Students learn various topics associated with the circle through studying a clock. …
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight angles within circles. Many young students have difficulty telling time in analog format, especially with fewer analog clocks in use (compared to digital clocks). This includes the ability to convert time written in words to a number format, for example, making the connection between "quarter of an hour" to 15 minutes. Students also find it difficult to convert "quarter of an hour" to the number of degrees in a circle. This activity incorporates a LEGO® MINDSTORMS® NXT robot to help students distinguish and visualize the differences in clockwise vs. counter-clockwise rotation and right vs. straight angles, while learning how to tell time on an analog clock. To promote team learning and increase engagement, students work in teams to program and control the robot.
This is a telling time game that has multiple levels. It has …
This is a telling time game that has multiple levels. It has a practice session that shows the students how to play the game. Then it begins the game with level 1 which is telling time to the hour. It goes up 4 levels. Students are asked to choose an analog or digit clock. They are given a time, and then they are asked to move the clock to show that time. I would use this game to reinforce what students have already learned about telling time. It would be good for students who are struggling, or for students that are ready to move to the next level.
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