All resources in Wisconsin Games + Learning + Libraries Cohort

Dungeons and Dragons Introductory One-Shot - Book of Constructs

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This is a Dungeons and Dragons module meant to introduce new dungeon masters and players to the game. The module runs about 2-2.5 hours and accommodates a group of 3-8 players. This module does require the Dungeons and Dragons Player's Handbook to play.The game is formatted like an escape room to introduce players and the DM to the basic mechanics in a condensed amount of time. In the attached folder there are the module pdf, printout maps, props and premade character sheets to make it easy as possible to sit down and start playing. The setting is also open ended regarding the world and lore, so it makes a good introductory game to larger campaign or to insert to an existing one.  

Material Type: Game

Author: Todd Gibbons

Dungeons & Dragons - Educator Resources (Wizards of the Coast)

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Dungeons & Dragons is a powerful learning tool that provides kids with numerous social, emotional, and creative benefits. We are thrilled to provide resources, news, and tips on how to engage and inspire students with Dungeons & Dragons! D&D Classroom Curriculum: Are you looking for a fun and engaging way to empower your students to become more confident, tackle challenges head-on, and learn perseverance? Download the NEW Puzzles, Mazes, and Mysteries D&D-inspired teaching kits for grades 4-6 and 6-8! D&D Afterschool Club Kit: Afternoons of Adventure Await! The D&D Afterschool Kit contains everything you need to start a D&D club at your school or library: - One (1) copy of the recently released D&D Starter Set: Dragons of Stormwreck Isle - Instructions and guidelines for club organizers - A quick demo and learn-to-play guide for Dungeon Masters - Easy-to-read character cards - A poster to help promote your club - There is no cost for qualifying organizations. If you are a representative of the following organizations, you may request a kit sent to your organization’s address: libraries, schools, community centers, or other enrichment organizations (scouting, alternative learning centers, etc.). NOTE: Our Fall ‘22/Winter ‘23 physical kits are sold out. The 2023 Afterschool Club Kit will be available in the summer. To reserve your Fall ‘23/Winter ’24 kit, please follow these instructions: - Submit a request for the kit at our customer service request portal, located here. - Click on "sign in" at the top navigation of the page. If you don't have a Wizards account, create one by clicking "register" on the Wizards account sign in page. (You will need a Wizards account to reserve a kit.) - On the customer service request portal, under "What would you like to contact us about?" select "D&D Educator Kit" if it’s not already populated. - Fill out the remainder of the form, including your organization's information. That's it! *Afterschool Club Kits are available to organizations in the United States and Canada only. Promote Your D&D Club!: - Looking for additional assets to highlight your organization’s D&D club? We’ve got you covered! Visit the digital marketing hub to find customizable posters and player resources.

Material Type: Diagram/Illustration, Game, Interactive, Other

Author: Wizards of the Coast

Starting a Board Game Collection at Your Library (Example List, by David McHugh)

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This document is a list of possible board game examples that could be purchased to be included in startup library board game collection, to be used or borrowed by library patrons. This list was generated by David McHugh as a part of his 2024 Wild Wisconsin Winter Web Conference presentation, which is recommended as a viewing to accompany using this list (https://www.youtube.com/watch?v=YpHfTPBG87Q).

Material Type: Reference Material

Author: Chris Baker

Board Games in the Library (Slides; Presentation by David McHugh, 2024)

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These slides are associated with a presentation done about integrating board games in library borrowing collections (https://www.youtube.com/watch?v=YpHfTPBG87Q) that was offered as a part of the Wild Wisconsin Winter Web Conference 2024. The presentation was given by David McHugh (Teaching Faculty Member, UW-Madison iSchool (Wisconsin).Presentation description: "Board games have never been so popular, with immense social, educational, and creative opportunities for libraries.  Join us to learn the key practical considerations for choosing games and organizing game events.  Get up to speed on the vast range of hands-on games, from cooperative problem-solvers to Dungeons & Dragons to Pokémon card tournaments.  Let the games begin!".

Material Type: Reference Material

Author: Chris Baker

Board Games in the Library [Video Webinar]; presented by David McHugh (Wild Wisconsin Winter Web Conference 2024)

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This video webinar (about integrating board game collections in libraries) was offered by David McHugh (a member of the Teaching Faculty at the University of Wisconsin-Madison iSchool; https://ischool.wisc.edu/staff/mchugh-david/) on Thursday, January 24th, 2024, as a part of the Wild Wisconsin Winter Web Conference (https://www.wildwiscwinterweb.com/) 2024. Presentation Description: "Board games have never been so popular, with immense social, educational, and creative opportunities for libraries. Join us to learn the key practical considerations for choosing games and organizing game events. Get up to speed on the vast range of hands-on games, from cooperative problem-solvers to Dungeons & Dragons to Pokémon card tournaments. Let the games begin!"

