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SketchUp Basics for K-12 Teachers - 1
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CC BY-NC
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Video 1: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Start by launching SketchUp, choosing a template, knowing toolsets, and navigating within your model.

Subject:
Career and Technical Education
Education
Educational Technology
Fine Arts
Material Type:
Interactive
Date Added:
10/02/2018
Sketchbox for Building Energy Modeling
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These are the slides presented at the 2023 Wisconsin Technology Education Association annual conference at Chula Vista in Wisconsin Dells on March 10, 2023.

Subject:
Career and Technical Education
Education
Educational Technology
Mathematics
Physical Science
Material Type:
Teaching/Learning Strategy
Author:
David Vigliotta
Jim Reichling
Date Added:
03/16/2023
Sliced Up
Unrestricted Use
CC BY
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How many orange wedges are in the bowl? Through the use of photographs and videos, students are challenged to determine exactly how many orange slices are in the bowl.

Subject:
Education
Educational Technology
Mathematics
Material Type:
Learning Task
Author:
Graham Fletcher
Date Added:
01/18/2019
Swallow School District Library & Technology Plan 2023-2026
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Long Range Library & Technology Plan for Swallow School District for 2023-2026. Created by Annie DiPietro- LMS and Melissa Thompson- Superintendent.
Resources: Wisconsin Department of Education, Monica Treptow, DPI, Future Ready Librarian Framework

Subject:
Education
Educational Technology
Elementary Education
Information and Technology Literacy
Library and Information Science
Material Type:
Curriculum Map
Teaching/Learning Strategy
Author:
Melissa Thompson
Annie DiPietro
Date Added:
03/26/2021
Technological Tools for School Reform, Fall 2005
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CC BY-NC-SA
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This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Mikhak, Bakhtiar
Date Added:
01/01/2005
Technologies for Creative Learning, Fall 2009
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGOĺ¨ Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Brennan, Karen
Resnick, Mitchel
Date Added:
01/01/2009
Template of  Literacy Specialist schedule and plans.
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CC BY-SA
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Literacy, Reading, Math, SPED Specialists may upload this template to modify and use as a daily schedule and lesson plan guide when working with multiple groups across sites.

Subject:
Early Learning
Education
Educational Technology
Elementary Education
Information and Technology Literacy
Special Education
Material Type:
Curriculum Map
Data Set
Diagram/Illustration
Lesson Plan
Other
Reference Material
Date Added:
03/12/2019
Template of spread sheet for Reading Tier 2 and 3 Progress Monitoring Data
Conditional Remix & Share Permitted
CC BY-SA
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Literacy Specialists, Reading Specialists, SPED, Educators and administrators may use this template to collect data. This is a spread sheet that may be used K-8. This tool allows teams to collect and share data in a document that is easy to use, pull up and look at when working in collaboration with teams that include specialists, administrators, educators and parents working to close gaps for struggling learners. While created for reading interventions it may be used for all interventions in multiple academic settings.

Subject:
Early Learning
Education
Educational Technology
Elementary Education
Language Education (ESL)
Special Education
Material Type:
Curriculum Map
Data Set
Diagram/Illustration
Other
Reading
Reference Material
Rubric/Scoring Guide
Date Added:
03/12/2019
Tier 3 Intensive Intervention Planning sheet
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CC BY-SA
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Literacy, Reading, SPED and administrators may use this form to document collaboration, planning and implementation of Tier 3 Intervention Plan.

Subject:
Early Learning
Education
Educational Technology
Elementary Education
Material Type:
Curriculum Map
Diagram/Illustration
Lesson Plan
Other
Reference Material
Teaching/Learning Strategy
Date Added:
03/12/2019
UDL Modules
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The UDL Modules were developed to support educators across Wisconsin in building background knowledge of Universal Design for Learning. Each module was designed with the intent of learning about UDL by experiencing UDL. At the end of each module is a Try-it for learners to apply their learning to their context.

Subject:
Education
Educational Technology
Material Type:
Other
Author:
Diane Rozanski
Mia Chmiel
Date Added:
01/03/2023
United States Distance Learning Accreditation
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USDLAC is a consortium of professional educators, teachers,international institutions which offer assistance in Distance Learning and Online Programs along with helping out in matters like attestation, admissions and career counseling.

Subject:
Career and Technical Education
Education
Educational Technology
Global Education
Material Type:
Student Guide
Date Added:
05/28/2022
Unpacking the AASL Critical Curator Toolkit
Unrestricted Use
CC BY
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This presentation was delivered at the December 12, 2023 Virtual Networking for School Librarians session.
It provides background on the purpose and creation of the toolkit, an overview of the Activity Guide and unpacks one learner scenario. All links to the corresponding AASL resources are included. These resources are available to all.

Subject:
Education
Educational Technology
Information and Technology Literacy
Library and Information Science
Material Type:
Learning Task
Lesson Plan
Teaching/Learning Strategy
Author:
Joan Evans
Date Added:
12/12/2023
Vectors & Stone Bridges - Engage New York
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CC BY-NC-SA
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This lesson, from Engage New York, has students investigating:the forces involved in constructing a stone archadd and subtract vectors given in magnitude and direction formsolving problems that can be represented by vectorsThis lesson has teacher and studnet versions in both PDF and Word form. In this lesson, students will investigate the forces involved in constructing a stone arch utilizing the web app GeoGebra. This investigation also use a PBS Learning/NOVA site to enhance the learning so the students have context. There are structured questions for opening and discussion of possible impacts on stone arches. Students will work on GeoGebra to find resultant vectors. Then there is a structed exploratory activity for students to calculate magnitude and direction of force vectors. This lesson also provides an optional Exit Ticket to determine if students have achieved the learning goals of the lesson.

Subject:
Educational Technology
Mathematics
Numbers and Operations
Material Type:
Lesson Plan
Author:
Emily O'Brien
Date Added:
03/31/2019
Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age (By Chris Baker, 2014)
Only Sharing Permitted
CC BY-NC-ND
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This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.

Subject:
Education
Educational Technology
Fine Arts
Information and Technology Literacy
Theatre
Material Type:
Teaching/Learning Strategy
Unit of Study
Author:
Chris Baker
Date Added:
08/14/2023