All resources in Wisconsin Computer Science

Blank Regional Computer Science Needs Assessment

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PDF version of a customizable computer science needs assessment that can be used to gather data from one or more districts. The live Google Form version can be found here: https://docs.google.com/forms/d/e/1FAIpQLSfdSe7LQLNt5L4LykzgWb0PNwjWfAo7CLs82kUhPSeDGLPj3Q/viewform Please contact CESA 11 if you would like an editable Google Form version.

Material Type: Assessment

Author: CESA 11

CS Principles in the Classroom Teacher Self-Assessment_ Early Elementary

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The educator self-assessment can be used by districts to survey classroom teachers and specialists to see how computer science is currently being integrated into individual classrooms. The survey is organized by sections aligned to the Wisconsin CS standards, with individual response questions based on learning priorities within that standards. The results of this educator self-assessment could be used to see how and where CS standards are being taught, to address gaps in computer science instruction, and to identify areas in which educators need additional professional development. The live Google Forms version can be found here: https://docs.google.com/forms/d/e/1FAIpQLSdkCcBwHv84UK1TXi0VgWngcE1JvCDAFuYq_ttSJ_d3sDVtug/viewform Please contact CESA 11 if you would like an editable Google Form version.

Material Type: Assessment

Author: CESA 11

CS Principles in the Classroom Teacher Self-Assessment_ Intermediate

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The educator self-assessment can be used by districts to survey classroom teachers and specialists to see how computer science is currently being integrated into individual classrooms. The survey is organized by sections aligned to the Wisconsin CS standards, with individual response questions based on learning priorities within that standards. The results of this educator self-assessment could be used to see how and where CS standards are being taught, to address gaps in computer science instruction, and to identify areas in which educators need additional professional development. The live Google Forms version can be found here: https://docs.google.com/forms/d/e/1FAIpQLSefXpaJkHLhTezTOLZrIEkFNiA5Hnn9JMXm7-1G1mjtXKqVvQ/viewform Please contact CESA 11 if you would like an editable Google Form version.

Material Type: Assessment

Author: CESA 11

CS Principles in the Classroom Teacher Self-Assessment_ Middle School

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The educator self-assessment can be used by districts to survey classroom teachers and specialists to see how computer science is currently being integrated into individual classrooms. The survey is organized by sections aligned to the Wisconsin CS standards, with individual response questions based on learning priorities within that standards. The results of this educator self-assessment could be used to see how and where CS standards are being taught, to address gaps in computer science instruction, and to identify areas in which educators need additional professional development. The live Google Forms version can be found here: https://docs.google.com/forms/d/e/1FAIpQLSdrMI_EBnml293_X54QAXzWsS5UKbE9TAYdxx3ZXPO9YAH_zQ/viewform Please contact CESA 11 if you would like an editable Google Form version.

Material Type: Assessment

Author: CESA 11

CS Principles in the Classroom Teacher Self-Assessment_ High School

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The educator self-assessment can be used by districts to survey classroom teachers and specialists to see how computer science is currently being integrated into individual classrooms. The survey is organized by sections aligned to the Wisconsin CS standards, with individual response questions based on learning priorities within that standards. The results of this educator self-assessment could be used to see how and where CS standards are being taught, to address gaps in computer science instruction, and to identify areas in which educators need additional professional development. The live Google Forms version can be found here: https://docs.google.com/forms/d/e/1FAIpQLScSo1-Q0y87e7dj7l-jGGLGeQUe-4dRmeItj9pDTPpEwcKU7A/viewform Please contact CESA 11 if you would like an editable Google Form version.

Material Type: Assessment

Author: CESA 11

Machine Learning for Kids

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These projects are downloadable step-by-step guides, with explanations and color screenshots for students to follow. Each project is a stand-alone activity, written to last for a single lesson, and will guide children to create a game or interactive project that demonstrates a real-world use of artificial intelligence and machine learning.

