The Geospatial Revolution is going 3D. Immersive technologies such as Oculus Rift, Samsung GearVR, HTC Vive, are revolutionizing how places and data are viewed and analyzed. Instead of interacting with data on a 2D desktop screen, researchers and decision makers can immerse themselves in virtual environments where geospatial data are represented in intuitive, immersive, and flexible ways. VR and 3D modeling are going hand in hand; with the ready availability of massive amounts of environmental data (e.g., LiDAR) and efficient 3D modeling technologies (e.g., SketchUp, CityEngine), realistic immersive scenarios are easier to create than ever before. We are witnessing a paradigm shift which enables new methods of environmental decision making from urban planning to climate change. The combination of iVR and automated 3D modeling enables models of real-world places to be integrated within data visualization workbenches. This course will provide students with an overview of current developments, details different workflows that are available, and provides hands-on experiences with 3D modeling and VR technologies.
Video 1: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Start by launching SketchUp, choosing a template, knowing toolsets, and navigating within your model.
Video 2: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Follow along and modeling a simple dog house, applying materials, and importing components.
Video 3: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Continue modeling a simple dog house, applying materials, and importing components.
Getting started with SketchUp Pro. 1st video from SketchUp.
Video covers using basic drawing tool, push/pull tool, navigation, and using scroll mouse.
You can 3D a simple house after learning these basic tools.
SketchUp tutorial where you create a more detailed house with some drawing tips and the Follow Me and Offset tools.
Part 3, which focuses on an interior space. You will use the Tape Measure tool to create reference edges, learn more about the Offset and Push/Pull tools, copy objects and finally paint surfaces and bring in additional models from the 3D Warehouse.
Part 4: We create a hallway table to emphasize the use of groups and components in SketchUp. We'll copy and mirror parts of the table and create detail and accuracy.
Odds are good you know about the Arc tool. You may even know that there are four different versions of the Arc tool... But did you know that there is a difference between single and double clicking to complete an arc? Did you know that the Arc cursor tells you what step of drawing an arc you are on?
We've all been there... You have to create a dodecahedron, from scratch, but your math skills are utterly appalling... What ever can you do?
Have you ever seen one of those cool looking exploded views of a piece of furniture or model of something? Did you know you can make one of those in just a few minutes in SketchUp? Check out how to use a 1" cube to make your own exploded model!
If you are not careful, using Follow Me to extrude a shape can cause less than ideal results. Check out this Skill Builder to see how to use Arc and Follow Me to make perfect Pipe elbows... Because, we all want perfect elbows, right?