on how fast they flow. To identify the unknowns requires an understanding of the concept of viscosity. For example, heavy cream flows at a slower rate than skim milk. Ultimately, students gain an understanding of the concept of viscosity and its effect on flow rate.
Students are introduced to an important engineering element the gear. Different types …
Students are introduced to an important engineering element the gear. Different types of gears are used in many engineering devices, including wind-up toys, bicycles, cars and non-digital clocks. Students learn about various types of gears and how they work in machines. They handle and combine LEGO spur gears as an exercise in gear ratios. They see how gears and different gear train arrangements are used to change the speed, torque and direction of a power source. This prepares them to apply this knowledge in four associated activities in order to create successful solutions to design challenges that use LEGO MINDSTORMS(TM) NXT robots. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
Students are introduced to the concepts of force, inertia and Newton's first …
Students are introduced to the concepts of force, inertia and Newton's first law of motion: objects at rest stay at rest and objects in motion stay in motion unless acted upon by an unbalanced force. Examples of contact and non-contact types of forces are provided, specifically applied, spring, drag, frictional forces, and magnetic, electric, gravitational forces. Students learn the difference between speed, velocity and acceleration, and come to see that the change in motion (or acceleration) of an object is caused by unbalanced forces. They also learn that engineers consider and take advantage of these forces and laws of motion in their designs. Through a PowerPoint® presentation and some simple teacher demonstrations these fundamental science concepts are explained and illustrated. This lesson is the first in a series of three lessons that are intended to be taught as a unit.
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