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Prosthetic Party
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Student teams investigate biomedical engineering and the technology of prosthetics. Students create a model prosthetic lower leg using various materials. Each team demonstrate its prosthesis' strength and consider its pros and cons, giving insight into the characteristics and materials biomedical engineers consider in designing artificial limbs.

Subject:
Career and Technical Education
Health Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Denise W. Carlson
Integrated Teaching and Learning Program,
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
09/18/2014
Protect Those Eyes
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Educational Use
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Students design and build prototypes for protective eyewear. They choose different activities or sports that require protective eyewear and design a device for that particular use. Students learn about the many ways in which the eyes can be damaged and how engineers incorporate different features and materials into eyewear designs to best protect the eyes.

Subject:
Career and Technical Education
Health Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Denise W. Carlson
Integrated Teaching and Learning Program,
Lesley Herrmann
Malinda Schaefer Zarske
William Surles
Date Added:
10/14/2015
Pyramid Building: How to Use a Wedge
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Educational Use
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Students learn how simple machines, including wedges, were used in building both ancient pyramids and present-day skyscrapers. In a hands-on activity, students test a variety of wedges on different materials (wax, soap, clay, foam). Students gain an understanding of how simple machines are used in engineering applications to make our lives and work easier.

Subject:
Career and Technical Education
Mathematics
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise Carlson
Denise Carlson, with design input from the students in the spring 2005 K-12 Engineering Outreach Corps course.
Integrated Teaching and Learning Program,
Jacquelyn Sullivan
Lawrence E. Carlson
Lindsey Wright
Malinda Schaefer Zarske
TeachEngineering.org
Date Added:
09/18/2014
Randomized Algorithms, Fall 2002
Conditional Remix & Share Permitted
CC BY-NC-SA
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Studies how randomization can be used to make algorithms simpler and more efficient via random sampling, random selection of witnesses, symmetry breaking, and Markov chains. Models of randomized computation. Data structures: hash tables, and skip lists. Graph algorithms: minimum spanning trees, shortest paths, and minimum cuts. Geometric algorithms: convex hulls, linear programming in fixed or arbitrary dimension. Approximate counting; parallel algorithms; online algorithms; derandomization techniques; and tools for probabilistic analysis of algorithms.

Subject:
Computer Science
Geometry
Mathematics
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Karger, David
Date Added:
01/01/2002
Recycled Towers
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Educational Use
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Students learn about material reuse by designing and building the strongest and tallest towers they can, using only recycled materials. They follow design constraints and build their towers to withstand earthquake and high wind simulations.

Subject:
Career and Technical Education
Environmental Science
Life Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Carleigh Samson
Integrated Teaching and Learning Program,
Jake Crosby
Jonathan McNeil
Malinda Schaefer Zarske
William Surles
Date Added:
09/18/2014
Red Rover Robotics
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Educational Use
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This lesson will start with a brief history of robotics and explain how robots are beneficial to science and society. The lesson then will explore how robots have been used in recent space exploration efforts. The engineering design of the two Mars rovers, Spirit and Opportunity, will be used as prime examples. Finally, the maneuverability of their robotic arms and the functionality of their tools will be discussed.

Subject:
Career and Technical Education
Technology and Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Chris Yakacki
Daria Kotys-Schwartz
Geoffrey Hill
Integrated Teaching and Learning Program,
Janet Yowell
Malinda Schaefer Zarske
TeachEngineering.org
Date Added:
09/18/2014
Repairing Broken Bones
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Educational Use
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Students learn about how biomedical engineers aid doctors in repairing severely broken bones. They learn about using pins, plates, rods and screws to repair fractures. They do this by designing, creating and testing their own prototype devices to repair broken turkey bones.

Subject:
Career and Technical Education
Health Science
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Integrated Teaching and Learning Program, College of Engineering,
Todd Curtis, Malinda Schaefer Zarske, Janet Yowell, Denise W. Carlson
Date Added:
09/18/2014
Robot Design Challenges
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Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS(TM) NXT robots and software. First, students are introduced to the discipline of engineering and "design" in general terms. Then in five challenge activities, student teams program LEGO robots to travel a maze, go as fast/slow as possible, push another robot, follow a line, and play soccer with other robots. This fifth unit in the series builds on the previous units and reinforces the theme of the human body as a system with sensors performing useful functions, not unlike robots. Through these design challenges, students become familiar with the steps of the engineering design process and come to understand how science, math and engineering including computer programming are used to tackle design challenges and help people solve real problems. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.

