All resources in Wisconsin Games + Learning + Libraries Cohort

BoardGameGeek

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What is BoardGameGeek? - BoardGameGeek is an online resource and community that aims to be the definitive source for board game and card game content. The site is updated on a real-time basis by its large and still growing user base — more than two million registered users! — making the Geek the largest and most up-to-date place to get gaming information! You can become a registered member of BGG for free, although we welcome your contributions to the site in the form of ratings, reviews, and thoughts on games to the existing database! BGG features reviews, ratings, images, play-aids, translations, and session reports from board game geeks around the world, as well as live discussion forums. In addition, every day nearly a hundred game trades pass through the hands of registered members, as well as transactions in the Geek Market. If you are new to the site and are wondering where to begin, you might start with the Guide to BoardGameGeek. What kind of games are here? - Here you'll find many types of board games, including thousands you've probably never seen in a store! We cover not only board games but also dice games, card games, tile-laying games, and games of dexterity. We have abstracts, economic games, dungeon crawls, city building, diplomacy and negotiation, trading, puzzle games, strategy games, party games, war games, and many more. We run the gamut from the light and whimsical Carcassonne to the serious and heavy empire-building of Twilight Imperium: Fourth Edition. Well-known games like Monopoly exist in the database as well, although you'll find almost all users prefer modern games that exhibit advancements in game play and component quality since Monopoly was first published. For game suggestions, especially if you are buying a game for someone else, check out our 2019 Board Game Gift Guide. This looks interesting, but where can I find these games? - Many of these games are sold by other BGG users here in our Geek Market. Games that are in print may also be available from your local independent game store, which should be happy to special order titles for you. If you can't find the games there, you might try an online game retailer, which is often the only way to obtain imported games. Although you may never have seen or even heard of many of these games, you will find that they are surprisingly easy to obtain. How can I find opponents for these games? - Start by reaching out to your friends or family — you have the makings of a great gaming group among people you already know! But there are also many ways to meet new people for playing these games. You might be lucky and have a game store that features board game nights, and you may even find the local nexus of board gamers in your community. Meeting up for game nights is an excellent way to try out many games. You might also find a local group in the Game Groups section of our Forum, or use our Forum to try to find people in your area. Our members are always looking for new players, and generally enjoy introducing people to these games. BoardGameGeek even facilitates finding individual gamers in your area by the Gamer Database. Why should I register? - To fully use many of the site's features, you'll need a username. BGG registration is free. To add any content to the site, you must register. After you register you can: - Add a game to the database - Contribute images to our database - Post messages on our forums

Material Type: Diagram/Illustration, Game, Interactive, Other, Reference Material, Teaching/Learning Strategy

Author: BoardGameGeek

Esports - A Good Fit for Librarians (Presentation by Shelly Napier)

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This resource is a link to slides of a presentation titled "Esports - A Good fit for Librarians", offered by Shelly Napier, District Librarian for the Slinger School District in Wisconsin, at the Wisconsin Educational Media & Technology Association (WEMTA) annual conference 2024. Shelly shared outstanding and inspirational info about her journey of going from a "total newbie" in the Esports world to developing a wildly successful and popular (officially recognized) Esports team at her school, reaching new students who hadn't necessarily found their "group" prior. To contact Shelly directly, you can email her at: shelly.napier@slingerschools.org

Material Type: Curriculum Map, Game, Interactive, Other, Teaching/Learning Strategy

Author: Shelly Napier

Wisconsin High School Esports Association

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The Wisconsin High School Esports Association governs, supports and promotes the growth of high school esports through community development, advocacy, equitable participation, and interscholastic competition to enrich the educational experience.For more information, visit: https://www.wihsea.org/

Material Type: Alternate Assessment, Diagram/Illustration, Game, Reference Material, Teaching/Learning Strategy

Author: Chris Baker

Shadow: A Day in the Life of a Video Game Designer [Women in Games]

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When Reina’s not playing games and collaborating with her friend, or building a super-computer with her dad, she’s dreaming of creating video games. After this high schooler learned how to start coding, she became curious about what goes into bringing her favorite games to life behind the scenes. In this episode of SHADOW, Reina heads to the Microsoft Turn10 Studios in Seattle, the company behind Forza Motorsport. There she spends the day job shadowing a female video game designer who shows her the ins and outs of video game development and UX design. Could this be Reina’s future? Tune in to find out.

Material Type: Other

Author: American Student Assistance

Video Game Developers

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Join Danny Rubin, founder of Rubin, and Paul Silverman and Ryan Woodland from Bethesda to learn how to pursue jobs in the video game industry. Students and teachers should also make use of the webinar worksheet at https://rubineducation.com/wp-content/uploads/2021/03/Rubin-Webinar-Worksheet-Q-and-A-about-Video-Game-Development.docx