Material Type: Lecture, Reference Material, Unit of Study

Authors: David McHugh, Wild Wisconsin Winter Web Conference 2024

Managing a Board Game Collection: How Do Libraries Do It and How Can They Do It Better?

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"As an avid board game hobbyist, I love when libraries include games in their collections. Games are a source of entertainment, social joy, and intellectual challenge. What better place to showcase those things than at the library! The world of board gaming has exploded in the last few decades, and while this has infinitely improved the hobby, it has also made it much more difficult to organize. If a library wants to craft a truly great board game collection, it has to look beyond merely well-known classics such as chess and Monopoly. Consequently, as the quality of the games in the collection improve, so must the quality of the cataloging. In this project, I endeavor to showcase how libraries currently manage board games collections as well as offer a few suggestions I have for improvement. " ~Maria Becker, Instructional, Reference, & Research Support Librarian at Rincker Memorial Library. Website includes CURRENT CATALOGING PRACTICES, COLLECTION MANAGEMENT FAQS, SUGGESTIONS TO IMPROVE BOARD GAME COLLECTION MANAGEMENT, MARC CATALOGING EXAMPLES, and BIBLIOGRAPHY AND FURTHER READING.

Material Type: Other, Teaching/Learning Strategy

Author: Maria Becker

Board Game Collections & Programming Useful Links (Brown County Library)

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This resource includes a document with various relevant links to help libraries and other educators begin to develop board game collections and programs for their users. This document was created by the Brown County Library in Wisconsin, and was shared with permission by Katie Boettcher, Library Staff. The resource also includes presentation slides from a presentation offered by Brown County Library Staff at the Wisconsin Library Association 2022 annual conference.Library staff that are interested in learning more about how to integrate board games into library collections and programming will find plenty of useful links and resources here! Big thanks to the Katie Boettcher and the Brown County Library Staff for sharing these.

Material Type: Diagram/Illustration, Game, Interactive, Other, Teaching/Learning Strategy

Author: Chris Baker

Games and Gaming in Libraries (Indiana State Library)

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A series of excellent webinars and presentations about Games & Gaming in Libraries (covering a number of different subtopics -- like D&D integration in library programs, game collection development, LARPing / ARGs, playful learning science, and more) facilitated and hosted by the Indiana State Library.

Material Type: Activity/Lab, Assessment, Diagram/Illustration, Game, Interactive, Learning Task, Lecture, Other, Reference Material, Self Assessment, Simulation, Teaching/Learning Strategy

Authors: Indiana State Library, Various Presenters

Video Games – ALA Games and Gaming Round Table

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An excellent series of continuously developing resources (links, documents, readings, webinars, presentations, and more) about 'video games in libraries' -- hosted, curated, and maintained by the American Library Association Games & Gaming Round Table. These resources are the perfect way to jump start a librarians journey into integrating video games in library programs and collections.

Material Type: Activity/Lab, Assessment, Assessment Item, Curriculum Map, Diagram/Illustration, Game, Interactive, Learning Task, Lecture, Lesson, Lesson Plan, Module, Other, Primary Source, Reference Material, Self Assessment, Teaching/Learning Strategy, Unit of Study

Authors: ALA GameRT, Alec Gramm, American Library Association Games & Gaming Round Table, Jessica Spears, Joshua Newport

SLIDES: Webinar Part #1 of Video Game Collection Development (The "Why", "What", and "How" of Selection & Acquisition)

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This is a .pdf of the accompanying slides that Chris Baker, Jenna Gilles, and Jamie Hein used in their "Video Game Collections in Libraries, Pt. #1: The 'Why', 'What', and 'How' of Selection & Acquisition" webinar that was originally offered on October 30, 2024, from 11:00 AM to 12:00 noon EDT (10:00-11:00 am CST).To watch the webinar, you can visit this link on WISELearn; alternatively, you can watch it directly on YouTube.Any questions? Please contact presentation lead Chris Baker at Chris.Baker@dpi.wi.gov. Thanks for watching -- and thank you for implementing video game collections in your library spaces!

