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English Renaissance Drama: Theatre and Society in the Age of Shakespeare, Fall 2003
Conditional Remix & Share Permitted
CC BY-NC-SA
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Intensive study of an important topic or period in drama. Close analysis of major plays, enriched by critical readings and attention to historical and theatrical contexts. Instruction and practice in oral and written communication. Topic for Fall: Renaissance Drama.

Subject:
Fine Arts
Theatre
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Raman, Shankar
Date Added:
01/01/2003
The Golden Age of Broadway
Unrestricted Use
CC BY
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This collection uses primary sources to explore the golden age of musical theatre on Broadway. Digital Public Library of America Primary Source Sets are designed to help students develop their critical thinking skills and draw diverse material from libraries, archives, and museums across the United States. Each set includes an overview, ten to fifteen primary sources, links to related resources, and a teaching guide. These sets were created and reviewed by the teachers on the DPLA's Education Advisory Committee.

Subject:
Fine Arts
Performing and Visual Arts
Material Type:
Primary Source
Provider:
Digital Public Library of America
Provider Set:
Primary Source Sets
Author:
Albert Robertson
Date Added:
01/20/2016
Technical Design: Scenery, Mechanisms, and Special Effects, Spring 2004
Conditional Remix & Share Permitted
CC BY-NC-SA
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Looks at special structural and artistic challenges of theatrical scenery, effects, and construction needs. Explores the technical design process from initial meetings to realization on stage. Emphasizes safety, budgeting, and problem solving. Work includes actual production assignments and paper design projects. Final project required to explore each student's specific interests.

Subject:
Fine Arts
Theatre
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Katz, Michael
Date Added:
01/01/2004
Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age (By Chris Baker, 2014)
Only Sharing Permitted
CC BY-NC-ND
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This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Subject:
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Theatre
Material Type:
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
08/14/2023