Subject:
Career and Technical Education
Computer Science
Technology and Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
GK-12 Program,
Sachin Nair, Riaz Helfer, Pranit Samarth, Satish S. Nair
Date Added:
09/18/2014
Rockets
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Educational Use
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Students learn how and why engineers design satellites to benefit life on Earth, as well as explore motion, rockets and rocket motion. Through six lessons and 10 associated hands-on activities, students discover that the motion of all objects everything from the flight of a rocket to the movement of a canoe is governed by Newton's three laws of motion. This unit introduces students to the challenges of getting into space for the purpose of exploration. The ideas of thrust, weight and control are explored, helping students to fully understand what goes into the design of rockets and the value of understanding these scientific concepts. After learning how and why the experts make specific engineering choices, students also learn about the iterative engineering design process as they design and construct their own model rockets. Then students explore triangulation, a concept that is fundamental to the navigation of satellites and global positioning systems designed by engineers; by investigating these technologies, they learn how people can determine their positions and the locations of others.

Subject:
Astronomy
Career and Technical Education
Earth and Space Science
Technology and Engineering
Material Type:
Full Course
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Integrated Teaching and Learning Program,
See individual lessons and activities.
Date Added:
10/14/2015
Roller Coaster Game
Restricted Use
Copyright Restricted
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Welcome to the death defying Funderstanding Roller Coaster!
This simulator is designed for people who want to design their own thrilling coaster and educators who want to use a cool activity to simulate the application of physics by using an exciting interactive tool and access to a wonderful reference source.
It is your mission to become a roller coaster designer so that you can achieve maximum thrills and chills without crashing or flying off the track (unless that’s how you like your coaster to work!).

If you accept this mission you must decide on a number of factors. You are responsible for setting the controls for the height of hill #1, hill #2, the size of the loop, the initial speed of the coaster, its mass, the gravity at work and the amount of friction on the track.

- See more at: http://www.funderstanding.com/educators/coaster/#sthash.Raf1pPEu.dpuf

Subject:
Physical Science
Physics
Material Type:
Game
Interactive
Other
Provider:
Funderstanding
Date Added:
06/16/2015
S-Lab: Laboratory for Sustainable Business, Spring 2008
Conditional Remix & Share Permitted
CC BY-NC-SA
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How can we translate real-world challenges into future business opportunities? How can individuals, organizations, and society learn and undergo change at the pace needed to stave off worsening problems? Today, organizations of all kinds--traditional manufacturing firms, those that extract resources, a huge variety of new start-ups, services, non-profits, and governmental organizations of all types, among many others--are tackling these very questions. For some, the massive challenges of moving towards sustainability offer real opportunities for new products and services, for reinventing old ones, or for solving problems in new ways. The course aims to provide participants with access and in-depth exposure to firms that are actively grappling with the sustainability-related issues through cases, readings and guest speakers.

Subject:
Business and Information Technology
Career and Technical Education
Life Science
Nutrition Education
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Slaughter, Sarah
Date Added:
01/01/2008
Scaling, Go Figure!
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Educational Use
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Students learn how different characteristics of shapes—side lengths, perimeter and area—change when the shapes are scaled, either enlarged or reduced. Student pairs conduct a “scaling investigation” to measure and calculate shape dimensions (rectangle, quarter circle, triangle; lengths, perimeters, areas) from a bedroom floorplan provided at three scales. They analyze their data to notice the mathematical relationships that hold true during the scaling process. They see how this can be useful in real-world situations like when engineers design wearable or implantable biosensors. This prepares students for the associated activity in which they use this knowledge to help them reduce or enlarge their drawings as part of the process of designing their own wearables products. Pre/post-activity quizzes, a worksheet and wrap-up concepts handout are provided.

Subject:
Career and Technical Education
Mathematics
Measurement and Data
Numbers and Operations
Material Type:
Lesson
Provider:
TeachEngineering
Author:
Denise W. Carlson
Evelynne Pyne
Lauchlin Blue
Robotics Engineering for Better Life and Sustainable Future RET, College of Engineering, Michigan State University
Date Added:
10/13/2017
School Mascot Name Animation
Conditional Remix & Share Permitted
CC BY-NC-SA
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Based on the Scratch "Animate Your Name" tip tutorial, this mini-lesson has students showing their school spirit by animating their school mascot.  The step-by-step instructions assume that the teacher has a little exposure to the Scratch platform.