Material Type: Lesson Plan

Author: Machine Learning for Kids

A Unit Plan on Coding / Creating a Culturally Responsive Video Game

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This is an introductory unit on coding for students. Students will gain knowledge on how to create a culturally responsive arcade/video game using coding. They will increase their understanding in project building through technology. This unit will involve community and/or Elder connections. NOTE - As long as the 'Acknowledgement Protocol' is followed to honor the Land and the People where a lesson plan originates, lesson plans appearing on NCCIE.CA may be adapted to different places and different ages of learners.

Material Type: Activity/Lab, Assessment, Learning Task, Lesson Plan, Reference Material, Rubric/Scoring Guide, Student Guide, Teaching/Learning Strategy, Unit of Study

Authors: Liard First Nation, Liard McMillan, Mary McMillan, National Centre for Collaboration in Indigenous Education

Code For Fun

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Code For Fun assembles, creates, reuses curricula, to provide educators with content they can use, and adjust based on their audience. Their lessons cover all the standards in the CS K-12 Framework and California K-12 Computer Science Standards.

Material Type: Lesson Plan

Author: Code for Fun

Teach Computing Curriculum

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The Teach Computing Curriculum is broken down into 4 key stages: Ages 5-7, Ages 7-11, Ages 11-14, and Ages 14-16. Curriculum Information: - Resources include lesson plans, slides, activity sheets, homework, and assessments - Each key stage has a teacher guide and curriculum map to help you get started - Built around an innovative progression framework where computing content has been organized into interconnected networks we call learning graphs - Created by subject experts, using the latest pedagogical research and teacher feedback All of the content is free for you to use, and in formats that make it easy for you to adapt it to meet the needs of your learners

Material Type: Activity/Lab, Assessment, Curriculum Map, Full Course, Homework/Assignment, Learning Task, Lesson Plan, Teaching/Learning Strategy

Author: Teach Computing

Girls in Computer Science Lessons

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These 20 Broad General Education lesson plans focus on the creative and collaborative aspects of computational thinking, programming and coding, building girls confidence and resilience by embedding these concepts through interdisciplinary learning into Literacy & English, health and wellbeing, mathematics, sciences, art & design, music, social subjects and physical education. The resource packs comprise of lesson plans, PowerPoint presentations, video tutorials and website recommendations and provide a wealth of engaging and inspiring learning experiences for teachers to use with their class over a period of a week, a term or over the academic year.

Material Type: Lesson Plan

Author: Education Scotland

Computers ESL Lesson Plan

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This free ESL lesson plan on computers has been designed for adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Learning Task, Lesson, Lesson Plan, Reading, Student Guide, Teaching/Learning Strategy

Author: Your English Pal

Artificial Intelligence ESL Lesson Plan

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This free ESL lesson plan on artificial intelligence has been designed for adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Learning Task, Lesson, Lesson Plan, Reading, Student Guide, Teaching/Learning Strategy

Author: Your English Pal

Delivering a culturally relevant computing curriculum: new guide for teachers

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In computing education, designing equitable and authentic learning experiences requires a conscious effort to take into account the characteristics of all learners and their social environments. Doing this allows teachers to address topics that are relevant to a diverse range of learners. To support computing and computer science teachers with this work, we’re now sharing a practical guide document for culturally responsive teaching in schools.

Material Type: Other

Authors: Raspberry Pi, Sue Sentance

Automation ESL Lesson Plan

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This free ESL lesson plan on automation has been designed for adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Learning Task, Lesson, Lesson Plan, Reading, Student Guide, Teaching/Learning Strategy

Author: Your English Pal

Metaverse ESL Lesson Plan

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This free ESL lesson plan on the metaverse has been designed for adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Learning Task, Lesson, Lesson Plan, Reading, Student Guide, Teaching/Learning Strategy

Author: Your English Pal

Cybersecurity ESL Lesson Plan

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This Business English lesson plan on cybersecurity has been designed for business professionals or other adults and young adults at an intermediate (B1/B2) to advanced (C1/C2) level and should last around 45 to 60 minutes for one student.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Learning Task, Lesson, Lesson Plan, Reading, Student Guide, Teaching/Learning Strategy

Author: Your English Pal