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Twelfth Night Act 2 Sc 4
Read the Fine Print
Educational Use
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In this video from Penn State's School of Theatre production of Twelfth Night, Feste sings a song for the Duke and Viola (Cesario, and the two discuss the way men and women approach love.

Subject:
Fine Arts
Theatre
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
Teachers' Domain
Date Added:
11/03/2017
Twelfth Night Act 2 Sc 5
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Educational Use
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In this video from Penn State's School of Theatre production of Twelfth Night, Maria drops a love letter supposedly written by Olivia to Malvolio in his way. Malvolio reads it and resolves to change his behavior to secure Olivia's affections.

Subject:
Fine Arts
Theatre
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
Teachers' Domain
Date Added:
11/03/2017
Twelfth Night Act 3 Sc 1
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Educational Use
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In this video from Penn State's School of Theatre production of Twelfth Night, Olivia confesses her love to Viola (Cesario), but Cesario refuses her advances. Desperate, Olivia asks Cesario to come again saying that she will grow to love Orsino.

Subject:
Fine Arts
Theatre
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
Teachers' Domain
Date Added:
11/03/2017
Twelfth Night Act 5
Read the Fine Print
Educational Use
Rating
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In this video from Penn State's School of Theatre production of Twelfth Night, Olivia realizes she has married Sebastian and Viola (Cesario) reveals to Orsino that she is a woman. Malvolio is freed from captivity and Sir Toby and Maria are married.

Subject:
Fine Arts
Theatre
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
Teachers' Domain
Date Added:
11/03/2017
Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age (By Chris Baker, 2014)
Only Sharing Permitted
CC BY-NC-ND
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This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Subject:
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Theatre
Material Type:
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
08/14/2023