Subject:
Career and Technical Education
Computer Science
Information and Technology Literacy
Media Arts
Material Type:
Lesson Plan
Author:
Jane Strong
Date Added:
03/15/2018
Scratch
Conditional Remix & Share Permitted
CC BY-NC
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Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.

Subject:
Algebra
Fine Arts
Mathematics
Material Type:
Activity/Lab
Game
Lecture
Provider:
M.I.T.
Provider Set:
M.I.T. Media Lab
Date Added:
10/13/2017
Selected Topics in Architecture: Architecture from 1750 to the Present, Fall 2004
Conditional Remix & Share Permitted
CC BY-NC-SA
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General study of modern architecture as a response to important technological, cultural, environmental, aesthetic, and theoretical challenges after the European Enlightenment. Focus on the theoretical, historiographic, and design approaches to architectural problems encountered in the age of industrial and post-industrial expansion across the globe, with specific attention to the dominance of European modernism in setting the agenda for the discourse of a global modernity at large. Explores modern architectural history through thematic exposition rather than as simple chronological succession of ideas.

Subject:
Art and Design
Fine Arts
Philosophy
Social Studies
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Dutta, Arindam
Date Added:
01/01/2004
Service-Based Engineering Design Projects
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Educational Use
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This unit describes a general approach to guiding students to complete service-based engineering design projects, with specific examples provided in detail as associated activities. With your class, brainstorm ideas for engineering designs that benefit your community or a specific person in your community. Then, guided by the steps of the engineering design process, have students research to understand background science and math, meet their client to understand the problem, and create, test and improve prototype devices. Note that service-based projects often take more time to prepare, especially if you arrange for a real client. However, the authors notice that students of both genders and all ethnicities tend to respond with more enthusiasm and interest to altruistic projects.

Subject:
Art and Design
Career and Technical Education
Fine Arts
Technology and Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Alison Pienciak
Denise W. Carlson
Eszter Horanyi
Integrated Teaching and Learning Program,
Malinda Schaefer Zarske
Date Added:
09/18/2014
Show Me the Money
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Educational Use
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Students learn about the major factors that comprise the design and construction cost of a modern bridge. Before a bridge design is completed, engineers provide overall cost estimates for construction of the bridge. Students learn about the components that go into estimating the total cost, including expenses for site investigation, design, materials, equipment, labor and construction oversight, as well as the trade-off between a design and its cost.

Subject:
Art and Design
Career and Technical Education
Fine Arts
Technology and Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Christopher Valenti
Denali Lander
Denise W. Carlson
Integrated Teaching and Learning Program, College of Engineering,
Joe Friedrichsen
Jonathan S. Goode
Malinda Schaefer Zarske
Natalie Mach
Date Added:
09/18/2014
Simple Machines and Modern Day Engineering Analogies
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Educational Use
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Students apply the mechanical advantages and problem-solving capabilities of six types of simple machines (wedge, wheel and axle, lever, inclined plane, screw, pulley) as they discuss modern structures in the spirit of the engineers and builders of the great pyramids. While learning the steps of the engineering design process, students practice teamwork, creativity and problem solving.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brett S. Ellison
Denise Carlson
Denise Carlson, with design input from the students in the spring 2005 K-12 Engineering Outreach Corps course.
Integrated Teaching and Learning Program,
Jacquelyn Sullivan
Lawrence E. Carlson
Malinda Schaefer Zarske
TeachEngineering.org
Date Added:
09/18/2014
A Simple Solution for the Circus
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Educational Use
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In this activity, students are challenged to design a contraption using simple machines to move a circus elephant into a rail car. After students consider their audience and constraints, they work in groups to brainstorm ideas and select one concept to communicate to the class.

Subject:
Career and Technical Education
Physical Science
Physics
Technology and Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering NGSS Aligned Resources
Author:
Glen Sirakavit
Integrated Teaching and Learning Program,
Janet Yowell
Malinda Schaefer Zarske
Melissa Straten
Michael Bendewald
Date Added:
10/14/2015