This instructional guide (PDF) is for the mobile app Pick-a-Path (both iOS …
This instructional guide (PDF) is for the mobile app Pick-a-Path (both iOS and Android platforms). The guide provides professional development by discussing the math in each level of the game, giving suggestions for classroom use, and recommending related resources from Illuminations. The Pick-a-Path app is cataloged separately and listed as a related resource.
In this interactive Flash game learners use their knowledge of coordinates on …
In this interactive Flash game learners use their knowledge of coordinates on a grid to move Plotter the penguin and avoid trouble. The game includes three levels of difficulty, a story mode, and a choice of five different games to play. Each game provides instruction as well as in-depth help in linked PDF documents.
Module 5 is the culmination of children's work with number in the …
Module 5 is the culmination of children's work with number in the Pre-K year. Throughout Modules 1 and 3, they had extensive counting experiences with numbers 0-10. In Module 4, they examined the relationships between numbers 1-5 through comparison. In Module 5, children transition from the comparative concept of more (4 apples is more than 1 apple) to the concept of addition (3 apples and 1 more apple make 4 apples). They are ready to begin work with operations, focusing on addition and subtraction stories with numbers 1 to 5. Students will also learn to write numerals 0-5 and explore patterns in this final module.
In this lesson, students will play the roles of banker and consumers …
In this lesson, students will play the roles of banker and consumers as they learn how to use different combinations of coins to make money amounts up to 25 cents. Students will earn money and save it in their piggy banks until they have the exact amount to purchase an item of their choice. Suggestions for questions and assessment options are included.
In this online version of the popular card game, students combine five …
In this online version of the popular card game, students combine five given number cards, using the four arithmetic operations (addition, subtraction, multiplication, division), to arrive at a target number. This version uses the numbers 1–10 only. Users may ask for a hint or view a possible solution, although there are often multiple solutions.
This course introduces dynamic processes and the engineering tasks of process operations …
This course introduces dynamic processes and the engineering tasks of process operations and control. Subject covers modeling the static and dynamic behavior of processes; control strategies; design of feedback, feedforward, and other control structures; model-based control; and applications to process equipment.
This interactive game for one or two players develops students' fluency with …
This interactive game for one or two players develops students' fluency with multiplication facts, understanding of the relationship between factors and products, and strategic thinking. Players take turns moving markers on a factor list and claiming their products on a board displaying all the products of the numbers 1-9. The first player to claim four in a row wins the game. The factors and number needed to win are customizable. The resource includes links to related lessons.
Product Game was adapted from Prime Time: Factors and Multiples, Connected Mathematics Project, by G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips (Dale Seymour Publications, 1996)
This interactive Java application helps students understand the partial quotients algorithm of …
This interactive Java application helps students understand the partial quotients algorithm of division in the context of dividing food equally. Students select a character and a type of food as well as the quantities of characters (divisor, 1-50) and food (dividend, 1-500) – or have the applet make selections randomly. The applet creates a story problem and leads users through the algorithm one step at a time, using questions related to the meaning of each step, and displays graphics illustrating the steps. Remainders can be expressed as whole numbers or fractions. An online calculator is available to help with calculations.
This interactive activity adapted from the Wisconsin Online Resource Center challenges you …
This interactive activity adapted from the Wisconsin Online Resource Center challenges you to plan, measure, and calculate the correct amount of roofing material needed to reroof a house.
In this unit of five lessons from Illuminations, learners begin with a …
In this unit of five lessons from Illuminations, learners begin with a number-line model and extend it to investigate linear relationships with the Distance, Speed, and Time Simulation from NCTM's E-Examples. Students then progress to plotting points and graphing linear functions while continually learning and reinforcing basic multiplication facts. Instructional plan, questions for the students, assessment options, extensions,and teacher reflections are given for each lesson as well as links to download all student resources.
School store employee manual for The Paw - Wilmot High School Store …
School store employee manual for The Paw - Wilmot High School Store and student employee contract. All information contained in this slide show is confidential. None of this information is to be shared with people outside of the BME course at Wilmot Union High School. Teachers may make a copy of this slide show and document and modify for use with your school store.
This 2-lesson unit offers a variety of activities and games to help …
This 2-lesson unit offers a variety of activities and games to help students master multiplication facts with 6 and 7 as factors. It is intended for students who understand the process of multiplication and have mastered the facts where 0, 1, 2, 3, 4, and 5 are factors. Students make use of the effects and properties of multiplication, write and solve story problems, and develop materials and strategies to assist in becoming fluent with the facts. The unit includes questions for students and teachers, a printable multiplication chart, extension ideas, and link to a Virtual Spinner and an online Times Table applet (both catalogued separately).
In this Illuminations lesson, students apply their knowledge of addition equations to …
In this Illuminations lesson, students apply their knowledge of addition equations to investigate the equivalence of two numeric expressions using the "Pan Balance-Numbers" applet (cataloged separately). An instructional plan, questions for the students, assessment options, extensions, and teacher reflections are given for the lesson as well as links to the applet and a student activity sheet(word format).
In this lesson plan students create graphs and analyze data based on …
In this lesson plan students create graphs and analyze data based on the data provided by the United States Census Bureau. Students choose five states to focus on and create a bar graph for each, then students compare the data represented in the graphs and answer questions about the data. The lesson includes student activity sheet, the link to the U.S. Census Bureau is no longer active, please follow this link instead: http://www.census.gov/population/projections/files/stateproj/stpjpop.txt
In this math lesson, learners practice addition facts (with sums of 5, …
In this math lesson, learners practice addition facts (with sums of 5, 6, 7, and 8) in a concentration-game format using dominoes. Then, learners generate sums of given numbers using a calculator, record the sums on a hundreds chart and look for patterns. This lesson guide includes questions for learners, assessment options, extensions, and reflection questions.
Thinking about numbers using frames of 10 can be a helpful way …
Thinking about numbers using frames of 10 can be a helpful way to learn basic number facts. The four games that can be played with this applet help to develop counting and addition skills. (This applet works well when used in conjunction with the Five Frame applet.)
This Java applet allows a user to practice multiplying numbers by clicking …
This Java applet allows a user to practice multiplying numbers by clicking on any of the blue squares to show a product or to double-clicking on any displayed product to hide it behind a blue square again. Exploration questions are included to help the learner see patterns in the table.
This lesson from Illuminations provides an introduction to the use of variables, …
This lesson from Illuminations provides an introduction to the use of variables, and develops students' algebraic thinking. Students create variable machines to discover the value of words by assigning each letter of the alphabet a unique number value. Learning objectives, a materials list, a pdf file of the student worksheet, an instructional plan, questions for the students, assessment options, extensions, and teacher reflections are provided.
This lesson plan provides the teacher with an activity to help students …
This lesson plan provides the teacher with an activity to help students calculate the Greatest Common Factor of two or more positive integers and develop a definition based on their exploration. Students find the prime factorization of two positive numbers using factor trees and Venn diagrams to sort the prime factors. The plan includes learning objectives, materials needed, questions to ask students, assessment options, extensions, teacher self-reflection questions, and further references.
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