This is a unit about the design and manufacturing of a chair …
This is a unit about the design and manufacturing of a chair consisting of three lessons. First, students will research the stylistic trends throughout history by exploring a slide show presentation and viewing the Art of Seating from the Museum of Contemporary Art in Jacksonville, Florida. Students will choose a chair from this collection to use as inspiration. They will analyze the style, elements and principles of the design and participate in a discussion on form vs. function. A one-page written paper will be due at the end of this lesson.
Next, students will be tasked with creating an original 2-dimensional design of a chair. Students will have the option of drawing or using Google Sketchup for the design process which will extend over 2 days. The students will continue to be led in discussions related to innovation, form vs. function and other vocabulary will be introduced. Once the designs have been completed, students will write an artist statement for their display.
Lastly, students will learn about the KI company in Bonduel Wisconsin and the process of Lean Manufacturing, particularly cost effectiveness, standard work instructions and quality checks/internal audit. Students will be assigned to work in groups; they will choose one chair design from a group member. Student groups will create a list of materials needed to create the chair and will come up with a list of instructions on how to assemble it. Students will assign a cost value to each material used in the chair design and how much of the material is used. They will figure out the amount of time and resources it would take to create the chair such as wage, manpower, and tools needed. Students will create a chart with this information as they discover what it takes to go from the process of creating design to the manufacturing of the product. Students will then fill out an “internal Audit/quality check” form as their self assessment and reflection of their work and participation in this unit.
Based on their experience exploring the Mars rover Curiosity and learning about …
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.
Students investigate the materials properties such as acoustical absorptivity, light reflectivity, thermal …
Students investigate the materials properties such as acoustical absorptivity, light reflectivity, thermal conductivity, hardness, and water resistance of various materials. They use sound, light and temperature sensors to collect data on various materials. They practice making design decisions about what materials would be best to use for specific purposes and projects, such as designing houses in certain environments to meet client requirements. After testing, they use the provided/tested materials to design and build model houses to meet client specifications.
Students play the role of engineers as they test, design and build …
Students play the role of engineers as they test, design and build Mentos(TM) fountains a dramatic example of how potential energy (stored energy) can be converted to kinetic energy (motion). They are challenged to work together as a class to optimize the design of the basic soda/candy geyser made by the teacher. To do this, three research teams each investigate how a different variable nozzle shape, soda temperature, number of candies affects fountain height. They devise and run experimental tests to determine the best variable values. Then they combine their results to design the highest fountain to compete head-to-head with the teacher's geyser design.
As the first engineering design challenge of the unit, students are introduced …
As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. First they observe a blindfolded student volunteer being guided through a classroom maze by the simple verbal instructions of another student. In this demonstration, the blindfolded student represents a robot and the guiding student represents programming commands. Then student groups apply that logic to program LEGO MINDSTORMS(TM) NXT robots to navigate through a maze, first with no sensors, and then with sensors. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.
The main objective is to provide students with a rational basis of …
The main objective is to provide students with a rational basis of the design of reinforced concrete members and structures through advanced understanding of material and structural behavior. This course is offered to undergraduate (1.054) and graduate students (1.541). Topics covered include: Strength and Deformation of Concrete under Various States of Stress; Failure Criteria; Concrete Plasticity; Fracture Mechanics Concepts; Fundamental Behavior of Reinforced Concrete Structural Systems and their Members; Basis for Design and Code Constraints; High-performance Concrete Materials and their use in Innovative Design Solutions; Slabs: Yield Line Theory; Behavior Models and Nonlinear Analysis; and Complex Systems: Bridge Structures, Concrete Shells, and Containments.
Explores the potential of information technology and the internet to transform public …
Explores the potential of information technology and the internet to transform public education, city design, and community development in inner-city neighborhoods. Associated with the West Philadelphia Landscape Project, an ongoing action-research program integrating research, teaching, and community service since 1987. This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage one neighborhood, meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. This year the course will examine what it means to be an urban designer/planner and how to create a digital teaching tool (using digital storytelling) that supports others in learning about the relationship between design and planning professionals, on the one hand, and members of the communities they serve, on the other. What is the nature of the knowledge that resides in a community and how can designers and planners learn about, tap, and use that knowledge? What is the relationship between community organizing and urban design and planning? What are the relationships between you as a professional, the place(s) in which you work, and the values and care you bring to that work? We will explore these themes in the context of Camfield Estates in Lower Roxbury, MA and its participation in the US Department of Housing and Urban Development's (HUD) Demonstration Disposition Project. There have been many stories written about Camfield Estates' participation in the Demonstration Disposition project, for it has been widely regarded as a model of success. There are two stories that have not yet been told, however: the story of the residents who organized the community and the story of the architects and planners who participated in the project. This course will use digital storytelling to reconstruct and connect these two stories.
