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Teach Design: 1, 2, 3
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This is a partner activity that gets learners to practice the skill ...

This is a partner activity that gets learners to practice the skill of being resilient in the face of failure. We often hear the phrase “celebrate mistakes,” but we rarely give people the chance to practice that skill. This is also a great game to get people connected and having fun.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/10/2017
Teach Design: A Few of my Favorite Things
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A Few of my Favorite Things is a game that challenges participants ...

A Few of my Favorite Things is a game that challenges participants to say their favorite thing as fast as they can that fits in a prompted category. This activity is about spontaneity and speed, not about getting things perfect. It is about building energy, warming up the mind, getting to know one another, and casting aside the part of our brains that judge whether ideas are perfect.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/10/2017
Teach Design: Brainstorm Relay
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Brainstorm Relay is a rapid yet structured way to brainstorm multiple categories ...

Brainstorm Relay is a rapid yet structured way to brainstorm multiple categories of ideas or to build on clusters of ideas in a team. Starting with one category, each team member will silently generate as many ideas (one idea per post-it) as she can for just that category. After x minutes, she will move to the next category and repeat.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Rachel Chung
Date Added:
10/10/2017
Teach Design: Build to Think
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Build to Think and its corresponding worksheet are intended to help learners ...

Build to Think and its corresponding worksheet are intended to help learners solve problems visually and tangibly. This tool can be utilized to prototype anything from life challenges to project challenges. It demonstrates the value of stepping back and gaining a new perspective as participants navigate their work/life's biggest challenges, and also, how asking helpful questions and paying attention to the right things will help them see more clearly and take next steps with greater confidence.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Experience Institute
Date Added:
10/10/2017
Teach Design: CoCap Matrix
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The Cocap Matrix is a structured way to brainstorm with your team ...

The Cocap Matrix is a structured way to brainstorm with your team that allows you to focus on multiple user needs that you have identified. This is a matrix with two axes, and based on your project, you can label these axes to your liking.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Date Added:
10/10/2017
Teach Design: Creating Student Awareness for Your Design-Led Class
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Recruit industry partners to bring real-world challenges to the class AND market ...

Recruit industry partners to bring real-world challenges to the class AND market these companies' involvement to students.
It provides an incentive for students to attend!

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Ward Bullard
Date Added:
10/10/2017
Teach Design: Empathy Story Swap
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This improv activity primes students to be attentive listeners. It challenges them ...

This improv activity primes students to be attentive listeners. It challenges them to listen, observe, and absorb everything from tone of voice, to hand gestures, to the plot of a story. Finally, it shows how personal stories are a powerful tool to establish a connection between individuals. This can be used to prime students before they head into the empathy phase of a design cycle.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/10/2017
Teach Design: Evidence Based Observation
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Project a photo of a scenario in which there is some action, ...

Project a photo of a scenario in which there is some action, but it’s not entirely clear what’s happening. As a group, discuss several possibilities for what might be happening and why based on the specific details, or evidence, within the photo.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Shelley Williamson
Date Added:
10/10/2017
Teach Design: Gift Giving Warm-Up
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In this activity partners hand each other imaginary gifts, open them, and ...

In this activity partners hand each other imaginary gifts, open them, and justify why they are the perfect gifts. This improv activity gets teammates to practice sharing control, being generous, and building on each other’s ideas.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Date Added:
10/10/2017
Teach Design: Harvest and Share
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This exercise takes a fundamental principle of improvisation — noticing and responding ...

This exercise takes a fundamental principle of improvisation — noticing and responding to one’s partner moment-to-moment — and adapts it to advance the social-emotional learning goals of a group. It involves observation and positive interpretation of others.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Jude Trederwolff
Date Added:
10/10/2017
Teach Design: How to Create an Interview Guide
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Good questions are the heart of an interview. Prepare for an interview ...

Good questions are the heart of an interview. Prepare for an interview by creating an interview guide and practice how the interview might flow. Learners should think of this as a guide, and not a script. The goal is to create a scaffolding to have an authentic conversation, not check off questions. Novices will likely stick to the script, while more advanced learners will figure out their own style.

Subject:
Art and Design
Material Type:
Module
Provider:
Teach Design
Date Added:
10/10/2017
Teach Design: How to Deal with Grading Students in Project-Based Classes
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Unawareness of expected outcomes Especially in terms of real world project assignments, ...

Unawareness of expected outcomes
Especially in terms of real world project assignments, some students are still unaware of expected outcomes in spite of descriptive rubrics. Hence, it’s important to give examples of previous year projects to let them know the expectations from TAs. Give not only good but also bad examples of projects.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Dr. Mary Boyle
Date Added:
10/10/2017
Teach Design: How to Handle Dropouts when Forming Groups
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The goal is for professors to handle wait-listed students and dropouts (who ...

The goal is for professors to handle wait-listed students and dropouts (who are 'course shopping') without affecting the project groups in the class.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Tricia Bertram Gallant
Date Added:
10/10/2017
Teach Design: How to Interview Kids
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Interviewing kids is different than interviewing adults. It might take longer for ...

Interviewing kids is different than interviewing adults. It might take longer for them to warm-up to sharing with you, and when they do start talking, it can be hard to direct the conversation in a linear way, as is the norm with adults. Further, kids have trouble thinking abstractly, so the questions you ask will need to be more straightforward and tangible.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
Teach Design
Author:
Laura Pickel
Date Added:
10/10/2017
Teach Design: How to Rock a Debrief
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After any activity/class, it’s important to debrief the experience, to better understand ...

After any activity/class, it’s important to debrief the experience, to better understand what participants learned, and to help them understand the big take-aways from the activity/class. As a facilitator of a debrief, you should have in mind the points you’d like to hit and have a sense of the direction you’d like to take it in, while still allowing for new and surprising insights to be uncovered.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Laura Pickel
Date Added:
10/10/2017
Teach Design: How to communicate rubrics
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Generate a checklist for expected deliverables out of each assignment and communicate ...

Generate a checklist for expected deliverables out of each assignment and communicate the importance of each segment in the rubric
This checklist should be presented along with the assignment guidelines.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
The UCSD Faculty
Date Added:
10/10/2017
Teach Design: I Am Here
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This activity requires participants to step out in the middle of a ...

This activity requires participants to step out in the middle of a circle in front of the entire group and simply say the words, “I am [their name], and I am here.” Sounds simple, but it actually takes a lot of courage.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/10/2017
Teach Design: Ideating with constraints
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Introduce a series of constraints into your brainstorm, rotating quickly between different ...

Introduce a series of constraints into your brainstorm, rotating quickly between different out-of-the-box scenarios for your learners to consider in their design process.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Shelley Williamson
Date Added:
10/10/2017
Teach Design: I'm A Tree
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I’m A Tree is a classic improv activity that teaches individuals how ...

I’m A Tree is a classic improv activity that teaches individuals how to build on the ideas of others to create a scene with three images. It is also useful as a way of connecting a group and warming up not only the mind but the body as well.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/10/2017