Material Type: Learning Task, Lecture Notes, Lesson, Other, Primary Source, Reading, Reference Material, Teaching/Learning Strategy, Unit of Study

Author: Chris Baker

Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age (By Chris Baker, 2014)

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This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Material Type: Teaching/Learning Strategy, Unit of Study

Author: Chris Baker

Steve Saylor - YouTube Channel (Accessibility & Video Games)

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Channel Description: "Hi, I'm Steve Saylor, I'm blind and I play Video Games! I am an accessibility advocate, consultant, content creator and the Media Editor of http://CanIPlayThat.com. I have consulted with studios such as Ubisoft, EA, PlayStation on such games as "The Last Of us Part 1 and Part 2", "Assassin's Creed Valhalla" "Forza Motorsport", and currently working on the Call of Duty Franchise. I've been featured on CNN, CBC, BBC, NPR, USA Today, VICE, IGN, Gamespot, Kinda Funny Games and Funhaus." For Video Game Accessibility or Blind Consulting, please contact me via my Business email below. Website stevesaylor.net Twitch twitch.tv/stevesaylor Twitter twitter.com/stevesaylor Instagram instagram.com/stevesaylor Threads threads.net/@stevesaylor Bluesky bsky.app/profile/stevesaylor.bsky.social

Material Type: Assessment, Game, Other, Primary Source, Reference Material

Author: Steve Saylor

Can I Play That? (Accessibility in Gaming)

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From their About Page: "Since our inception in November 2018 (Founded by Susan Banks and Courtney Craven), Can I Play that? (CIPT) has grown from a hobby site to a destination for players and developers alike that provides all forms of accessibility information on video games and the industry. Reviews, news stories, and features at CIPT exclusively report on the ever-growing presence and adoption of accessibility features within the gaming industry. Our work has been read and shared internally at studios around the world, such as Xbox, PlayStation, Ubisoft, Square Enix, and countless others, with support from Xbox and PlayStation executives, Phil Spencer and Hermen Hulst. Can I Play That? works to share stories that influence game updates, inform disabled players, educate and entertain players and developers, and provide a voice for one of the largest player bases in the industry. We have also developed professional workshops that tackle topics such as diversity, equity, and inclusion, and accessible community management. These workshops are available for studios to book, and we have already worked with Xbox, Ubisoft, Splash Damage, Square Enix, Creative Assembly, and more are to come as we expand our offerings"

Material Type: Game, Other, Reference Material, Teaching/Learning Strategy

Authors: Josh Straub, Marijn (ActiveB1t)

Introduction to Adapted Gaming (WisTech ATCouncil)

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This training provides an introduction to adapted gaming technologies and the considerations to consider when making gaming accessible for people with disabilities. Presenters include Drew Pennington who works as an assistive technologist for HOME and Jenesis Lindbo, an Independent Living Specialist with the Center for Independent Living for Western Wisconsin. Brought to you by the WisTech Assistive Technology Advisory Council for Wisconsin.

Material Type: Other, Primary Source, Reference Material, Teaching/Learning Strategy, Unit of Study

Authors: Drew Pennington, Jenesis Lindbo, WisTech ATCouncil

Gaming Readapted

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Welcome to Gaming Readapted! This website was developed as a resource for those interested in learning more about adaptive video gaming. It provides information ranging from general overviews of adaptive controllers to the nitty gritty details on how to set up specific adaptive controllers for users. It is best to start in the General section for an overview of popular adaptive controllers and information on how to pick the right controller for users. For more detailed information on ordering and setting up a specific controller, go to the Adaptive Controllers section. For information on how to connect an adaptive controller to a specific console, use the Controller Connect Tool (https://www.gamingreadapted.com/controller-connect-tool). Updates regarding adaptive gaming equipment can be found on the New Updates page (https://www.gamingreadapted.com/new-updates). Please visit our YouTube page for overviews and instructional videos for the adaptive controllers (https://www.youtube.com/@gamingreadapted). The mission of Gaming Readapted is not just to allow individuals with disabilities to play video games, but to play video games without limits.

Material Type: Diagram/Illustration, Interactive, Other, Reading, Reference Material

Author: Gaming Readapted

League of Librarian Gamers - ALA GameRT (Facebook Group)

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The League of Librarian Gamers is a closed group affiliated with the ALA Games and Gaming Round Table (GameRT). GameRT facilitates this space as a positive, progressive, and inclusive venue for library workers and game designers/publishers interested in the use of games in libraries to gather, discuss, and share resources and expertise. There is no requirement to join ALA or GameRT to utilize and join this Facebook group (please note joining this group is not the same as being an ALA GameRT member). We discuss board games, card games, RPGs, video games, tabletop games, Magic: the Gathering, miniatures, dice games, classic games, strategic games, educational games, and escape games/puzzles. We have a particular interest in how these games can be applied to the library space (academic, public, school, and special). The League of Librarian Gamers Facebook group was established in January 2014 by Joshua J. Carlson.

Material Type: Interactive, Other, Teaching/Learning Strategy

Author: ALA GameRT

Play Make Learn - Annual Conference

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The Play Make Learn Conference is a place for collaboration and discovery in the design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work.

Material Type: Assessment, Curriculum Map, Game, Interactive, Other, Primary Source, Reference Material, Self Assessment, Teaching/Learning Strategy

Author: Play Make Learn