Material Type: Other

Author: Danny Rubin

The Game Master Librarian, Part One - Webinar

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Tabletop role-playing games (TTRPGs) – Dungeons & Dragons being the most popular example - can positively impact the multiple facets of students’ lives: academics, durable skills, social-emotional learning. In Part One of our two part series, let's quest together as we encounter how research supports using TTRPGs in education, explore stories of teachers using TTRPGs in their classrooms, and discover ideas and ways that librarians and the library can play a critical role in making such transformative game-based learning a success. Before the webinar begins, please complete Slides 3-5 of the “Character Sheet Reflection Tool” (i.e. “Before the Quest”). We will complete the second half (“At the End of the Quest”) of the Reflection Tool at the end of the webinar. Webinar Date & Time: Wednesday May 8, 2024 at 3:30 PM EDT Presenter: Adam Watson email: awatson@ovec.org Kentucky Educators for Role Playing Games website: kyedrpg.com social media: @watsonedtech and @kyedrpg (#kyedrpg) Adam Watson has been a Kentucky educator since 2005, starting out as a high school English teacher and became National Board Certified in 2013. In 2014, he was hired at Shelby County Public Schools to be its district Digital Learning Coordinator, where he was a leader in several initiatives, including a 1:1 Chromebook implementation and the launch of Shelby's Profile of a Graduate. In his role at Shelby, Adam also was the lead liaison for the district’s librarians. In 2022, he joined the Ohio Valley Educational Cooperative (OVEC) as a Deeper Learning Design Specialist. Adam is a frequent presenter, PD facilitator, and published writer on innovative education, particularly on the topics of edtech and game-based learning. In 2019, KySTE (the state chapter of the International Society for Technology in Education) named him the Outstanding Leader of the Year. For more on Adam’s educational journey, please visit adamwatson.org.

Material Type: Diagram/Illustration, Game, Interactive, Module, Other, Primary Source, Reading, Reference Material, Teaching/Learning Strategy, Unit of Study

Authors: Adam Watson, ALA GameRT, Indiana State Library

Code For Fun

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Code For Fun assembles, creates, reuses curricula, to provide educators with content they can use, and adjust based on their audience. Their lessons cover all the standards in the CS K-12 Framework and California K-12 Computer Science Standards.

Material Type: Lesson Plan

Author: Code for Fun

MagiKids by Weirdcards – The Official Website of MagiKids

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Here at MagiKids, our mission is simple: TO SUPPORT THE INTELLECTUAL HEALTH OF YOUNG ADULTS WITH MAGIC: THE GATHERING We give kids access to the card game Magic: The Gathering, by giving teachers and mentors the cards and resources they need to teach the game. But why teach kids Magic: The Gathering? We believe that teaching Magic builds skills such as critical thinking, math, and reading. Magic also helps encourage socialization and engagement. At our local MagiKids groups, there’s not a phone in sight. Our Sort, Build, Play curriculum gets kids to engage with the game in a way that not only keeps them focused on the learning in that moment, but makes it more likely they will stick with it down the road. How do we accomplish this? MagiKids collects unwanted Magic cards, which we provide to teachers and mentors for free. We also supply them with deckboxes, sleeves, dice, and other accessories- anything that helps kids with taking ownership of their cards has a positive effect on their engagement. We also give teachers and mentors a number of teaching resources, from quick-reference cards for the kids, to information on our Sort, Build, Play curriculum. We have shipped kits to dozens of teachers and mentors across the US, as well as working with local organizations and the Boys and Girls Clubs in our region. We have brought Magic: The Gathering to hundreds of kids so far, and we hope to spread this opportunity to many more.

Material Type: Game, Interactive, Other, Teaching/Learning Strategy

Authors: MagiKids, Weirdcards

Earthquake!

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The earthquake game teaches how scientists learn about real earthquakes. The player must learn about S& P waves and triangulation to determine the epicenter of the earthquake that hit the cities.

Material Type: Game, Interactive, Learning Task, Simulation

Magnet Hunt

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The kids have to use magnetic waves to find all of Mr. Hart's magnets that Max and Honey hid throughout the yard. Magnetic Fields radiate from the N to the S side of a magnet in a predictable way. By changing the shape of the magnet, these fields change shape.

Material Type: Game, Interactive, Other

The Nitrogen Cycle Game

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The nitrogen cycle game helps you learn how nitrogen atoms move through various forms including soil, the atmosphere, plants and animals. Actions such as lightening, bacteria digestion, plant assimilation, plant death, animal death, herbivorism and nitrogen fixing plant bacteria move nitrogen from one form to another.

Material Type: Activity/Lab, Game, Interactive, Interim/Summative Assessment, Learning Task

The Water Cycle Game

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The water cycle game helps you learn how water molecules move through various places including rivers, the ocean, the earth’s surface, the atmosphere and clouds. Actions such as evaporation, runoff, condensation, precipitation, soil absorption and ground water expansion move water from one zone to another. Â

Material Type: Activity/Lab, Game, Interactive, Learning Task

Shelve-It Library Organization Game

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Shelver! is a game for elementary students to play and practice their library organization skills using call numbers on spine labels.  Both fiction and nonfiction options are available with three levels of difficulty.

Material Type: Activity/Lab, Assessment Item, Formative Assessment, Game, Interactive, Learning Task, Simulation

Linear Equations Game

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Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.

Material Type: Activity/Lab

Authors: AMPS GK-12 Program,, Stanislav Roslyakov

Play NewsFeed Defenders - News Literacy Game

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NewsFeed Defenders is a challenging online game that engages players with the standards of journalism, showing you how to spot a variety of methods behind the viral deception we all face today. Join a fictional social media site focused on news and information, and meet the challenge to level up from guest user to site admin. This can only be achieved by spotting dubious posts that try to sneak in through hidden ads, viral deception, and false reporting. In addition to maintaining a high-quality site, you are charged with growing traffic while keeping the posts on topic.

Material Type: Activity/Lab, Lesson Plan

Author: iCivics