Video 1: Tutorials created for K-12 educators and students to easily get …
Video 1: Tutorials created for K-12 educators and students to easily get started making models in SketchUp. Start by launching SketchUp, choosing a template, knowing toolsets, and navigating within your model.
These are the slides presented at the 2023 Wisconsin Technology Education Association …
These are the slides presented at the 2023 Wisconsin Technology Education Association annual conference at Chula Vista in Wisconsin Dells on March 10, 2023.
How many orange wedges are in the bowl? Through the use of …
How many orange wedges are in the bowl? Through the use of photographs and videos, students are challenged to determine exactly how many orange slices are in the bowl.
Long Range Library & Technology Plan for Swallow School District for 2023-2026. …
Long Range Library & Technology Plan for Swallow School District for 2023-2026. Created by Annie DiPietro- LMS and Melissa Thompson- Superintendent. Resources: Wisconsin Department of Education, Monica Treptow, DPI, Future Ready Librarian Framework
This course explores the potential impact of modern technologies on the school …
This course explores the potential impact of modern technologies on the school reforms debate. The first part of the course provides an overview of the current state of the school reform debate and reviews the ideas in the progressive school reform movement, as well as examining the new public charter school in Cambridge as a case study. The second part of the course requires critical study of research projects that hold promise as inspirations and guidelines for concrete multidisciplinary activities and curriculum for progressive charter schools. The course concludes with a discussion of the challenges in scaling the successful innovations in school reform to new contexts.
This course explores the design of innovative educational technologies and creative learning …
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGOĺ¨ Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
Literacy, Reading, Math, SPED Specialists may upload this template to modify and …
Literacy, Reading, Math, SPED Specialists may upload this template to modify and use as a daily schedule and lesson plan guide when working with multiple groups across sites.
Literacy Specialists, Reading Specialists, SPED, Educators and administrators may use this template …
Literacy Specialists, Reading Specialists, SPED, Educators and administrators may use this template to collect data. This is a spread sheet that may be used K-8. This tool allows teams to collect and share data in a document that is easy to use, pull up and look at when working in collaboration with teams that include specialists, administrators, educators and parents working to close gaps for struggling learners. While created for reading interventions it may be used for all interventions in multiple academic settings.
The UDL Modules were developed to support educators across Wisconsin in building …
The UDL Modules were developed to support educators across Wisconsin in building background knowledge of Universal Design for Learning. Each module was designed with the intent of learning about UDL by experiencing UDL. At the end of each module is a Try-it for learners to apply their learning to their context.
USDLAC is a consortium of professional educators, teachers,international institutions which offer assistance …
USDLAC is a consortium of professional educators, teachers,international institutions which offer assistance in Distance Learning and Online Programs along with helping out in matters like attestation, admissions and career counseling.
This presentation was delivered at the December 12, 2023 Virtual Networking for …
This presentation was delivered at the December 12, 2023 Virtual Networking for School Librarians session. It provides background on the purpose and creation of the toolkit, an overview of the Activity Guide and unpacks one learner scenario. All links to the corresponding AASL resources are included. These resources are available to all.
This lesson, from Engage New York, has students investigating:the forces involved in …
This lesson, from Engage New York, has students investigating:the forces involved in constructing a stone archadd and subtract vectors given in magnitude and direction formsolving problems that can be represented by vectorsThis lesson has teacher and studnet versions in both PDF and Word form. In this lesson, students will investigate the forces involved in constructing a stone arch utilizing the web app GeoGebra. This investigation also use a PBS Learning/NOVA site to enhance the learning so the students have context. There are structured questions for opening and discussion of possible impacts on stone arches. Students will work on GeoGebra to find resultant vectors. Then there is a structed exploratory activity for students to calculate magnitude and direction of force vectors. This lesson also provides an optional Exit Ticket to determine if students have achieved the learning goals of the lesson.
This 2014 thesis aims to explore how video games have become an …
This 2014 thesis aims to explore how video games have become an extremely beneficial tool in regards to education, art, medicine, psychology, economics, and beyond. Chapter 1 focuses on how ubiquitous video games have become in America, and what makes video games such a uniquely enjoyable experience to warrant such popularity. Chapter 2 explores how video games have become instrumental in various fields. Chapter 3 discusses the role that video games now play in the world of education; specifically how we, as educators, must adapt a modern pedagogy best suited to students who have grown up with video games, which have influenced how they learn. This is the thesis’ primary contention and purpose. Chapter 4 dissects the two most studied controversies which surround video games as a medium: video game violence and video game addiction.
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