Modeling of microelectronic devices, and basic microelectronic circuit analysis and design. Physical …
Modeling of microelectronic devices, and basic microelectronic circuit analysis and design. Physical electronics of semiconductor junction and MOS devices. Relation of electrical behavior to internal physical processes; development of circuit models; and understanding the uses and limitations of various models. Use of incremental and large-signal techniques to analyze and design bipolar and field effect transistor circuits, with examples chosen from digital circuits, single-ended and differential linear amplifiers, and other integrated circuits. Design project. Description from the course home page: 6.012 is the header course for the department's "Devices, Circuits and Systems" concentration. The topics covered include: modeling of microelectronic devices, basic microelectronic circuit analysis and design, physical electronics of semiconductor junction and MOS devices, relation of electrical behavior to internal physical processes, development of circuit models, and understanding the uses and limitations of various models. The course uses incremental and large-signal techniques to analyze and design bipolar and field effect transistor circuits, with examples chosen from digital circuits, single-ended and differential linear amplifiers, and other integrated circuits.
As students learn about the creation of biodomes, they are introduced to …
As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. Students learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
The application of engineering principles is explored in the creation of mobiles. …
The application of engineering principles is explored in the creation of mobiles. As students create their own mobiles, they take into consideration the forces of gravity and convection air currents. They learn how an understanding of balancing forces is important in both art and engineering design.
Students investigate the ways in which ancient technologies six types of simple …
Students investigate the ways in which ancient technologies six types of simple machines and combinations are used to construct modern buildings. As they work together to solve a design problem (designing and building a modern structure), they brainstorm ideas, decide on a design, and submit it to a design review before acquiring materials to create it (in this case, a mural depicting it). Emphasis is placed on cooperative, creative teamwork and the steps of the engineering design process.
Today, computer-based simulations are becoming increasingly popular, especially when daylighting and energy …
Today, computer-based simulations are becoming increasingly popular, especially when daylighting and energy conservation are amongst the key goals for a project. This two-week workshop will expose participants to the current daylighting simulation models and beyond, by introducing realistic and dynamic assessment methods through hands-on exercises and application to a design project. Open to students and practitioners.
The course draws on faculty members from the Center for Real Estate, …
The course draws on faculty members from the Center for Real Estate, the City Design and Development Group (Department of Urban Studies and Planning), and the Media Lab to explore extraordinary projects that challenge conventional approaches to real estate development, urban design, and advanced digital technology.
Student groups are challenged to design and construct model towers out of …
Student groups are challenged to design and construct model towers out of newspaper. They are given limited supplies including newspaper, tape and scissors, paralleling the real-world limitations faced by engineers, such as economic restrictions as to how much material can be used in a structure. Students aim to build their towers for height and stability, as well as the strength to withstand a simulated lateral "wind" load.
From Site: NASA and DESIGN SQUAD developed this online workshop for educators …
From Site: NASA and DESIGN SQUAD developed this online workshop for educators and afterschool leaders who want to build their skills and confidence in guiding kids through engineering activities.
Whether you're experienced or new at this, you'll come away with insights and strategies for strengthening your kids' critical-thinking abilities and getting them excited about using the design process, the series of steps engineers use to arrive at solutions.
In this self-guided workshop, you'll:
Experience the design process in action. Learn and reflect on ways you can use the design process to tap into your kids' problem-solving skills and creativity.
Watch an engineering activity. See how easy it is to integrate the design process into the hands-on activities you do with your kids.
Get resources. Discover a variety of engineering activities from NASA and DESIGN SQUAD for kids in grades K–12.
Student groups are challenged to create food packages for specific foods. They …
Student groups are challenged to create food packages for specific foods. They focus on three components in the design of their food packages; the packages must keep the food clean, protect or aid in the physical and chemical changes that can take place in the food, and present the food appealingly. They design their packaging to meet these requirements.
The difference between an architect and an engineer is sometimes confusing because …
The difference between an architect and an engineer is sometimes confusing because their roles in building design can be similar. Students experience a bit of both professions by following a set of requirements and meeting given constraints as they create a model parking garage. They experience the engineering design process first-hand as they design, build and test their models. They draw a blueprint for their design, select the construction materials and budget their expenditures. They also test their structures for strength and find their maximum loads.
This seminar-format course provides an in-depth presentation and discussion of how engineering …
This seminar-format course provides an in-depth presentation and discussion of how engineering and biological approaches can be combined to solve problems in science and technology, emphasizing integration of biological information and methodologies with engineering analysis, synthesis, and design. Emphasis is placed on molecular mechanisms underlying cellular processes, including signal transduction, gene expression networks, and functional responses.
This class will study the behavior of photovoltaic solar energy systems, focusing …
This class will study the behavior of photovoltaic solar energy systems, focusing on the behavior of "stand-alone" systems. The design of stand-alone photovoltaic systems will be covered. This will include estimation of costs and benefits, taking into account any available government subsidies. Introduction to the hardware elements and their behavior will be included.
Students apply what they have learned about the engineering design process to …
Students apply what they have learned about the engineering design process to a real-life problem that affects them and/or their school. They chose a problem as a group, and then follow the engineering design process to come up with and test their design solution. This activity teaches students how to use the engineering design process while improving something in the school environment that matters to them. By performing each step of the design process, students can experience what it is like to be an engineer.
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